.
.
.
.
.
.
.
.
X
X
X
X
X
.
.
X
X
X
X
X
.
.
X
X
X
X
X
.
.
X
X
X
X
X
.
.
X
X
.
X
X
.
.
.
.
.
.
.
.
m (Move page script moved page NumberOpen to NumberOpen (6) without leaving a redirect) |
No edit summary |
||
(5 intermediate revisions by 2 users not shown) | |||
Line 3: | Line 3: | ||
|number=15 | |number=15 | ||
|name=NumbrOpn | |name=NumbrOpn | ||
|fullname=Number Open | |||
|series=Number Open | |||
|bug=Custom Bug | |||
|compressioncode=AAALAABLRA | |||
|description=CustmScr Slected Chip=10 | |description=CustmScr Slected Chip=10 | ||
|colors=Pink | |colors=Pink | ||
Line 28: | Line 32: | ||
Sets the number of chips in your custom screen to 10. If used with DustCross, the Dust Chute overwrites the extra chips and reduces the slot to the initial 5 plus whatever extra Custom+ you had equipped. Losing DustCross results in getting back the effect of NumberOpen. | Sets the number of chips in your custom screen to 10. If used with DustCross, the Dust Chute overwrites the extra chips and reduces the slot to the initial 5 plus whatever extra Custom+ you had equipped. Losing DustCross results in getting back the effect of NumberOpen. | ||
{{Navplate NaviCust parts | ==Competitive Overview== | ||
While having 10 chips on the user's custom screen is a considerable advantage in chip selection, the sheer size of NumberOpen make it nonviable as a part. A determined user can give themselves NumberOpen, SuperArmor, some amount of HP, and potentially another small program that can fit in the remaining space. Overall, though, strategies that use NumberOpen are few and far between. | |||
{{Navplate NaviCust parts (BN6)}} |
NumbrOpn | |
---|---|
Description | CustmScr Slected Chip=10 |
. . . . . . . . X X X X X . . X X X X X . . X X X X X . . X X X X X . . X X . X X . . . . . . . .
. . . . . . . . X X X X X . . X X X X X . . X X X X X . . X X X X X . . X X X X X . . . . . . . .
| |
Full name | Number Open |
Type | Solid |
Colors | Pink |
Compression code | AAALAABLRA |
Bug | Custom Bug |
Sets the number of chips in your custom screen to 10. If used with DustCross, the Dust Chute overwrites the extra chips and reduces the slot to the initial 5 plus whatever extra Custom+ you had equipped. Losing DustCross results in getting back the effect of NumberOpen.
While having 10 chips on the user's custom screen is a considerable advantage in chip selection, the sheer size of NumberOpen make it nonviable as a part. A determined user can give themselves NumberOpen, SuperArmor, some amount of HP, and potentially another small program that can fit in the remaining space. Overall, though, strategies that use NumberOpen are few and far between.