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m (Move page script moved page Beat (6) to Beat (BN6) without leaving a redirect) |
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(6 intermediate revisions by one other user not shown) | |||
Line 3: | Line 3: | ||
|number=33 | |number=33 | ||
|name=Beat | |name=Beat | ||
|fullname=Beat | |||
|series=Beat | |||
|bug=Disabled | |||
|compressioncode=LRBBALRABA | |||
|description=VS only! Snatches MegaChps | |description=VS only! Snatches MegaChps | ||
|colors=Blue | |colors=Blue | ||
Line 26: | Line 30: | ||
}} | }} | ||
Opponent's first Mega/Giga Chip gets taken away. Beat activates before AntiNavi and the taken chip does not trigger it. Does not trigger if chip is used during | Opponent's first Mega/Giga Chip gets taken away. Beat activates before AntiNavi and the taken chip does not trigger it. Does not trigger if chip is used during cut in. | ||
Will not work if the program was bugged, regardless of BugFix chip usage. This applies even when granted by a modcard | Will not work if the program was bugged, regardless of BugFix chip usage. This applies even when granted by a modcard. | ||
{{Navplate NaviCust parts | ==Competitive Overview== | ||
Beat puts pressure on the enemy's use of Mega/Giga Chips. Unless the enemy intends to use every such chip as a cut in, one will inevitably be nullified and taken away. | |||
===Counterplay=== | |||
If setups are revealed before the game begins, the player should already be aware of Beat's presence and can plan around it immediately. Otherwise, if setups are closed, the first use of a Mega/Giga Chip that is not a cut in will reveal Beat. | |||
Beat cannot be directly countered, only played around. Unless every Mega/Giga Chip is used as a cut in, Beat will inevitably steal one chip. Choosing a Mega Chip at the start of a round to "sacrifice" to Beat is an option, but there's always the chance that chip will be desired later in the round. | |||
Beat is of particular concern for {{Chip|6|Colonel Force}} users, as that Giga Chip can't be used as a cut in to bypass Beat. Another chip must be used to expend Beat before considering using Colonel Force. | |||
{{Navplate NaviCust parts (BN6)}} |
Beat | |
---|---|
Description | VS only! Snatches MegaChps |
. . . . . . . . . . . . . . . . . . X . . . . . X X . . . . . X . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . X . . . . . X X . . . . . X . . . . . . X . . . . . . . . . .
| |
Full name | Beat |
Type | Solid |
Colors | Blue |
Compression code | LRBBALRABA |
Bug | Disabled |
Opponent's first Mega/Giga Chip gets taken away. Beat activates before AntiNavi and the taken chip does not trigger it. Does not trigger if chip is used during cut in.
Will not work if the program was bugged, regardless of BugFix chip usage. This applies even when granted by a modcard.
Beat puts pressure on the enemy's use of Mega/Giga Chips. Unless the enemy intends to use every such chip as a cut in, one will inevitably be nullified and taken away.
If setups are revealed before the game begins, the player should already be aware of Beat's presence and can plan around it immediately. Otherwise, if setups are closed, the first use of a Mega/Giga Chip that is not a cut in will reveal Beat.
Beat cannot be directly countered, only played around. Unless every Mega/Giga Chip is used as a cut in, Beat will inevitably steal one chip. Choosing a Mega Chip at the start of a round to "sacrifice" to Beat is an option, but there's always the chance that chip will be desired later in the round.
Beat is of particular concern for ColForce users, as that Giga Chip can't be used as a cut in to bypass Beat. Another chip must be used to expend Beat before considering using Colonel Force.