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(add full name) |
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(2 intermediate revisions by one other user not shown) | |||
Line 3: | Line 3: | ||
|number=13 | |number=13 | ||
|name=UnderSht | |name=UnderSht | ||
|fullname= | |fullname=Under Shirt | ||
|series=Under Shirt | |||
|bug=Movement Bug | |bug=Movement Bug | ||
|compressioncode=RRALLRAABB | |compressioncode=RRALLRAABB | ||
Line 29: | Line 30: | ||
}} | }} | ||
UnderShirt will stop MegaMan from dying and instead will be put to 1HP if hit by an attack that would delete him. | UnderShirt will stop MegaMan from dying and instead will be put to 1HP if hit by an attack that would delete him. {{Chip|6|Anti Recovery}} will bypass UnderShirt. | ||
==Competitive Overview== | |||
UnderShirt is a ubiquitous program found on almost every NaviCust. Its incredibly small size makes it trivial to fit and the effect can keep the user alive for one last chance to win when they would have otherwise lost. | |||
{{Chip|6|Hub Batch}} can provide UnderShirt, with the obvious risk of not having its last-chance life saving effect until Hub Batch is used. | |||
===Counterplay=== | |||
Even if UnderShirt saves the user, the user is still at only 1 HP. A simple buster shot will defeat the user afterwards. | |||
Multi-hitting attacks will give the UnderShirt user no time to respond. | |||
{{Navplate NaviCust parts (BN6)}} | {{Navplate NaviCust parts (BN6)}} |
UnderSht | |
---|---|
Description | Keep 1HP even on hard hit |
. . . . . . . . . . . . . . . . . . . . . . . . X . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . X . . . . . . X . . . . . . . . . . . . . . . . . . . . . . . .
| |
Full name | Under Shirt |
Type | Solid |
Colors | White |
Compression code | RRALLRAABB |
Bug | Movement Bug |
UnderShirt will stop MegaMan from dying and instead will be put to 1HP if hit by an attack that would delete him. AntiRecv will bypass UnderShirt.
UnderShirt is a ubiquitous program found on almost every NaviCust. Its incredibly small size makes it trivial to fit and the effect can keep the user alive for one last chance to win when they would have otherwise lost.
HubBatc can provide UnderShirt, with the obvious risk of not having its last-chance life saving effect until Hub Batch is used.
Even if UnderShirt saves the user, the user is still at only 1 HP. A simple buster shot will defeat the user afterwards.
Multi-hitting attacks will give the UnderShirt user no time to respond.