First Barrier (BN6): Difference between revisions

NaviCust part series (BN6)
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First Barrier forces the opponent to remove the barrier by either using a chip, going into [[Tengu Cross]] and using its B+Left or charge shot, landing a charge shot, or chasing the opponent and hitting them with multiple uncharged buster shots.
First Barrier forces the opponent to remove the barrier by either using a chip, going into [[Tengu Cross]] and using its B+Left or charge shot, landing a charge shot, or chasing the opponent and hitting them with multiple uncharged buster shots.


The {{Chip|6|Barrier}} gained ensures its user is protected from [[File:Element 6 Cursor.png|link=]]Cursor chips that would destroy [[Traps]] such as {{Chip|6|Anti Damage}} and chips that pierce [[Flashing]] that counter {{Chip|6|Invisible}}. Because of this, First Barrier is the best check to an immediate turn 1 {{Chip|6|EraseMan}}.
The {{Chip|6|Barrier}} gained protects its user from [[File:Element 6 Cursor.png|link=]]Cursor chips that would destroy [[Traps]] such as {{Chip|6|Anti Damage}} and chips that pierce [[Flashing]] that counter {{Chip|6|Invisible}}. Because of this, First Barrier is the best check to an immediate turn 1 {{Chip|6|EraseMan}}.


First Barrier allows its user to use {{Chip|6|Full Custom}} and return to the custom screen almost completely uncontested. [[Dust Cross]] and [[Charge Cross]] can take advantage of this to utilize their Dust Chute and additional custom slot immediately. This strategy also allows a player to immediately go into their [[Beast Cross]] of choice at the start of battle by entering their [[Cross]] of choice turn 1, using Full Custom, then using [[Beast Out]] turn 2.
First Barrier allows its user to use {{Chip|6|Full Custom}} and return to the custom screen almost completely uncontested. [[Dust Cross]] and [[Charge Cross]] can take advantage of this to utilize their Dust Chute and additional custom slot immediately. This strategy also allows a player to immediately go into their [[Beast Cross]] of choice at the start of battle by entering their [[Cross]] of choice turn 1, using Full Custom, then using [[Beast Out]] turn 2.
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A player with buster {{NaviCust part|6|Attack +1|Attack}} level of 5 can remove the barrier with two uncharged buster shots.
A player with buster {{NaviCust part|6|Attack +1|Attack}} level of 5 can remove the barrier with two uncharged buster shots.


Wind chips such as {{Chip|6|Wind Racket}} or {{Chip|6|Tengu Man}} can instantly remove the barrier.
[[File:Element 6 Wind.png|link=]]Wind chips such as {{Chip|6|Wind Racket}} or {{Chip|6|Tengu Man}} can instantly remove the barrier.


[[Tengu Cross]] can remove the barrier with its B+Left ability or with its charge shot.
[[Tengu Cross]] can remove the barrier with its B+Left ability or with its charge shot.


{{Navplate NaviCust parts (BN6)}}
{{Navplate NaviCust parts (BN6)}}

Revision as of 03:35, 1 March 2023

FstBarr
DescriptionStart with Barrier
Full nameFirst Barrier
TypeSolid
Colors Blue
Compression codeBBARABLARR
BugMovement Bug

First Barrier is a Solid Navi Cust part that creates gives its user a Chip Icon 6 Standard 180.png Barrier at the start of a battle.

When Bugged, First Barrier causes Movement Bug.

The following Mod Cards can also provide First Barrier: Poitton,

The following Mod Cards remove First Barrier: Walla, AirMan, CrcusMn

The following Mod Cards provide First Barrier100 (Chip Icon 6 Standard 181.png Barr100 at the start of battle): Megalian

The following Mod Cards provide First Barrier200 (Chip Icon 6 Standard 182.png Barr200 at the start of battle): FreezeMn

Notes

  • First Barrier does not prevent the Confusion or Blind caused by Status Bug.
  • First Barrier shares the exact same shape and color as Shield.
  • For more information on the barrier itself, see also: Chip Icon 6 Standard 180.png Barrier.

Competitive Overview

First Barrier provides immediate defense at the start of battle, preventing an opponent from immediately damaging or decrossing its user in the first few seconds of a round.

First Barrier forces the opponent to remove the barrier by either using a chip, going into Tengu Cross and using its B+Left or charge shot, landing a charge shot, or chasing the opponent and hitting them with multiple uncharged buster shots.

The Chip Icon 6 Standard 180.png Barrier gained protects its user from Element 6 Cursor.pngCursor chips that would destroy Traps such as Chip Icon 6 Standard 189.png AntiDmg and chips that pierce Flashing that counter Chip Icon 6 Standard 179.png Invisibl. Because of this, First Barrier is the best check to an immediate turn 1 Chip Icon 6 Mega 016 Gregar.png EraseMan.

First Barrier allows its user to use Chip Icon 6 Standard 176.png FullCust and return to the custom screen almost completely uncontested. Dust Cross and Charge Cross can take advantage of this to utilize their Dust Chute and additional custom slot immediately. This strategy also allows a player to immediately go into their Beast Cross of choice at the start of battle by entering their Cross of choice turn 1, using Full Custom, then using Beast Out turn 2.

First Barrier is small and has a compact shape that allows it to occupy a single tile on the command line. Because of this, it is easy to fit in a number of custs and is frequently run.

Counterplay

The Chip Icon 6 Standard 180.png Barrier only has 10 HP, so almost any chip that deals damage will destroy it.

A player with buster Attack level of 5 can remove the barrier with two uncharged buster shots.

Element 6 Wind.pngWind chips such as Chip Icon 6 Standard 079.png WindRack or can instantly remove the barrier.

Tengu Cross can remove the barrier with its B+Left ability or with its charge shot.