Bugs (BN6): Difference between revisions

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'''Bugs''' afflict the player's Navi during network duel and generally has a negative effect. When the player's Navi is affected by a bug, their emotion window will flicker.
<blockquote>
This page only includes a brief description of each bug and what can cause it. Make sure to check the individual pages for more detailed information, such as common strategies and methods to counterplay it!
</blockquote>


They can be caused in the following ways:
 
* A NaviCust part is placed in a way such that it does not follow NaviCust part placement rules.
'''Bugs''' afflict the player's Navi and generally cause negative effects. When the player's Navi is affected by a bug, their emotion window will flicker. Bugged NaviCust parts usually retain their function, but cause extra effects on the player. All bugs can be fixed by using the {{Chip|6|Bug Fix}} chip. The only exception to both of those cases is the Deactivated Bug.
* A mod card with negative effects is installed (Japanese version only).
 
* The Navi is hit by a chip or program advance (e.g. {{Chip|6|Moon Blade}}, {{Chip|6|Elec Pulse 3}}, {{Chip|6|Bug Bomb}}, {{Chip|6|Destroy Pulse}}) that causes a certain bug.
The NaviCust part {{NaviCust part|6|Bug Stop}} will prevent any bug caused by the NaviCust from occuring, as long as it is on the Command Line.
 
Bugs can be caused in the following ways:
* A [[NaviCust_(BN6)|NaviCust]] part is placed in a way such that it does not follow NaviCust part placement rules.
* A [[Patch_Cards_(BN6)|Patch Card]] with negative effects is installed (Japanese version only).
* The Navi is hit by an attack that causes a bug. Examples include, (e.g. {{Chip|6|Moon Blade}}, {{Chip|6|Elec Pulse 3}}, {{Chip|6|Bug Bomb}} and {{Chip|6|Destroy Pulse}})  


=Movement Bug=
=Movement Bug=
The '''Movement Bug''' causes MegaMan to warp to the edge of his field, whenever he moves regardless of the Bug level.
When moving, [[Movement Bug_(BN6)|Movement Bug]] causes MegaMan to warp to the corner of the field in the direction of the movement. '''Movement Bug''' only has one level.


===Navi Cust parts causing the Bug===
NaviCust parts causing this Bug
* [[Super_Armor_(BN6)|Super Armor]][[Under_Shirt_(BN6)|Under Shirt]][[First_Barrier_(BN6)|First Barrier]][[Shield_NaviCust_part_series_(BN6)|Shield]], [[Shield_NaviCust_part_series_(BN6)|Reflect]][[Anti_Magic_(BN6)|Anti Magic]]
* {{NaviCust part|6|Super Armor}}{{NaviCust part|6|Under Shirt}}{{NaviCust part|6|First Barrier}}{{NaviCust part|6|Shield}}, {{NaviCust part|6|Reflect}}{{NaviCust part|6|Anti Magic}}


=Custom Bug=
=Custom Bug=
The '''Custom Bug''' starts after a number of turns, depending on the Bug level, and reduces the amount of available chip slots in the Custom Screen by 1 every time the Custom Screen is opened.
When active, [[Custom Bug_(BN6)|Custom Bug]] causes the player to lose access to one chip slot every turn. The effect starts after a number of turns, depending on the level of Custom Bug. Custom Bug will not decrease the available chip slot below two.


The bug takes effect depending on Bug level:
The bug takes effect on:
* Level 1: Fourth turn onward.
* Level 1: Fourth turn onward.
* Level 2: Third turn onward.
* Level 2: Third turn onward.
* Level 3: Second turn onward.
* Level 3: Second turn onward.


===Notes===
Notes
* Custom Bug will not decrease the available chip slots below 2.
* [[Charge_Cross|Charge Cross's]] passive effect can stop the custom space from decreasing for a maximum of 3 turns.
* [[Charge_Cross]] can stall the chip decrease by 3 turns.
* Using {{Chip|6|Hub Batch}} sets custom size to eight, afterwhich it will continue decreasing by one each turn.
* {{Chip|6|Hub Batch}} can be used to stall out Custom Bug for several additional turns by resetting the custom size to the maximum possible.


===Navi Cust parts causing the Bug===
Navi Cust parts causing the Bug
* [[Custom_NaviCust_part_series_(BN6)|Custom 1]], [[Custom_NaviCust_part_series_(BN6)|Custom 2]], [[Mega_Folder_NaviCust_part_series_(BN6)|Mega Folder 1]], [[Mega_Folder_NaviCust_part_series_(BN6)|Mega Folder 2]], [[Giga_Folder_1_(BN6)|Giga Folder 1]], [[Folder_Pack_NaviCust_part_series_(BN6)|Folder Pack 1]], [[Folder_Pack_NaviCust_part_series_(BN6)|Folder Pack 2]], [[Chip_Shuffle_(BN6)|Chip Shuffle]], [[Number_Open_(BN6)|Number Open]]
* {{NaviCust part|6|Custom 1}}, {{NaviCust part|6|Custom 2}}, {{NaviCust part|6|Mega Folder 1}}, {{NaviCust part|6|Mega Folder 2}}, {{NaviCust part|6|Giga Folder 1}},{{NaviCust part|6|Folder Pack 1}}, {{NaviCust part|6|Folder Pack 2}}, {{NaviCust part|6|Chip Shuffle}}, {{NaviCust part|6|Number Open}}


=Panel Bug=
=Panel Bug=
TODO
[[Panel Bug_(BN6)|Panel Bug]] causes MegaMan to have a chance to crack any panel they move off. If it was already cracked, the panel becomes broken. The chance of cracking the panel increases depending on the bug level, up to level 3.
 
The chances of the panel cracking goes a sfollows:
* Level 1: 2/8 (25%) cracking panel.
* Level 2: 3/8 (37.5%) cracking panel.
* Level 3: 4/8 (50%) cracking panel.
 
Navi Cust parts causing the Bug
* {{NaviCust part|6|Float Shoes}}, {{NaviCust part|6|Air Shoes}}, {{NaviCust part|6|Slip Runner}}


=Encounter Bug=
=Encounter Bug=
TODO
[[Encounter Bug_(BN6)|Encounter Bug]] has no impact on PvP matches. It causes MegaMan to encounter viruses more frequently regardless of the Bug level.
 
Navi Cust parts causing the Bug
* {{NaviCust part|6|Oil Body}}, {{NaviCust part|6|Fish}}, {{NaviCust part|6|Battery}}, {{NaviCust part|6|Jungle}}, {{NaviCust part|6|Sneak Run}}


=Result Bug=
=Result Bug=
TODO
[[Result Bug_(BN6)|Result Bug]] has no impact on PvP matches. causes the player to only receive Zenny as a Battle Reward.
 
Navi Cust parts causing the Bug
* {{NaviCust part|6|Collect}}, {{NaviCust part|6|Millions}}


=Buster Bug=
=Buster Bug=
TODO
[[Buster Bug_(BN6)|Buster Bug]] causes Buster Shots to randomly be either a misfire, or a shot with the damage multiplied by 10. This does not apply to [[Beast_Out|Beast Out's]] Beast Buster. The chance of a misfire, and a powered up shot increases with bug level.


=Disabled=
The chances of jams and missfires depends on the level:
The '''disabled''' bug causes the bugged support program (i.e. {{NaviCust part|6|Rush}}, {{NaviCust part|6|Beat}}, or {{NaviCust part|6|Tango}}) to have no effect.
* Level 1: 6/16 (37.5%) Jam, 1/16 (6.25%) 10x Damage and a 9/16 (56.25%) normal buster.
* Level 2: 10/16 (62.5%) Jam, 2/16 (12.5%) 10x Damage and a 4/16 (25%) normal buster.
* Level 3: 13/16 (81.25%) Jam, 3/16 (18.75%) 10x Damage; the Normal buster is deactivated (0%).
 
Navi Cust parts causing the Bug
* {{NaviCust part|6|Buster Pack}}, {{NaviCust part|6|Attack MAX}}, {{NaviCust part|6|Charge MAX}}, {{NaviCust part|6|Speed MAX}}, {{NaviCust part|6|Attack +1}}, {{NaviCust part|6|Charge +1}},  {{NaviCust part|6|Speed +1}}
 
=Deactivated=
The [[Deactivated(BN6)|Deactivated Bug]] turns off {{NaviCust part|6|Rush}}, {{NaviCust part|6|Beat}}, and {{NaviCust part|6|Tango}} for the entire duration of the battle regardless of which specific program is bugged. Using the chip {{Chip|6|Bug Fix}} will not reactivate the deactivated programs, but it will still remove the bug for the purposes of the chip {{Chip|6|Static}}. Another unique behavior is that this bug will cause the affected NaviCust parts to not work even when added by a Patch Card.  
 
NaviCust parts that cause this bug are:
 
* {{NaviCust part|6|Rush}}, {{NaviCust part|6|Beat}}, {{NaviCust part|6|Tango}}


=Battle HP Bug=
=Battle HP Bug=
The '''Battle HP Bug''' causes MegaMan's HP to steadily drain during the battle. Depending on how many bugs you have through the Navi Customizer (up to 3) is which level it starts with.
[[Battle HP Bug_(BN6)|Battle HP Bug]] causes MegaMan's HP to steadily drain during the battle.The maximum level of Battle HP Bug caused by the Navi Customizer is 3. This can be increased by Damage HP Bug, or other attacks that increase HP Bug, such as [[Erase_Cross#Erase_Beast|Erase Tail Arrow]] or {{Chip|6|Elec Pulse 3}}.  


The Battle HP Bug drain goes as followed:
The Battle HP Bug drain goes as followed:
Line 56: Line 88:
* Level 7: Drops 1 every 10 frames.
* Level 7: Drops 1 every 10 frames.


===Notes===
Notes
* HP Bug level can be increased by [[Bugs_(BN6)#Damage_HP_Bug|Damage HP Bug]] or by the special properties of certain attacks, such as [[Erase_Cross#Erase_Beast|Erase Tail Arrow]] or {{Chip|6|Elec Pulse 3}}.
* Using {{Chip|6|Bug Fix}} will remove all levels of HP Bug regardless of their source.
* Using {{Chip|6|Bug Fix}} will remove all levels of HP Bug regardless of their source.


===Navi Cust parts causing the Bug===
Navi Cust parts causing the Bug
* [[HP_NaviCust_part_series_(BN6)|HP+50]], [[HP_NaviCust_part_series_(BN6)|HP+100]], [[HP_NaviCust_part_series_(BN6)|HP+200]], [[HP_NaviCust_part_series_(BN6)|HP+300]], [[HP_NaviCust_part_series_(BN6)|HP+400]], [[HP_NaviCust_part_series_(BN6)|HP+500]]
* {{NaviCust part|6|HP +50}}, {{NaviCust part|6|HP +100}}, {{NaviCust part|6|HP +200}}, {{NaviCust part|6|HP +300}}, {{NaviCust part|6|HP +400}}, {{NaviCust part|6|HP +500}}


=Damage HP Bug=
=Damage HP Bug=
The '''Damage HP Bug''' increases MegaMan's [[Bugs_(BN6)#Battle HP Bug|Battle HP Bug]] by 1 level when hit by a damaging attack without having [[Super_Armor_(BN6)|Super Armor]] (causing him to [[Statuses_(BN6)#Flinching|flinch]]) or a damaging attack that inflicts [[Statuses_(BN6)#Drag|Drag]], such as {{Chip|6|Wind Rack}} or {{Chip|6|Elec Pulse 2}}.
[[Damage HP Bug_(BN6)|Damage HP Bug]] increases MegaMan's [[Bugs_(BN6)#Battle HP Bug|Battle HP Bug]] by 1 level when hit by a damaging attack that [[Statuses_(BN6)#Flinching|flinches]], or causes [[Statuses_(BN6)#Flinching|Drag]].


===Navi Cust parts causing the Bug===
Navi Cust parts causing the Bug
* [[HP_NaviCust_part_series_(BN6)|HP+50]], [[HP_NaviCust_part_series_(BN6)|HP+100]], [[HP_NaviCust_part_series_(BN6)|HP+200]], [[HP_NaviCust_part_series_(BN6)|HP+300]], [[HP_NaviCust_part_series_(BN6)|HP+400]], [[HP_NaviCust_part_series_(BN6)|HP+500]]
* {{NaviCust part|6|HP +50}}, {{NaviCust part|6|HP +100}}, {{NaviCust part|6|HP +200}}, {{NaviCust part|6|HP +300}}, {{NaviCust part|6|HP +400}}, {{NaviCust part|6|HP +500}}


=Custom HP Bug=
=Custom HP Bug=
The '''Custom HP Bug''' causes MegaMan to steadily lose HP in the Custom Screen. No Navi Customizer Part gives this bug and can only be received through other means, such as {{Chip|6|Destroy Pulse}}. If {{Chip|6|Bug Fix}} is used, Custom HP Bug will be removed.
[[Custom HP Bug_(BN6)|Custom HP Bug]] causes MegaMan to steadily lose HP while in the Custom Screen. No Navi Customizer Part gives this bug and can only be caused through other means, such as the Program Advance {{Chip|6|Destroy Pulse}}, or Patch Cards.
 


=Custom Damage Bug=
=Custom Damage Bug=
The '''custom damage bug''' causes a set amount of damage to be inflicted when entering the custom screen. It can only be caused by use of [[Patch Cards (BN6)|Patch Cards]].
The [[Custom Damage Bug_(BN6)|Custom Damage Bug]] causes a set amount of damage to be inflicted when entering the custom screen. It can only be caused by the use of [[Patch Cards (BN6)|Patch Cards]].


=Color Bug=
=Color Bug=
The '''Color Bug''' inflicts MegaMan with a [[Statuses_(BN6)|Status]] effect at the start of a round. The Status can either be [[Statuses_(BN6)#Confused|Confused]], [[Statuses_(BN6)#Blinded|Blinded]], [[Statuses_(BN6)#Flashing|Invisivle]] or [[Statuses_(BN6)#Invulnerable|Invincible]] for a set amount of time with all of them having a 25% chance to occur.
[[Color Bug_(BN6)|Color Bug]] causes MegaMan to start the battle with one of four [[Statuses_(BN6)|Status effects]]. There is an equal chance for any of them to occur (25%). Level 1 causes the status to last for 300 frames (5 seconds), while level 2 lasts 600 frames (10 seconds). Using {{Chip|6|Bug Fix}} will not remove any of the statuses applied by this bug. If MegaMan changes into a Cross or Beast out, they will not recieve the [[Statuses_(BN6)#Invulnerable|Invincible]] status for that round.  
 
These statuses are
* [[Statuses_(BN6)#Confused|Confused]]
* [[Statuses_(BN6)#Blinded|Blinded]]
* [[Statuses_(BN6)#Flashing|Flashing]]
* [[Statuses_(BN6)#Invulnerable|Invulnerable]]
 
Notes
* Transforming into [[Tomahawk_Cross|Tomahawk Cross]] turn 1 will not remove the Confused and Blinded Status.
 
This bug is caused by:
* Level 1: Having 5 different colors in the Navi Cust.
* Level 2: Having 6 different colors in the Navi Cust.


===Notes===
=Emotion Bug=
* Having 5 Colors on Grid results in a 5 second long Status effect.
[[Emotion Bug_(BN6)|Emotion Bug]] causes MegaMan's Emotion Window to cycle between [[Statuses_(BN6)#Normal|Normal]], [[Statuses_(BN6)#Tired|Tired]], [[Statuses_(BN6)#Angry|Angry]] and [[Statuses_(BN6)#Full Synchro|Full Synchro]] every 60 frames and is only active in Base MegaMan when his Beast Counter is greater than 0.
* Having 5 Colors on Grid results in a 10 seconds long Status effect.
The chances for each Emotion varies depending on the current emotion MegaMan is in:
* Transforming into [[Tomahawk_Cross]] turn 1 will not remove the Confused and Blinded Status.
<table class="wikitable">
  <tr>
    <th></th>
    <th>to Normal</th>
    <th>to Tired</th>
    <th>to Angry</th>
    <th>to Full Synchro</th>
  </tr>
  <tr>
    <th>from Normal</th>
    <td style="background:var(--border-color-base--darker)"></td>
    <td><sup>14</sup>/<sub>16</sub></td>
    <td><sup>1</sup>/<sub>16</sub></td>
    <td><sup>1</sup>/<sub>16</sub></td>
  </tr>
  <tr>
    <th>from Tired</th>
    <td><sup>14</sup>/<sub>16</sub></td>
    <td style="background:var(--border-color-base--darker)"></td>
    <td><sup>1</sup>/<sub>16</sub></td>
    <td><sup>1</sup>/<sub>16</sub></td>
  </tr>
  <tr>
    <th>from Angry</th>
    <td><sup>7</sup>/<sub>16</sub></td>
    <td><sup>8</sup>/<sub>16</sub></td>
    <td style="background:var(--border-color-base--darker)"></td>
    <td><sup>1</sup>/<sub>16</sub></td>
  </tr>
  <tr>
    <th>from Full Synchro</th>
    <td><sup>7</sup>/<sub>16</sub></td>
    <td><sup>8</sup>/<sub>16</sub></td>
    <td><sup>1</sup>/<sub>16</sub></td>
    <td style="background:var(--border-color-base--darker)"></td>
  </tr>
</table>
Navi Cust parts causing the Bug
* [[Humor_NaviCust_part_series_(BN6)|Humor]], [[Humor_NaviCust_part_series_(BN6)|Poem]]

Latest revision as of 10:46, 1 July 2024

This page only includes a brief description of each bug and what can cause it. Make sure to check the individual pages for more detailed information, such as common strategies and methods to counterplay it!


Bugs afflict the player's Navi and generally cause negative effects. When the player's Navi is affected by a bug, their emotion window will flicker. Bugged NaviCust parts usually retain their function, but cause extra effects on the player. All bugs can be fixed by using the Chip Icon 6 Standard 178.png BugFix chip. The only exception to both of those cases is the Deactivated Bug.

The NaviCust part BugStop will prevent any bug caused by the NaviCust from occuring, as long as it is on the Command Line.

Bugs can be caused in the following ways:

  • A NaviCust part is placed in a way such that it does not follow NaviCust part placement rules.
  • A Patch Card with negative effects is installed (Japanese version only).
  • The Navi is hit by an attack that causes a bug. Examples include, (e.g. Chip Icon 6 Standard 083.png MoonBld, Chip Icon 6 Standard 035.png ElcPuls3, Chip Icon 6 Standard 066.png BugBomb and Chip Icon 6 Program advance 015.png DestPuls)

Movement Bug

When moving, Movement Bug causes MegaMan to warp to the corner of the field in the direction of the movement. Movement Bug only has one level.

NaviCust parts causing this Bug

Custom Bug

When active, Custom Bug causes the player to lose access to one chip slot every turn. The effect starts after a number of turns, depending on the level of Custom Bug. Custom Bug will not decrease the available chip slot below two.

The bug takes effect on:

  • Level 1: Fourth turn onward.
  • Level 2: Third turn onward.
  • Level 3: Second turn onward.

Notes

  • Charge Cross's passive effect can stop the custom space from decreasing for a maximum of 3 turns.
  • Using Chip Icon 6 Giga 004 Falzar.png HubBatc sets custom size to eight, afterwhich it will continue decreasing by one each turn.

Navi Cust parts causing the Bug

Panel Bug

Panel Bug causes MegaMan to have a chance to crack any panel they move off. If it was already cracked, the panel becomes broken. The chance of cracking the panel increases depending on the bug level, up to level 3.

The chances of the panel cracking goes a sfollows:

  • Level 1: 2/8 (25%) cracking panel.
  • Level 2: 3/8 (37.5%) cracking panel.
  • Level 3: 4/8 (50%) cracking panel.

Navi Cust parts causing the Bug

Encounter Bug

Encounter Bug has no impact on PvP matches. It causes MegaMan to encounter viruses more frequently regardless of the Bug level.

Navi Cust parts causing the Bug

Result Bug

Result Bug has no impact on PvP matches. causes the player to only receive Zenny as a Battle Reward.

Navi Cust parts causing the Bug

Buster Bug

Buster Bug causes Buster Shots to randomly be either a misfire, or a shot with the damage multiplied by 10. This does not apply to Beast Out's Beast Buster. The chance of a misfire, and a powered up shot increases with bug level.

The chances of jams and missfires depends on the level:

  • Level 1: 6/16 (37.5%) Jam, 1/16 (6.25%) 10x Damage and a 9/16 (56.25%) normal buster.
  • Level 2: 10/16 (62.5%) Jam, 2/16 (12.5%) 10x Damage and a 4/16 (25%) normal buster.
  • Level 3: 13/16 (81.25%) Jam, 3/16 (18.75%) 10x Damage; the Normal buster is deactivated (0%).

Navi Cust parts causing the Bug

Deactivated

The Deactivated Bug turns off Rush, Beat, and Tango for the entire duration of the battle regardless of which specific program is bugged. Using the chip Chip Icon 6 Standard 178.png BugFix will not reactivate the deactivated programs, but it will still remove the bug for the purposes of the chip Chip Icon 6 Standard 054.png Static. Another unique behavior is that this bug will cause the affected NaviCust parts to not work even when added by a Patch Card.

NaviCust parts that cause this bug are:

Battle HP Bug

Battle HP Bug causes MegaMan's HP to steadily drain during the battle.The maximum level of Battle HP Bug caused by the Navi Customizer is 3. This can be increased by Damage HP Bug, or other attacks that increase HP Bug, such as Erase Tail Arrow or Chip Icon 6 Standard 035.png ElcPuls3.

The Battle HP Bug drain goes as followed:

  • Level 1: Drops 1 every 40 frames. Starts with this if have 1 HP Bug.
  • Level 2: Drops 1 every 35 frames. Starts with this if have 2 HP Bugs.
  • Level 3: Drops 1 every 30 frames. Starts with this if have 3 HP Bugs.
  • Level 4: Drops 1 every 25 frames.
  • Level 5: Drops 1 every 20 frames.
  • Level 6: Drops 1 every 15 frames.
  • Level 7: Drops 1 every 10 frames.

Notes

  • Using Chip Icon 6 Standard 178.png BugFix will remove all levels of HP Bug regardless of their source.

Navi Cust parts causing the Bug

Damage HP Bug

Damage HP Bug increases MegaMan's Battle HP Bug by 1 level when hit by a damaging attack that flinches, or causes Drag.

Navi Cust parts causing the Bug

Custom HP Bug

Custom HP Bug causes MegaMan to steadily lose HP while in the Custom Screen. No Navi Customizer Part gives this bug and can only be caused through other means, such as the Program Advance Chip Icon 6 Program advance 015.png DestPuls, or Patch Cards.


Custom Damage Bug

The Custom Damage Bug causes a set amount of damage to be inflicted when entering the custom screen. It can only be caused by the use of Patch Cards.

Color Bug

Color Bug causes MegaMan to start the battle with one of four Status effects. There is an equal chance for any of them to occur (25%). Level 1 causes the status to last for 300 frames (5 seconds), while level 2 lasts 600 frames (10 seconds). Using Chip Icon 6 Standard 178.png BugFix will not remove any of the statuses applied by this bug. If MegaMan changes into a Cross or Beast out, they will not recieve the Invincible status for that round.

These statuses are

Notes

  • Transforming into Tomahawk Cross turn 1 will not remove the Confused and Blinded Status.

This bug is caused by:

  • Level 1: Having 5 different colors in the Navi Cust.
  • Level 2: Having 6 different colors in the Navi Cust.

Emotion Bug

Emotion Bug causes MegaMan's Emotion Window to cycle between Normal, Tired, Angry and Full Synchro every 60 frames and is only active in Base MegaMan when his Beast Counter is greater than 0. The chances for each Emotion varies depending on the current emotion MegaMan is in:

to Normal to Tired to Angry to Full Synchro
from Normal 14/16 1/16 1/16
from Tired 14/16 1/16 1/16
from Angry 7/16 8/16 1/16
from Full Synchro 7/16 8/16 1/16

Navi Cust parts causing the Bug