Beat (BN6): Difference between revisions

NaviCust part series (BN6)
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{{Infobox navicust part
{{Infobox NaviCust part
|gamenumber=6
|number=33
|number=33
|name=Beat
|name=Beat
|fullname=Beat
|series=Beat
|bug=Disabled
|compressioncode=LRBBALRABA
|description=VS only! Snatches MegaChps
|description=VS only! Snatches MegaChps
|colors=Blue
|colors=Blue
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}}
}}


Opponent's first Mega/Giga Chip gets taken away. Beat activates before AntiNavi and the taken chip does not trigger it. Does not trigger if chip is used during TFC.  
Opponent's first Mega/Giga Chip gets taken away. Beat activates before AntiNavi and the taken chip does not trigger it. Does not trigger if chip is used during cut in.  


Will not work if the program was bugged, regardless of BugFix chip usage. This applies even when granted by a modcard
Will not work if the program was bugged, regardless of BugFix chip usage. This applies even when granted by a modcard.


{{Navplate navicust parts}}
==Competitive Overview==
Beat puts pressure on the enemy's use of Mega/Giga Chips. Unless the enemy intends to use every such chip as a cut in, one will inevitably be nullified and taken away.
 
===Counterplay===
If setups are revealed before the game begins, the player should already be aware of Beat's presence and can plan around it immediately. Otherwise, if setups are closed, the first use of a Mega/Giga Chip that is not a cut in will reveal Beat.
 
Beat cannot be directly countered, only played around. Unless every Mega/Giga Chip is used as a cut in, Beat will inevitably steal one chip. Choosing a Mega Chip at the start of a round to "sacrifice" to Beat is an option, but there's always the chance that chip will be desired later in the round.
 
Beat is of particular concern for {{Chip|6|Colonel Force}} users, as that Giga Chip can't be used as a cut in to bypass Beat. Another chip must be used to expend Beat before considering using Colonel Force.
 
{{Navplate NaviCust parts (BN6)}}

Latest revision as of 19:16, 25 June 2024

Beat
DescriptionVS only! Snatches MegaChps
Full nameBeat
TypeSolid
Colors Blue
Compression codeLRBBALRABA
BugDisabled

Opponent's first Mega/Giga Chip gets taken away. Beat activates before AntiNavi and the taken chip does not trigger it. Does not trigger if chip is used during cut in.

Will not work if the program was bugged, regardless of BugFix chip usage. This applies even when granted by a modcard.

Competitive Overview

Beat puts pressure on the enemy's use of Mega/Giga Chips. Unless the enemy intends to use every such chip as a cut in, one will inevitably be nullified and taken away.

Counterplay

If setups are revealed before the game begins, the player should already be aware of Beat's presence and can plan around it immediately. Otherwise, if setups are closed, the first use of a Mega/Giga Chip that is not a cut in will reveal Beat.

Beat cannot be directly countered, only played around. Unless every Mega/Giga Chip is used as a cut in, Beat will inevitably steal one chip. Choosing a Mega Chip at the start of a round to "sacrifice" to Beat is an option, but there's always the chance that chip will be desired later in the round.

Beat is of particular concern for Chip Icon 6 Giga 004 Gregar.png ColForce users, as that Giga Chip can't be used as a cut in to bypass Beat. Another chip must be used to expend Beat before considering using Colonel Force.