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|description_ja=ロックバスターの攻撃力がMAXに! | |description_ja=ロックバスターの攻撃力がMAXに! | ||
}} | }} | ||
'''Attack +1''' or '''Attack MAX''' are [[List_of_NaviCust_parts_(BN6)#Plus|Plus]] Navi Cust parts that increases MegaMan's damage done by his Buster Shots and Charge Shots. While Attack +1 increases MegaMan's attack level by 1, Attack MAX increases it to 5 at which it is capped, | |||
meaning every Attack +1 added after won't increase the attack level. | |||
When [[Bugs (BN6)|bugged]], Super Armor causes [[Bugs (BN6)#Buster Bug|Buster Bug]]. | |||
Other methods of increasing the attack level are using the chips such as {{Chip|6|Hub Batch}}, {{Chip|6|Buster Up}} or [[Heat Cross]]. | |||
List of Mod Cards that can increase the attack level: | |||
===Notes=== | |||
* {{Chip|6|Uninstall}} does not affect the current attack level. | |||
* [[Heat Cross]] and {{Chip|6|Buster Up}} won't increase the damage dealt by Charge Shots beyong attack level 5 | |||
* However, using {{Chip|6|Buster Up}} will increase the Buster Shot damage up to 10 damage per shot. This also affects the [[Buster Jam]] when [[Bugs (BN6)#Buster Bug|Buster Bug]] | |||
=Competitive Overview= | |||
Due to the fact, that Buster Shots and Charge Shots play a major role in dealing damage to the opoonent aside from Chips, it is commonly seen in many builds to have Attack MAX. It gives opportunities to deal a decent damage during turns in which the player doesn't have damage dealing Chips or in longer lasting turns when {{Chip|6|Slow Gauge}} is active. | |||
Having Attack Max in [[Gregar]] gives the player the possibiliy, to break {{Chip|6|Life Aura}} with a Chip Charge, while in [[Beast Out]] and due to the nature of. | |||
There are also strategies involving {{Chip|6|Hub Batch}}, which gives the user aside from other benefits Attack Max, giving the player more space in his Navi Cust for other Navi Cust parts such as more [[HP part]] for example. | |||
==Counterplay== | |||
Since the attack level is unaffected by {{Chip|6|Uninstall}} and therefore can't be changed once the player obtained it, there is no real countermeasure against it. | |||
For more information regarding Charge Shots of different crosses click here [[Crosses]]. | |||
{{Navplate NaviCust parts (BN6)}} | {{Navplate NaviCust parts (BN6)}} |
Attack+1 | |
---|---|
Description | MegaBstr Attck +1 |
. . . . . . . . . . . . . . . . . X . . . . . . X . . . . . . . . . . . . . . . . . . . . . . . .
| |
Full name | Attack +1 |
Type | Plus |
Colors | Pink, Red, Blue |
Bug | Buster Bug |
AttckMAX | |
---|---|
Description | MegaBstr AttckMAX |
. . . . . . . . . X X . . . . . X X . . . . . X X . . . . . . X . . . . . . . . . . . . . . . . .
. . . . . . . . . X X . . . . . X X . . . . . X X . . . . . X X . . . . . . . . . . . . . . . . .
| |
Full name | Attack MAX |
Type | Plus |
Colors | Red |
Compression code | LBRBABLBAL |
Bug | Buster Bug |
Attack +1 or Attack MAX are Plus Navi Cust parts that increases MegaMan's damage done by his Buster Shots and Charge Shots. While Attack +1 increases MegaMan's attack level by 1, Attack MAX increases it to 5 at which it is capped, meaning every Attack +1 added after won't increase the attack level.
When bugged, Super Armor causes Buster Bug.
Other methods of increasing the attack level are using the chips such as HubBatc, BusterUp or Heat Cross.
List of Mod Cards that can increase the attack level:
Due to the fact, that Buster Shots and Charge Shots play a major role in dealing damage to the opoonent aside from Chips, it is commonly seen in many builds to have Attack MAX. It gives opportunities to deal a decent damage during turns in which the player doesn't have damage dealing Chips or in longer lasting turns when SloGauge is active.
Having Attack Max in Gregar gives the player the possibiliy, to break LifeAur with a Chip Charge, while in Beast Out and due to the nature of.
There are also strategies involving HubBatc, which gives the user aside from other benefits Attack Max, giving the player more space in his Navi Cust for other Navi Cust parts such as more HP part for example.
Since the attack level is unaffected by Uninstll and therefore can't be changed once the player obtained it, there is no real countermeasure against it.
For more information regarding Charge Shots of different crosses click here Crosses.