Super Armor (BN6): Difference between revisions

NaviCust part series (BN6)
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{{Infobox navicust part
{{Infobox NaviCust part
|name=SprArmor
|gamenumber=6
|number=1
|name=SuprArmr
|fullname=Super Armor
|series=Super Armor
|bug=Movement Bug
|compressioncode=ABLLAALRBA
|description=Won't be pushed!
|description=Won't be pushed!
|colors=Red
|colors=Red
|solid=true
|type=Solid
|compressed=
.......
.......
...X...
..XXX..
.......
.......
.......
|uncompressed=
.......
.......
...X...
..XXX..
..XXX..
.......
.......
|name_ja=スーパーアーマー
|name_ja=スーパーアーマー
|description_ja=攻撃をくらってものけぞらなくなる!
|description_ja=攻撃をくらってものけぞらなくなる!
}}
}}
'''Super Armor''' is a [[NaviCust_(BN6)#Solid|Solid]] Navi Cust part that prevents [[Statuses_(BN6)#Flinching|Flinching]] upon being hit.
When [[Bugs (BN6)|bugged]], Super Armor causes [[Bugs (BN6)#Movement Bug|Movement Bug]].
Other methods of obtaining Super Armor are being inflicted with [[Statuses_(BN6)#Anger|Anger]], [[Gregar Beast]] and [[Ground Cross]].
The following [[Patch_Cards_(BN6)|Patch Cards]] provide Super Armor:
[[Heavy_(Patch_Card)_(BN6)|Heavy]]
[[KnightMan_(Patch_Card)_(BN6)|KnightMan]]
[[Needler_(Patch_Card)_(BN6)|Needler]]
[[StoneMan_(Patch_Card)_(BN6)|StoneMan]]
[[GridMan_(Patch_Card)_(BN6)|GridMan]]
[[Punk_(Patch_Card)_(BN6)|Punk]]
[[Bass_BX_(Patch_Card)_(BN6)|Bass BX]]
[[Gregar_(Patch_Card)_(BN6)|Cybeast Gregar]]
[[Bass_Cross_MegaMan_(Patch_Card)_(BN6)|Bass Cross Megaman (Gregar)]]
The following Patch Cards remove Super Armor:
[[Big_Hat_(Patch_Card)_(BN6)|Big Hat]]
[[IceMan_(Patch_Card)_(BN6)|IceMan]]
[[Marina_(Patch_Card)_(BN6)|Marina]]
===Notes===
* {{Chip|6|Hub Batch}} does not provide Super Armor.
* Including multiple copies of Super Armor does not improve the effect.
=Competitive Overview=
Super Armor is considered to be one of the most important Navi Cust parts in the game.
It prevents the user from being Flinched. This means that players are able to use attacks without risking being interrupted, and are able to escape multi hitting chips with ease.
Super Armor is also very easy to fit around other parts. This makes it very versatile and relatively inexpensive to fit into any build.
The Movement Bug caused by Super Armor can be beneficial. It allows the user to escape attacks and move around the edges of the field more easily.
==Counterplay==
{{Chip|6|Uninstall}} can remove Super Armor.
Attacks that apply  [[Statuses_(BN6)#Drag|Drag]] or other status effects such as [[Statuses_(BN6)#Paralyzed|paralysis]] still interrupt the enemy's actions.
Gregar players want to avoid Movement Bug as much as possible because of the range of Charge Shots. Most need lining up with the opponent which makes it a difficult bug to play around.
{{Navplate NaviCust parts (BN6)}}

Latest revision as of 09:24, 12 June 2023

SuprArmr
DescriptionWon't be pushed!
Full nameSuper Armor
TypeSolid
Colors Red
Compression codeABLLAALRBA
BugMovement Bug

Super Armor is a Solid Navi Cust part that prevents Flinching upon being hit.

When bugged, Super Armor causes Movement Bug.

Other methods of obtaining Super Armor are being inflicted with Anger, Gregar Beast and Ground Cross.


The following Patch Cards provide Super Armor:

Heavy

KnightMan

Needler

StoneMan

GridMan

Punk

Bass BX

Cybeast Gregar

Bass Cross Megaman (Gregar)


The following Patch Cards remove Super Armor:

Big Hat

IceMan

Marina


Notes

  • Chip Icon 6 Giga 004 Falzar.png HubBatc does not provide Super Armor.
  • Including multiple copies of Super Armor does not improve the effect.

Competitive Overview

Super Armor is considered to be one of the most important Navi Cust parts in the game.

It prevents the user from being Flinched. This means that players are able to use attacks without risking being interrupted, and are able to escape multi hitting chips with ease.

Super Armor is also very easy to fit around other parts. This makes it very versatile and relatively inexpensive to fit into any build.

The Movement Bug caused by Super Armor can be beneficial. It allows the user to escape attacks and move around the edges of the field more easily.

Counterplay

Chip Icon 6 Standard 193.png Uninstll can remove Super Armor.

Attacks that apply Drag or other status effects such as paralysis still interrupt the enemy's actions.

Gregar players want to avoid Movement Bug as much as possible because of the range of Charge Shots. Most need lining up with the opponent which makes it a difficult bug to play around.