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m (Changed/Referrence the link for ''Plus'') |
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|description_ja=ロックバスターの攻撃力がMAXに! | |description_ja=ロックバスターの攻撃力がMAXに! | ||
}} | }} | ||
'''Attack +1''' or '''Attack MAX''' are [[ | '''Attack +1''' or '''Attack MAX''' are [[NaviCust_(BN6)#Plus|Plus]] Navi Cust parts that increases the damage done by Buster Shots and Charge Shots. Attack +1 increases Attack level by 1, and Attack MAX increases it to the maximum of 5. Further additions of Attack + parts will no increase above Attack 5. | ||
When [[Bugs (BN6)|bugged]], Attack +1 and Attack MAX cause [[Bugs (BN6)#Buster Bug|Buster Bug]]. | When [[Bugs (BN6)|bugged]], Attack +1 and Attack MAX cause [[Bugs (BN6)#Buster Bug|Buster Bug]]. | ||
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Other methods of increasing the attack level are using the chips such as {{Chip|6|Hub Batch}}, {{Chip|6|Buster Up}} or [[Heat Cross]]. | Other methods of increasing the attack level are using the chips such as {{Chip|6|Hub Batch}}, {{Chip|6|Buster Up}} or [[Heat Cross]]. | ||
List of | List of Patch Cards that can increase the attack level: | ||
===Notes=== | ===Notes=== | ||
* {{Chip|6|Hub Batch}} will set the Attack stat to 5 if it was lower than 5, and will never increase it beyond Attack 5. | |||
* {{Chip|6|Uninstall}} does not affect the current attack level. | * {{Chip|6|Uninstall}} does not affect the current attack level. | ||
* [[ | * {{Chip|6|Buster Up}} will increase the Buster Shot damage up to 10 damage per shot. This also affects [[Bugs (BN6)#Buster Bug|Buster Bug]] | ||
* | * Attack Stat increases from [[Patch_Cards_(BN6)|Patch Cards]] will apply after the Navi Cust, and can stack for a maximum of 10 in total. | ||
* Heat Cross, {{Chip|6|Buster Up}} and Patch Cards won't increase the damage dealt by Charge Shots beyond attack level 5. | |||
* Attack Stat resets to 1 upon entering the [[Statuses_(BN6)#Very_Tired|Very Tired]] State. | |||
=Competitive Overview= | =Competitive Overview= | ||
Buster Shots and Charge Shots often play an important part in applying constant pressure to the opponent. High Attack gives opportunities to deal damage during turns in which the player doesn't have damage dealing Chips. | |||
{{Chip|6|Slow Gauge}} is often used in builds with high Attack stat. The increase in Custom time allows the player to deal a lot of damage, especially in situations where Charge Shot damage can be confirmed. | |||
It's often considered very important for Gregar version to reach the 5 Attack stat threshold. This allows 4 of the 5 crosses to break {{Chip|6|Life Aura}} through Beast Charges. | |||
Falzar version players can rely on {{Chip|6|Hub Batch}} to reach Attack 5. This allows the user to save space in the Navi Cust for other parts such as more HP for example. | |||
Attack Max is slightly more efficient to run compared to 4 Attack +1 parts. This makes it much more likely to see play in builds attempting to reach Attack 5. | |||
Attack Max is the same size and Shape as HP+300 which makes them interchangeable depending on what the user wants. | |||
==Counterplay== | ==Counterplay== | ||
{{Chip|6|Fast Gauge}} is often regarded as a potential countermeassure. The decrease in Custom time gives the player less time to charge their Charge Shot making it harder to get value out of Attack MAX. | |||
Attack Stat is unaffected by {{Chip|6|Uninstall}} and therefore can't be changed once the player obtained it. | |||
For more information regarding Charge Shots | For more information regarding Charge Shots from different crosses click here [[Crosses]]. | ||
{{Navplate NaviCust parts (BN6)}} | {{Navplate NaviCust parts (BN6)}} |
Attack+1 | |
---|---|
Description | MegaBstr Attck +1 |
. . . . . . . . . . . . . . . . . X . . . . . . X . . . . . . . . . . . . . . . . . . . . . . . .
| |
Full name | Attack +1 |
Type | Plus |
Colors | Pink, Red, Blue |
Bug | Buster Bug |
AttckMAX | |
---|---|
Description | MegaBstr AttckMAX |
. . . . . . . . . X X . . . . . X X . . . . . X X . . . . . . X . . . . . . . . . . . . . . . . .
. . . . . . . . . X X . . . . . X X . . . . . X X . . . . . X X . . . . . . . . . . . . . . . . .
| |
Full name | Attack MAX |
Type | Plus |
Colors | Red |
Compression code | LBRBABLBAL |
Bug | Buster Bug |
Attack +1 or Attack MAX are Plus Navi Cust parts that increases the damage done by Buster Shots and Charge Shots. Attack +1 increases Attack level by 1, and Attack MAX increases it to the maximum of 5. Further additions of Attack + parts will no increase above Attack 5.
When bugged, Attack +1 and Attack MAX cause Buster Bug.
Other methods of increasing the attack level are using the chips such as HubBatc, BusterUp or Heat Cross.
List of Patch Cards that can increase the attack level:
Buster Shots and Charge Shots often play an important part in applying constant pressure to the opponent. High Attack gives opportunities to deal damage during turns in which the player doesn't have damage dealing Chips.
SloGauge is often used in builds with high Attack stat. The increase in Custom time allows the player to deal a lot of damage, especially in situations where Charge Shot damage can be confirmed.
It's often considered very important for Gregar version to reach the 5 Attack stat threshold. This allows 4 of the 5 crosses to break LifeAur through Beast Charges.
Falzar version players can rely on HubBatc to reach Attack 5. This allows the user to save space in the Navi Cust for other parts such as more HP for example.
Attack Max is slightly more efficient to run compared to 4 Attack +1 parts. This makes it much more likely to see play in builds attempting to reach Attack 5.
Attack Max is the same size and Shape as HP+300 which makes them interchangeable depending on what the user wants.
FstGauge is often regarded as a potential countermeassure. The decrease in Custom time gives the player less time to charge their Charge Shot making it harder to get value out of Attack MAX.
Attack Stat is unaffected by Uninstll and therefore can't be changed once the player obtained it.
For more information regarding Charge Shots from different crosses click here Crosses.