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No edit summary |
Not3rdPerson (talk | contribs) (Wrote a basic summary, notes, competitive overview, and counterplay section, and added a brief description of the frame data in the frame data section) |
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The '''Shield''' series are [[NaviCust_(BN6)#Solid|Solid]] Navi Cust parts that give Megaman a B+Left ability to bring up a shield that protects him from damage. If reflect's shield is hit by an attack, it will produce an invisible 50 damage projectile that travels across Megaman's row. | |||
When [[Bugs (BN6)|bugged]], the Shield series causes [[Bugs (BN6)#Movement Bug|Movement Bug]]. | |||
Shield can also be provided by {{Chip|6|Hub Batch}} | |||
The following Patch Cards can also provide Shield: Kettle, ShelGeek, CanGuard | |||
There's a glitch | The following Patch Cards can also provide Reflect: YamatoMn, Punk | ||
===Notes=== | |||
* Breaking and Psuedo-Breaking attacks pierce through Shield and Reflect. | |||
* Reflect only produces a counterattack for the first attack that hits its shield. Any other attacks that hit the shield while active are blocked, but do not produce a counterattack. | |||
* {{Chip|6|Uninstall}} will remove Shield and Reflect if it hits. | |||
* There's a glitch that allows Freeze to be inflicted by certain attacks that hit on ice panels even if it is blocked by the shield series. If this happens, all damage is blocked by the shield, but Reflect's counterattack does not trigger. The glitch only occurs with the following attacks: {{Chip|6|Aqua Sword}}, {{Chip|6|Blizzard Ball}}, the {{Chip|6|Little Boiler 1|Little Boiler}} series' water hitbox, the {{Chip|6|AquaMan}} series, the {{Chip|6|DiveMan}} series, and [[Aqua_Cross#Aqua Beast|Aqua Beast's]] chip charge. | |||
* Shield is the same shape and color as {{NaviCust part|6|First Barrier}}. | |||
==Frame Data== | |||
* Active time: 21f | |||
* First frame Megaman can begin moving after use: 24f | |||
* Cooldown time before next use: 40f | |||
=Competitive Overview= | |||
As B+Left abilities, Shield and Reflect are only usable by base Megaman, limiting their overall usability. However, they can still be useful for their ability to block incoming damage. | |||
The Shield series can protect its user from an opponent's chips and charge shots provided they time the ability correctly. This is most effective against attacks with plenty of startup frames, such as [[Tomahawk_Cross|Tomahawk Cross']] charge shot, or to counter opponents who fire their charge shots too predictably. A player can also spam the shield series to potentially block an attack the opponent randomly throws out, but this method is fairly unrelieable. | |||
Shield is more frequently run than Reflect, as Shield has a compact shape that can occupy a single tile on the command line, while reflect is long enough to cover an entire 5x1 column. | |||
The Shield series pairs very well with custs with [[Bugs (BN6)#Emotion Bug|Emotion Bug]], as both only provide benefits to Megaman while he is in his base form. Additionally, the shield series can protect its user while they wait for Humor bug to provide fullsynchro or anger status. | |||
==Counterplay== | |||
A player can punish an opponent spamming shield by waiting to attack right as the shield disappears. | |||
If an opponent is using shield preemptively to block a player's charge shots, that player can delay their timing slightly to bait them into shielding early. | |||
Breaking and Psuedo-Breaking attacks will pierce the shield series. | |||
{{Chip|6|Uninstall}} removes Shield and Reflect if the chip it is attached to hits the opponent. | |||
{{Navplate NaviCust parts (BN6)}} | {{Navplate NaviCust parts (BN6)}} |
Shield | |
---|---|
Description | Ⓑ+Left= Strong shield! |
. . . . . . . . . . . . . . . . . X X . . . . . X . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . X X X . . . . X . . . . . . X . . . . . . . . . . . . . . . . .
| |
Full name | Shield |
Type | Solid |
Colors | Blue |
Compression code | RBBBAAABRL |
Bug | Movement Bug |
Reflect | |
---|---|
Description | Ⓑ+Left= Reflect attacks! |
. . . . . . . . . . . . . . . . . . . . . . X X X X X . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . X . . . . X X X X X . . . . X . . . . . . . . . . . . . . . . .
| |
Full name | Reflect |
Type | Solid |
Colors | Green |
Compression code | LAABRRLRLR |
Bug | Movement Bug |
The Shield series are Solid Navi Cust parts that give Megaman a B+Left ability to bring up a shield that protects him from damage. If reflect's shield is hit by an attack, it will produce an invisible 50 damage projectile that travels across Megaman's row.
When bugged, the Shield series causes Movement Bug.
Shield can also be provided by HubBatc
The following Patch Cards can also provide Shield: Kettle, ShelGeek, CanGuard
The following Patch Cards can also provide Reflect: YamatoMn, Punk
As B+Left abilities, Shield and Reflect are only usable by base Megaman, limiting their overall usability. However, they can still be useful for their ability to block incoming damage.
The Shield series can protect its user from an opponent's chips and charge shots provided they time the ability correctly. This is most effective against attacks with plenty of startup frames, such as Tomahawk Cross' charge shot, or to counter opponents who fire their charge shots too predictably. A player can also spam the shield series to potentially block an attack the opponent randomly throws out, but this method is fairly unrelieable.
Shield is more frequently run than Reflect, as Shield has a compact shape that can occupy a single tile on the command line, while reflect is long enough to cover an entire 5x1 column.
The Shield series pairs very well with custs with Emotion Bug, as both only provide benefits to Megaman while he is in his base form. Additionally, the shield series can protect its user while they wait for Humor bug to provide fullsynchro or anger status.
A player can punish an opponent spamming shield by waiting to attack right as the shield disappears.
If an opponent is using shield preemptively to block a player's charge shots, that player can delay their timing slightly to bait them into shielding early.
Breaking and Psuedo-Breaking attacks will pierce the shield series.
Uninstll removes Shield and Reflect if the chip it is attached to hits the opponent.