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Activates when the opponent uses their first Invisible chip in the battle. Rush nullifies its effects and paralyzes the opponent for 150f. Cannot paralyze enemies with a Barrier/Aura or Invincible, but still removes the Invisible chip. Does not trigger if Invisible is used during cut in. | Activates when the opponent uses their first {{Chip|6|Invisible}} chip in the battle. Rush nullifies its effects and paralyzes the opponent for 150f. Cannot paralyze enemies with a Barrier/Aura or Invincible, but still removes the Invisible chip. Does not trigger if Invisible is used during cut in. | ||
If MegaMan is in a form that has access to Anger, then Rush will grant Anger as long as the paralysis time is not reduced to under 121f. | If MegaMan is in a form that has access to Anger, then Rush will grant Anger as long as the paralysis time is not reduced to under 121f. | ||
Will not work if the program was bugged, regardless of BugFix chip usage. This applies even when granted by a modcard. | Will not work if the program was bugged, regardless of BugFix chip usage. This applies even when granted by a modcard. | ||
==Competitive Overview== | |||
Rush is a small program and easy to fit, although it requires space on the Command Line. | |||
Rush puts substantial pressure on the enemy's use of Invisible. There are few options for the enemy to safely use Invisible when Rush is active. If each player's setup is not revealed before the game, Rush serves as a "gotcha" that can take the enemy by surprise. Once aware of it, the enemy still has to play around it in a calculated manner. | |||
==Counterplay== | |||
If setups are revealed before the game begins, the player should already be aware of Rush's presence and can plan around it immediately. Otherwise, if setups are closed, cautious use of Invisible to scout for Rush can prevent being paralyzed at an inopportune time. | |||
Using a Barrier chip or {{Chip|6|Life Aura}} before using invisible will spend Rush without being paralyzed. Having Status Guard will prevent Rush from paralyzing. In these cases, the chip is still spent. Preserving Invisible chips to be used as cut in defenses will also bypass Rush. | |||
If paralyzed, one can Beast Out or change Crosses to cancel the paralysis, making using Invisible near the end of the turn an option. | |||
If Mega Man is in base form, choosing not to mash out of Rush's paralysis is valid, as Mega Man will get the Angry status, allowing you to deal double damage with a chip that has a damage value. | |||
{{Navplate NaviCust parts (BN6)}} | {{Navplate NaviCust parts (BN6)}} |
Rush | |
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Description | VS only! Tracks enemies |
. . . . . . . . . . . . . . . . . X . . . . . . X . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . X X . . . . . . X . . . . . . . . . . . . . . . . . . . . . . . .
| |
Full name | Rush |
Type | Solid |
Colors | Yellow |
Compression code | RLBAABALLR |
Bug | Disabled |
Activates when the opponent uses their first Invisibl chip in the battle. Rush nullifies its effects and paralyzes the opponent for 150f. Cannot paralyze enemies with a Barrier/Aura or Invincible, but still removes the Invisible chip. Does not trigger if Invisible is used during cut in.
If MegaMan is in a form that has access to Anger, then Rush will grant Anger as long as the paralysis time is not reduced to under 121f.
Will not work if the program was bugged, regardless of BugFix chip usage. This applies even when granted by a modcard.
Rush is a small program and easy to fit, although it requires space on the Command Line.
Rush puts substantial pressure on the enemy's use of Invisible. There are few options for the enemy to safely use Invisible when Rush is active. If each player's setup is not revealed before the game, Rush serves as a "gotcha" that can take the enemy by surprise. Once aware of it, the enemy still has to play around it in a calculated manner.
If setups are revealed before the game begins, the player should already be aware of Rush's presence and can plan around it immediately. Otherwise, if setups are closed, cautious use of Invisible to scout for Rush can prevent being paralyzed at an inopportune time.
Using a Barrier chip or LifeAur before using invisible will spend Rush without being paralyzed. Having Status Guard will prevent Rush from paralyzing. In these cases, the chip is still spent. Preserving Invisible chips to be used as cut in defenses will also bypass Rush.
If paralyzed, one can Beast Out or change Crosses to cancel the paralysis, making using Invisible near the end of the turn an option.
If Mega Man is in base form, choosing not to mash out of Rush's paralysis is valid, as Mega Man will get the Angry status, allowing you to deal double damage with a chip that has a damage value.