HP NaviCust part series (BN6): Difference between revisions

NaviCust part series (BN6)
 
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The '''HP parts''' series are [[NaviCust_(BN6)|NaviCust]] parts that increase MegaMan's HP value.
The '''HP part''' series are [[NaviCust_(BN6)|NaviCust]] parts that increase MegaMan's HP value.
 
[[Patch_Cards_(BN6)|Patch Cards]] that add extra HP are:


When [[Bugs (BN6)|bugged]], the HP+ parts causes two seperate unique bugs:  
When [[Bugs (BN6)|bugged]], the HP+ parts causes two seperate unique bugs:  
* The [[Bugs (BN6)#Battle HP Bug|Battle HP Bug]] causes MegaMan to continuously lose HP during the turn, depending on the level.  
* The [[Bugs (BN6)#Battle HP Bug|Battle HP Bug]] causes continuous HP drain during the turn. The speed of the HP drain depends on the bug level.
* The [[Bugs (BN6)#Damage HP Bug|Damage HP Bug]] increases MegaMan's Battle HP Bug by 1 level when hit by a damaging attack without having [[Super_Armor_(BN6)|Super Armor]] (causing him to [[Statuses_(BN6)#Flinching|flinch]]) or a damaging attack that inflicts [[Statuses_(BN6)#Drag|Drag]].
* The [[Bugs (BN6)#Damage HP Bug|Damage HP Bug]] increases Battle HP Bug by 1 level when hit by an attack that causes MegaMan to flinch [[Statuses_(BN6)#Flinching|Flinch]] or a damaging attack that inflicts [[Statuses_(BN6)#Drag|Drag]]. Getting hit by a Flinching attack while the [[Super_Armor_(BN6)|Super Armor]] Navi Cust part is active will not increase the HP bug.
 
Battle HP Bug's level can be increased up to HP bug level 7, which causes 1 HP loss every 10 frame, or 6 HP every second.


===Notes===
===Notes===
* The Damage HP Bug can only be obtained from the NaviCust.
* The Damage HP Bug can only be obtained from the NaviCust.
* The maximum Battle HP Bug level caused through the Navi Customizer is 3.
* The maximum Battle HP Bug level caused by the Navi Customizer is 3.
* The Battle HP Bug level can be increased up to 7, in which MegaMan looses 1 HP every 10 frame.
* Since bugging an HP part gives two unique bugs, it automatically widens the range of {{Chip|6|Static}} by 2 levels.
* Since bugging an HP part gives two unique bugs, it automatically widens the range of {{Chip|6|Static}} by 2 levels.
* HP+300 has the same size and shape as [[Attack_NaviCust_part_series_(BN6)|AttackMAX]] which makes them interchangeable.
* HP drain caused by Battle HP Bug does not contribute to [[Damage Judge]]


=Competitive Overview=
=Competitive Overview=
Having more HP allows the player to survive more damage from the opponent, hence making it harder for the opponenet to delete them. While MegaMan has a base HP of 1000, it is strongly recommended to have at least 1500 HP, due to the many high damage dealing chips.
HP parts are considered a vital part of any Navi Cust. Having more HP allows the player to survive more damage from the opponent, making it eaiser to fight back. While MegaMan has a base HP of 1000, it is strongly recommended to have at least 1400 HP. This is because it allows the player to have just enough HP to survive.
 
When choosing your Navi Cust, it might be useful to think about the amount of HP per square for a given part:
{| class="wikitable sortable"
|+ HP NaviCust Parts by Efficiency
|-
! Part !! Squares Used !! HP Per Square
|-
| HP+50 || 2 || 25
|-
| HP+100 || 4 || 25
|-
| HP+200 || 6 || 33.3
|-
| HP+300 || 7 || 42.8
|-
| HP+400 || 8 || 50
|-
| HP+500 || 10 || 50
|}
 
It is very rare to see HP+50 parts and you should never use HP+100 or HP+200. This is because these lower value HP parts are very inefficient and waste a lot of space for the amount of HP you get. HP+300 and above are very common because they have an easy to fit shape, and provide a lot of value.
 
If you find that you have space for one or two HP+50 parts, then you should consider using [[Attack_NaviCust_part_series_(BN6)|Attack+1]] instead. It is generally a much better use of space compared to HP+50, and allows you to get more value out of the Navi Cust. By increasing your Attack Stat you will be able to deal a lot more damage to the opponent compared to the benefit gained from the 50 HP.
 
When using a bugged build, it is very common to have Battle HP Bug level 3. This does count as two unique Bugs for the chip {{Chip|6|Static}}, and is generally not worth attempting to avoid. Even in the absence of other harmful Bugs, it is recommended to use {{Chip|6|Bug Fix}}. This is because getting hit by Flinching attacks or attacks that apply [[Statuses_(BN6)#Drag|Drag]] can cause the HP bug to reach level 7, especially after losing Super Armor to {{Chip|6|Uninstall}}. [[Bugs_(BN6)#Battle_HP_Bug|Battle HP Bug]] can really add up and cause a lot of HP drain. To put this in context, level 7 HP Bug is almost the same speed as standing on [[Panels_(BN6)#Poison_panels|Poison Panels]]
 
A common strategy is to attempt to increase the HP as much as possible, and using chips such as {{Chip|6|Slow Gauge}} to apply as much pressure to the opponent as possible. Gregar especially can comfortably reach 2200 HP with essential buster stats and programs, making a "chonk" build that tests their opponent's damage output.
 
It is often possible to change the color of the HP part to either increase of decrease the level of [[Bugs_(BN6)#Color_Bug|Color Bug]].


==Counterplay==
==Counterplay==
While having much HP lets you withstand more damage from your opponent, that isn't enough in order to win the game. In the case of decreased Custom times caused by {{Chip|6|Fast Gauge}}, turns pass by much quicker. This can cause a situation in which having more HP might result in the player loosing to [[Damage Judge]] if they didn't deal enough damage.  
While having a lot of HP allows you to survive more damage from your opponent, that is not always enough to win the game. {{Chip|6|Fast Gauge}} can make it much more difficult to get value out of the increase in HP, and can cause a loss because of [[NetBattling_101_(BN6)#The_Objective|Damage Judge]].
 
It is important to balance between the amount of HP a player is running and the other important Navi Cust parts.
 
Attacks that deal a lot of consistent damage without using resources can be an effective way of dealing with high HP builds. Examples of this are attacks through Charge Shots, such as [[Slash Cross]] or [[Tengu Cross]].  


{{Navplate NaviCust parts (BN6)}}
{{Navplate NaviCust parts (BN6)}}

Latest revision as of 23:50, 23 June 2024

HP+50
DescriptionMax HP +50!
Full nameHP +50
TypePlus
Colors White, Pink, Blue
BugBattle HP Bug, Damage HP Bug
HP+100
DescriptionMax HP +100!
Full nameHP +100
TypePlus
Colors White, Pink, Blue
BugBattle HP Bug, Damage HP Bug
HP+200
DescriptionMax HP +200!
Full nameHP +200
TypePlus
Colors White, Yellow, Blue
BugBattle HP Bug, Damage HP Bug
HP+300
DescriptionMax HP +300!
Full nameHP +300
TypePlus
Colors White, Pink, Green
BugBattle HP Bug, Damage HP Bug
HP+400
DescriptionMax HP +400!
Full nameHP +400
TypePlus
Colors White, Yellow, Green
BugBattle HP Bug, Damage HP Bug
HP+500
DescriptionMax HP +500!
Full nameHP +500
TypePlus
Colors White, Pink, Green
BugBattle HP Bug, Damage HP Bug

The HP part series are NaviCust parts that increase MegaMan's HP value.

Patch Cards that add extra HP are:

When bugged, the HP+ parts causes two seperate unique bugs:

  • The Battle HP Bug causes continuous HP drain during the turn. The speed of the HP drain depends on the bug level.
  • The Damage HP Bug increases Battle HP Bug by 1 level when hit by an attack that causes MegaMan to flinch Flinch or a damaging attack that inflicts Drag. Getting hit by a Flinching attack while the Super Armor Navi Cust part is active will not increase the HP bug.

Battle HP Bug's level can be increased up to HP bug level 7, which causes 1 HP loss every 10 frame, or 6 HP every second.

Notes

  • The Damage HP Bug can only be obtained from the NaviCust.
  • The maximum Battle HP Bug level caused by the Navi Customizer is 3.
  • Since bugging an HP part gives two unique bugs, it automatically widens the range of Chip Icon 6 Standard 054.png Static by 2 levels.
  • HP drain caused by Battle HP Bug does not contribute to Damage Judge

Competitive Overview

HP parts are considered a vital part of any Navi Cust. Having more HP allows the player to survive more damage from the opponent, making it eaiser to fight back. While MegaMan has a base HP of 1000, it is strongly recommended to have at least 1400 HP. This is because it allows the player to have just enough HP to survive.

When choosing your Navi Cust, it might be useful to think about the amount of HP per square for a given part:

HP NaviCust Parts by Efficiency
Part Squares Used HP Per Square
HP+50 2 25
HP+100 4 25
HP+200 6 33.3
HP+300 7 42.8
HP+400 8 50
HP+500 10 50

It is very rare to see HP+50 parts and you should never use HP+100 or HP+200. This is because these lower value HP parts are very inefficient and waste a lot of space for the amount of HP you get. HP+300 and above are very common because they have an easy to fit shape, and provide a lot of value.

If you find that you have space for one or two HP+50 parts, then you should consider using Attack+1 instead. It is generally a much better use of space compared to HP+50, and allows you to get more value out of the Navi Cust. By increasing your Attack Stat you will be able to deal a lot more damage to the opponent compared to the benefit gained from the 50 HP.

When using a bugged build, it is very common to have Battle HP Bug level 3. This does count as two unique Bugs for the chip Chip Icon 6 Standard 054.png Static, and is generally not worth attempting to avoid. Even in the absence of other harmful Bugs, it is recommended to use Chip Icon 6 Standard 178.png BugFix. This is because getting hit by Flinching attacks or attacks that apply Drag can cause the HP bug to reach level 7, especially after losing Super Armor to Chip Icon 6 Standard 193.png Uninstll. Battle HP Bug can really add up and cause a lot of HP drain. To put this in context, level 7 HP Bug is almost the same speed as standing on Poison Panels

A common strategy is to attempt to increase the HP as much as possible, and using chips such as Chip Icon 6 Standard 174.png SloGauge to apply as much pressure to the opponent as possible. Gregar especially can comfortably reach 2200 HP with essential buster stats and programs, making a "chonk" build that tests their opponent's damage output.

It is often possible to change the color of the HP part to either increase of decrease the level of Color Bug.

Counterplay

While having a lot of HP allows you to survive more damage from your opponent, that is not always enough to win the game. Chip Icon 6 Standard 175.png FstGauge can make it much more difficult to get value out of the increase in HP, and can cause a loss because of Damage Judge.

It is important to balance between the amount of HP a player is running and the other important Navi Cust parts.

Attacks that deal a lot of consistent damage without using resources can be an effective way of dealing with high HP builds. Examples of this are attacks through Charge Shots, such as Slash Cross or Tengu Cross.