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m (Bigfarts moved page FirstBarrier (BN6) to First Barrier (BN6) without leaving a redirect: renaming with spaces) |
Not3rdPerson (talk | contribs) (Changed to match new navicust format) |
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First Barrier is a [[Solid]] Navi Cust part that creates gives its user a {{Chip|6|Barrier}} at the start of a battle. | |||
When [[Bugged]], First Barrier causes [[Movement Bug]]. | |||
The following Mod Cards can also provide First Barrier: Poitton, | |||
The following Mod Cards remove First Barrier: Walla, AirMan | |||
The following Mod Cards provide First Barrier100 ({{Chip|6|Barrier 100}} at the start of battle): Megalian | |||
The following Mod Cards provide First Barrier200 ({{Chip|6|Barrier 200}} at the start of battle): FreezeMn | |||
=== Notes === | |||
* First Barrier does not prevent the [[Confusion]] or [[Blind]] caused by [[Status Bug]]. | |||
* First Barrier shares the exact same shape and color as {{NaviCust part|6|Shield}}. | |||
* For more information on the barrier itself, see also: {{Chip|6|Barrier}}. | |||
=Competitive Overview= | |||
First Barrier provides immediate defense at the start of battle, preventing an opponent from immediately damaging or decrossing its user in the first few seconds of a round. | |||
First Barrier forces the opponent to remove the barrier by either using a chip, going into [[Tengu Cross]] and using its B+Left or charge shot, landing a charge shot, or chasing the opponent and hitting them with multiple uncharged buster shots. | |||
The {{Chip|6|Barrier}} gained ensures its user is protected from [[File:Element 6 Cursor.png|link=]]Cursor chips that would destroy [[Traps]] such as {{Chip|6|Anti Damage}} and chips that pierce [[Flashing]] that counter {{Chip|6|Invisible}}. Because of this, First Barrier is the best check to an immediate turn 1 {{Chip|6|EraseMan}}. | |||
First Barrier allows its user to use {{Chip|6|Full Custom}} and return to the custom screen almost completely uncontested. [[Dust Cross]] and [[Charge Cross]] can take advantage of this to utilize their Dust Chute and additional custom slot immediately. This strategy also allows a player to immediately go into their [[Beast Cross]] of choice at the start of battle by entering their [[Cross]] of choice turn 1, using Full Custom, then using [[Beast Out]] turn 2. | |||
First Barrier is small and has a compact shape that allows it to occupy a single tile on the command line. Because of this, it is easy to fit in a number of custs and is frequently run. | |||
==Counterplay== | |||
The {{Chip|6|Barrier}} only has 10 HP, so almost any chip that deals damage will destroy it. | |||
A player with buster {{NaviCust part|6|Attack +1|Attack}} level of 5 can remove the barrier with two uncharged buster shots. | |||
Wind chips such as {{Chip|6|Wind Racket}} or {{Chip|6|Tengu Man}} can instantly remove the barrier. | |||
[[Tengu Cross]] can remove the barrier with its B+Left ability or with its charge shot. | |||
{{Navplate NaviCust parts (BN6)}} | {{Navplate NaviCust parts (BN6)}} |
FstBarr | |
---|---|
Description | Start with Barrier |
. . . . . . . . . . . . . . . . . X . . . . . . X X . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . X X X . . . . X X X . . . . . . . . . . . . . . . . . . . . . . .
| |
Full name | First Barrier |
Type | Solid |
Colors | Blue |
Compression code | BBARABLARR |
Bug | Movement Bug |
First Barrier is a Solid Navi Cust part that creates gives its user a Barrier at the start of a battle.
When Bugged, First Barrier causes Movement Bug.
The following Mod Cards can also provide First Barrier: Poitton,
The following Mod Cards remove First Barrier: Walla, AirMan
The following Mod Cards provide First Barrier100 ( Barr100 at the start of battle): Megalian
The following Mod Cards provide First Barrier200 ( Barr200 at the start of battle): FreezeMn
First Barrier provides immediate defense at the start of battle, preventing an opponent from immediately damaging or decrossing its user in the first few seconds of a round.
First Barrier forces the opponent to remove the barrier by either using a chip, going into Tengu Cross and using its B+Left or charge shot, landing a charge shot, or chasing the opponent and hitting them with multiple uncharged buster shots.
The Barrier gained ensures its user is protected from Cursor chips that would destroy Traps such as AntiDmg and chips that pierce Flashing that counter Invisibl. Because of this, First Barrier is the best check to an immediate turn 1 EraseMan.
First Barrier allows its user to use FullCust and return to the custom screen almost completely uncontested. Dust Cross and Charge Cross can take advantage of this to utilize their Dust Chute and additional custom slot immediately. This strategy also allows a player to immediately go into their Beast Cross of choice at the start of battle by entering their Cross of choice turn 1, using Full Custom, then using Beast Out turn 2.
First Barrier is small and has a compact shape that allows it to occupy a single tile on the command line. Because of this, it is easy to fit in a number of custs and is frequently run.
The Barrier only has 10 HP, so almost any chip that deals damage will destroy it.
A player with buster Attack level of 5 can remove the barrier with two uncharged buster shots.
Wind chips such as WindRack or can instantly remove the barrier.
Tengu Cross can remove the barrier with its B+Left ability or with its charge shot.