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m (Text replacement - "Navplate NaviCust parts 6" to "Navplate NaviCust parts (BN6)") |
(add full name) |
||
Line 3: | Line 3: | ||
|number=8 | |number=8 | ||
|name=Shield | |name=Shield | ||
|fullname=Shield | |||
|bug=Movement Bug | |||
|compressioncode=RBBBAAABRL | |||
|description=Ⓑ+Left= Strong shield! | |description=Ⓑ+Left= Strong shield! | ||
|colors=Blue | |colors=Blue | ||
Line 30: | Line 33: | ||
|number=9 | |number=9 | ||
|name=Reflect | |name=Reflect | ||
|fullname=Reflect | |||
|bug=Movement Bug | |||
|compressioncode=LAABRRLRLR | |||
|description=Ⓑ+Left= Reflect attacks! | |description=Ⓑ+Left= Reflect attacks! | ||
|colors=Green | |colors=Green |
Shield | |
---|---|
Description | Ⓑ+Left= Strong shield! |
. . . . . . . . . . . . . . . . . X X . . . . . X . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . X X X . . . . X . . . . . . X . . . . . . . . . . . . . . . . .
| |
Full name | Shield |
Type | Solid |
Colors | Blue |
Compression code | RBBBAAABRL |
Bug | Movement Bug |
Reflect | |
---|---|
Description | Ⓑ+Left= Reflect attacks! |
. . . . . . . . . . . . . . . . . . . . . . X X X X X . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . X . . . . X X X X X . . . . X . . . . . . . . . . . . . . . . .
| |
Full name | Reflect |
Type | Solid |
Colors | Green |
Compression code | LAABRRLRLR |
Bug | Movement Bug |
Active time: 21f
Cooldown time before next use: 40f
Only active in base MegaMan. Crosses or Beast cannot use this ability.
Breaking and Pseudo-Breaking attacks go through the shield. Reflect deals 50 damage.
There's a glitch with the interaction between Shield defense and the Freeze status which causes Freeze to still be inflicted even when it's blocked by Shield. All damage is blocked by the shield, but Reflect effects do not trigger. This glitch only occurs with the following chips: AquaSword, BlizzardBall, LilBoiler series (water hitbox), SpoutMan series, DiveMan series, and SpoutBeast charge.