HP NaviCust part series (BN6)

NaviCust part series (BN6)
HP+50
DescriptionMax HP +50!
Full nameHP +50
TypePlus
Colors White, Pink, Blue
BugHP Bug, Damage HP Bug
HP+100
DescriptionMax HP +100!
Full nameHP +100
TypePlus
Colors White, Pink, Blue
BugHP Bug, Damage HP Bug
HP+200
DescriptionMax HP +200!
Full nameHP +200
TypePlus
Colors White, Yellow, Blue
BugHP Bug, Damage HP Bug
HP+300
DescriptionMax HP +300!
Full nameHP +300
TypePlus
Colors White, Pink, Green
BugHP Bug, Damage HP Bug
HP+400
DescriptionMax HP +400!
Full nameHP +400
TypePlus
Colors White, Yellow, Green
BugHP Bug, Damage HP Bug
HP+500
DescriptionMax HP +500!
Full nameHP +500
TypePlus
Colors White, Pink, Green
BugHP Bug, Damage HP Bug

The HP+ parts series are Plus Navi Cust parts that increase MegaMan's Hp value by it's stated amount.

When bugged, HP+ parts cause HP Bug, which has two components:

  • The Battle HP Bug causes MegaMan to continuously loose HP during the turn, depending on the level.
  • The Damage HP Bug occurs whenever MegaMan is Flinching or receives an attack that applies Drag. It increases the current Battle HP Bug level by 1.

Notes

  • The maximum HP Bug level that can be caused through the Navi Customizer is level 3.
  • The level of the Battle HP Bug can be increased up to level 7, in which MegaMan looses 1 HP every 10 frame.
  • Since bugging an HP part gives two bugs, it automatically widens the range of Chip Icon 6 Standard 054.png Static by 2 levels.
  • HP+300 has the same size and shape as AttackMAX which makes them interchangeable.

Competitive Overview

Having more HP allows the player to survive more damage from the opponent, hence making it harder for the opponenet to delete them. While MegaMan has a base HP of 1000, it is strongly recommended to have at least 1500 HP, due to the many high damage dealing chips.

Counterplay

While having much HP let's you withstand more damage from your opponent, that isn't enough in order to win the game. In the case of decreased Custom times caused by Chip Icon 6 Standard 175.png FstGauge, turns pass by much quicker. This can cause a situation in which having more HP might result in the player loosing to Damage Judge if they didn't dealt enough damage.