Attack NaviCust part series (BN6): Difference between revisions

NaviCust part series (BN6)
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|description_ja=ロックバスターの攻撃力がMAXに!
|description_ja=ロックバスターの攻撃力がMAXに!
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'''Attack +1''' or '''Attack MAX''' are [[List_of_NaviCust_parts_(BN6)#Plus|Plus]] Navi Cust parts that increases MegaMan's damage done by his Buster Shots and Charge Shots. While Attack +1 increases MegaMan's attack level by 1, Attack MAX increases it to 5 at which it is capped,
'''Attack +1''' or '''Attack MAX''' are [[NaviCust_(BN6)#Plus|Plus]] Navi Cust parts that increases the damage done by Buster Shots and Charge Shots. Attack +1 increases Attack level by 1, and Attack MAX increases it to the maximum of 5. Further additions of Attack + parts will no increase above Attack 5.
meaning every Attack +1 added after won't increase the attack level.


When [[Bugs (BN6)|bugged]], Super Armor causes [[Bugs (BN6)#Buster Bug|Buster Bug]].
When [[Bugs (BN6)|bugged]], Attack +1 and Attack MAX cause [[Bugs (BN6)#Buster Bug|Buster Bug]].


Other methods of increasing the attack level are using the chips such as {{Chip|6|Hub Batch}}, {{Chip|6|Buster Up}} or [[Heat Cross]].
Other methods of increasing the attack level are using the chips such as {{Chip|6|Hub Batch}}, {{Chip|6|Buster Up}} or [[Heat Cross]].


List of Mod Cards that can increase the attack level:  
List of Patch Cards that can increase the attack level:  




===Notes===
===Notes===
* {{Chip|6|Hub Batch}} will set the Attack stat to 5 if it was lower than 5, and will never increase it beyond Attack 5.
* {{Chip|6|Uninstall}} does not affect the current attack level.
* {{Chip|6|Uninstall}} does not affect the current attack level.
* [[Heat Cross]] and {{Chip|6|Buster Up}} won't increase the damage dealt by Charge Shots beyong attack level 5
* {{Chip|6|Buster Up}} will increase the Buster Shot damage up to 10 damage per shot. This also affects [[Bugs (BN6)#Buster Bug|Buster Bug]] 
* However, using {{Chip|6|Buster Up}} will increase the Buster Shot damage up to 10 damage per shot. This also affects the [[Buster Jam]] when [[Bugs (BN6)#Buster Bug|Buster Bug]]  
* Attack Stat increases from [[Patch_Cards_(BN6)|Patch Cards]] will apply after the Navi Cust, and can stack for a maximum of 10 in total.
* Heat Cross, {{Chip|6|Buster Up}} and Patch Cards won't increase the damage dealt by Charge Shots beyond attack level 5.
* Attack Stat resets to 1 upon entering the [[Statuses_(BN6)#Very_Tired|Very Tired]] State.


=Competitive Overview=
=Competitive Overview=
Due to the fact, that Buster Shots and Charge Shots play a major role in dealing damage to the opoonent aside from Chips, it is commonly seen in many builds to have Attack MAX. It gives opportunities to deal a decent damage during turns in which the player doesn't have damage dealing Chips or in longer lasting turns when {{Chip|6|Slow Gauge}} is active.  
Buster Shots and Charge Shots often play an important part in applying constant pressure to the opponent. High Attack gives opportunities to deal damage during turns in which the player doesn't have damage dealing Chips.  


Having Attack Max in [[Gregar]] gives the player the possibiliy, to break {{Chip|6|Life Aura}} with a Chip Charge, while in [[Beast Out]] and due to the nature of.
{{Chip|6|Slow Gauge}} is often used in builds with high Attack stat. The increase in Custom time allows the player to deal a lot of damage, especially in situations where Charge Shot damage can be confirmed.  


There are also strategies involving {{Chip|6|Hub Batch}}, which gives the user aside from other benefits Attack Max, giving the player more space in his Navi Cust for other Navi Cust parts such as more [[HP part]] for example.
It's often considered very important for Gregar version to reach the 5 Attack stat threshold. This allows 4 of the 5 crosses to break {{Chip|6|Life Aura}} through Beast Charges.
 
Falzar version players can rely on {{Chip|6|Hub Batch}} to reach Attack 5. This allows the user to save space in the Navi Cust for other parts such as more HP for example.
 
Attack Max is slightly more efficient to run compared to 4 Attack +1 parts. This makes it much more likely to see play in builds attempting to reach Attack 5.
 
Attack Max is the same size and Shape as HP+300 which makes them interchangeable depending on what the user wants.  


==Counterplay==
==Counterplay==
Since the attack level is unaffected by {{Chip|6|Uninstall}} and therefore can't be changed once the player obtained it, there is no real countermeasure against it.  
{{Chip|6|Fast Gauge}} is often regarded as a potential countermeassure. The decrease in Custom time gives the player less time to charge their Charge Shot making it harder to get value out of Attack MAX.
 
Attack Stat is unaffected by {{Chip|6|Uninstall}} and therefore can't be changed once the player obtained it.


For more information regarding Charge Shots of different crosses click here [[Crosses]].
For more information regarding Charge Shots from different crosses click here [[Crosses]].


{{Navplate NaviCust parts (BN6)}}
{{Navplate NaviCust parts (BN6)}}

Latest revision as of 19:30, 18 March 2023

Attack+1
DescriptionMegaBstr Attck +1
Full nameAttack +1
TypePlus
Colors Pink, Red, Blue
BugBuster Bug
AttckMAX
DescriptionMegaBstr AttckMAX
Full nameAttack MAX
TypePlus
Colors Red
Compression codeLBRBABLBAL
BugBuster Bug

Attack +1 or Attack MAX are Plus Navi Cust parts that increases the damage done by Buster Shots and Charge Shots. Attack +1 increases Attack level by 1, and Attack MAX increases it to the maximum of 5. Further additions of Attack + parts will no increase above Attack 5.

When bugged, Attack +1 and Attack MAX cause Buster Bug.

Other methods of increasing the attack level are using the chips such as Chip Icon 6 Giga 004 Falzar.png HubBatc, Chip Icon 6 Standard 177.png BusterUp or Heat Cross.

List of Patch Cards that can increase the attack level:


Notes

  • Chip Icon 6 Giga 004 Falzar.png HubBatc will set the Attack stat to 5 if it was lower than 5, and will never increase it beyond Attack 5.
  • Chip Icon 6 Standard 193.png Uninstll does not affect the current attack level.
  • Chip Icon 6 Standard 177.png BusterUp will increase the Buster Shot damage up to 10 damage per shot. This also affects Buster Bug
  • Attack Stat increases from Patch Cards will apply after the Navi Cust, and can stack for a maximum of 10 in total.
  • Heat Cross, Chip Icon 6 Standard 177.png BusterUp and Patch Cards won't increase the damage dealt by Charge Shots beyond attack level 5.
  • Attack Stat resets to 1 upon entering the Very Tired State.

Competitive Overview

Buster Shots and Charge Shots often play an important part in applying constant pressure to the opponent. High Attack gives opportunities to deal damage during turns in which the player doesn't have damage dealing Chips.

Chip Icon 6 Standard 174.png SloGauge is often used in builds with high Attack stat. The increase in Custom time allows the player to deal a lot of damage, especially in situations where Charge Shot damage can be confirmed.

It's often considered very important for Gregar version to reach the 5 Attack stat threshold. This allows 4 of the 5 crosses to break Chip Icon 6 Standard 184.png LifeAur through Beast Charges.

Falzar version players can rely on Chip Icon 6 Giga 004 Falzar.png HubBatc to reach Attack 5. This allows the user to save space in the Navi Cust for other parts such as more HP for example.

Attack Max is slightly more efficient to run compared to 4 Attack +1 parts. This makes it much more likely to see play in builds attempting to reach Attack 5.

Attack Max is the same size and Shape as HP+300 which makes them interchangeable depending on what the user wants.

Counterplay

Chip Icon 6 Standard 175.png FstGauge is often regarded as a potential countermeassure. The decrease in Custom time gives the player less time to charge their Charge Shot making it harder to get value out of Attack MAX.

Attack Stat is unaffected by Chip Icon 6 Standard 193.png Uninstll and therefore can't be changed once the player obtained it.

For more information regarding Charge Shots from different crosses click here Crosses.