Bugs (BN6): Difference between revisions

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* The Navi is hit by a chip or program advance (e.g. {{Chip|6|Moon Blade}}, {{Chip|6|Elec Pulse 3}}, {{Chip|6|Bug Bomb}}, {{Chip|6|Destroy Pulse}}) that causes a certain bug.
* The Navi is hit by a chip or program advance (e.g. {{Chip|6|Moon Blade}}, {{Chip|6|Elec Pulse 3}}, {{Chip|6|Bug Bomb}}, {{Chip|6|Destroy Pulse}}) that causes a certain bug.


=Movement Bug=
=[[Movement Bug_(BN6)|Movement Bug]]=
The '''Movement Bug''' causes MegaMan to warp to the edge of his field, whenever he moves regardless of the Bug level.
The '''Movement Bug''' causes MegaMan to warp to the edge of his field, whenever he moves regardless of the Bug level.


===Navi Cust parts causing the Bug===
Navi Cust parts causing this Bug
* [[Super_Armor_(BN6)|Super Armor]][[Under_Shirt_(BN6)|Under Shirt]][[First_Barrier_(BN6)|First Barrier]][[Shield_NaviCust_part_series_(BN6)|Shield]], [[Shield_NaviCust_part_series_(BN6)|Reflect]][[Anti_Magic_(BN6)|Anti Magic]]
* {{NaviCust part|6|Super Armor}}{{NaviCust part|6|Under Shirt}}{{NaviCust part|6|First Barrier}}{{NaviCust part|6|Shield}}, {{NaviCust part|6|Reflect}}{{NaviCust part|6|Anti Magic}}


=Custom Bug=
=[[Custom Bug_(BN6)|Custom Bug]]=
The '''Custom Bug''' starts after a number of turns, depending on the Bug level, and reduces the amount of available chip slots in the Custom Screen by 1 every time the Custom Screen is opened.
The '''Custom Bug''' starts after a number of turns, depending on the Bug level, and reduces the amount of available chip slots in the Custom Screen by 1 every time the Custom Screen is opened.


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* Level 3: Second turn onward.
* Level 3: Second turn onward.


===Notes===
Notes
* Custom Bug will not decrease the available chip slots below 2.
* Custom Bug will not decrease the available chip slots below 2.
* [[Charge_Cross|Charge Cross]] can stall the chip decrease by 3 turns.
* [[Charge_Cross|Charge Cross]] can stall the chip decrease by 3 turns.
* {{Chip|6|Hub Batch}} can be used to stall out Custom Bug for several additional turns by resetting the custom size to the maximum possible.
* {{Chip|6|Hub Batch}} can be used to stall out Custom Bug for several additional turns by resetting the custom size to the maximum possible.


===Navi Cust parts causing the Bug===
Navi Cust parts causing the Bug
* [[Custom_NaviCust_part_series_(BN6)|Custom 1]], [[Custom_NaviCust_part_series_(BN6)|Custom 2]], [[Mega_Folder_NaviCust_part_series_(BN6)|Mega Folder 1]], [[Mega_Folder_NaviCust_part_series_(BN6)|Mega Folder 2]], [[Giga_Folder_1_(BN6)|Giga Folder 1]], [[Folder_Pack_NaviCust_part_series_(BN6)|Folder Pack 1]], [[Folder_Pack_NaviCust_part_series_(BN6)|Folder Pack 2]], [[Chip_Shuffle_(BN6)|Chip Shuffle]], [[Number_Open_(BN6)|Number Open]]
* {{NaviCust part|6|Custom 1}}, {{NaviCust part|6|Custom 2}}, {{NaviCust part|6|Mega Folder 1}}, {{NaviCust part|6|Mega Folder 2}}, {{NaviCust part|6|Giga Folder 1}},{{NaviCust part|6|Folder Pack 1}}, {{NaviCust part|6|Folder Pack 2}}, {{NaviCust part|6|Chip Shuffle}}, {{NaviCust part|6|Number Open}}


=Panel Bug=
=[[Panel Bug_(BN6)|Panel Bug]]=
TODO
The '''Panel Bug''' causes MegaMan to crack the pnael when moving off of it. The panel becomes broken, if it was already cracked


=Encounter Bug=
The chances of the panel cracking goes a sfollows:
TODO
* Level 1: 2/8 cracking panel.
* Level 2: 3/8 cracking panel.
* Level 3: 4/8 cracking panel.


=Result Bug=
Navi Cust parts causing the Bug
TODO
* {{NaviCust part|6|Float Shoes}}, {{NaviCust part|6|Air Shoes}}, {{NaviCust part|6|Slip Runner}}


=Buster Bug=
=[[Encounter Bug_(BN6)|Encounter Bug]]=
TODO
The '''Encounter Bug ''' causes MegaMan to encounter viruses more frequently regardless of the Bug level.


=Disabled=
Navi Cust parts causing the Bug
* {{NaviCust part|6|Oil Body}}, {{NaviCust part|6|Fish}}, {{NaviCust part|6|Battery}}, {{NaviCust part|6|Jungle}}, {{NaviCust part|6|Sneak Run}}
 
=[[Result Bug_(BN6)|Result Bug]]=
The '''Result Bug''' causes the player to only receive Zenny as a Battle Reward.
 
Navi Cust parts causing the Bug
* {{NaviCust part|6|Collect}}, {{NaviCust part|6|Millions}}
 
=[[Buster Bug_(BN6)|Buster Bug]]=
The '''Buster Bug''' causes the Buster Shot to occasionally be either a jam or a shot with the damage multiplied by 10 instead. This does not apply to [[Beast_Out|Beast Out]].
 
The chances of jams and missfires depends on the level:
* Level 1: 6/16 (37.5%) Jam and 1/16 (6.25%) 10x Damage.
* Level 2: 10/16 (62.5%) Jam and 2/16 (12.5%) 10x Damage.
* Level 3: 13/16 (81.25%) Jam and 3/16 (18.75%) 10x Damage; the Normal buster is deactivated (0%).
 
Navi Cust parts causing the Bug
* {{NaviCust part|6|Buster Pack}}, {{NaviCust part|6|Attack MAX}}, {{NaviCust part|6|Charge MAX}}, {{NaviCust part|6|Speed MAX}}, {{NaviCust part|6|Attack +1}}, {{NaviCust part|6|Charge +1}},  {{NaviCust part|6|Speed +1}}
 
=[[Disabled_(BN6)|Disabled]]=
The '''disabled''' bug causes the bugged support program (i.e. {{NaviCust part|6|Rush}}, {{NaviCust part|6|Beat}}, or {{NaviCust part|6|Tango}}) to have no effect.
The '''disabled''' bug causes the bugged support program (i.e. {{NaviCust part|6|Rush}}, {{NaviCust part|6|Beat}}, or {{NaviCust part|6|Tango}}) to have no effect.


=Battle HP Bug=
=[[Battle HP Bug_(BN6)|Battle HP Bug]]=
The '''Battle HP Bug''' causes MegaMan's HP to steadily drain during the battle. Depending on how many bugs you have through the Navi Customizer (up to 3) is which level it starts with.
The '''Battle HP Bug''' causes MegaMan's HP to steadily drain during the battle. Depending on how many bugs you have through the Navi Customizer (up to 3) is which level it starts with.


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* Level 7: Drops 1 every 10 frames.
* Level 7: Drops 1 every 10 frames.


===Notes===
Notes
* HP Bug level can be increased by [[Bugs_(BN6)#Damage_HP_Bug|Damage HP Bug]] or by the special properties of certain attacks, such as [[Erase_Cross#Erase_Beast|Erase Tail Arrow]] or {{Chip|6|Elec Pulse 3}}.  
* HP Bug level can be increased by [[Bugs_(BN6)#Damage_HP_Bug|Damage HP Bug]] or by the special properties of certain attacks, such as [[Erase_Cross#Erase_Beast|Erase Tail Arrow]] or {{Chip|6|Elec Pulse 3}}.  
* Using {{Chip|6|Bug Fix}} will remove all levels of HP Bug regardless of their source.
* Using {{Chip|6|Bug Fix}} will remove all levels of HP Bug regardless of their source.


===Navi Cust parts causing the Bug===
Navi Cust parts causing the Bug
* [[HP_NaviCust_part_series_(BN6)|HP+50]], [[HP_NaviCust_part_series_(BN6)|HP+100]], [[HP_NaviCust_part_series_(BN6)|HP+200]], [[HP_NaviCust_part_series_(BN6)|HP+300]], [[HP_NaviCust_part_series_(BN6)|HP+400]], [[HP_NaviCust_part_series_(BN6)|HP+500]]
* {{NaviCust part|6|HP +50}}, {{NaviCust part|6|HP +100}}, {{NaviCust part|6|HP +200}}, {{NaviCust part|6|HP +300}}, {{NaviCust part|6|HP +400}}, {{NaviCust part|6|HP +500}}


=Damage HP Bug=
=[[Damage HP Bug_(BN6)|Damage HP Bug]]=
The '''Damage HP Bug''' increases MegaMan's [[Bugs_(BN6)#Battle HP Bug|Battle HP Bug]] by 1 level when hit by a damaging attack without having [[Super_Armor_(BN6)|Super Armor]] (causing him to [[Statuses_(BN6)#Flinching|flinch]]) or a damaging attack that inflicts [[Statuses_(BN6)#Drag|Drag]], such as {{Chip|6|Wind Rack}} or {{Chip|6|Elec Pulse 2}}.
The '''Damage HP Bug''' increases MegaMan's [[Bugs_(BN6)#Battle HP Bug|Battle HP Bug]] by 1 level when hit by a damaging attack without having {{NaviCust part|6|Super Armor}} (causing him to [[Statuses_(BN6)#Flinching|flinch]]) or a damaging attack that inflicts [[Statuses_(BN6)#Flinching|Drag]], such as {{Chip|6|Wind Rack}} or {{Chip|6|Elec Pulse 2}}.


===Navi Cust parts causing the Bug===
Navi Cust parts causing the Bug
* [[HP_NaviCust_part_series_(BN6)|HP+50]], [[HP_NaviCust_part_series_(BN6)|HP+100]], [[HP_NaviCust_part_series_(BN6)|HP+200]], [[HP_NaviCust_part_series_(BN6)|HP+300]], [[HP_NaviCust_part_series_(BN6)|HP+400]], [[HP_NaviCust_part_series_(BN6)|HP+500]]
* {{NaviCust part|6|HP +50}}, {{NaviCust part|6|HP +100}}, {{NaviCust part|6|HP +200}}, {{NaviCust part|6|HP +300}}, {{NaviCust part|6|HP +400}}, {{NaviCust part|6|HP +500}}


=Custom HP Bug=
=[[Custom HP Bug_(BN6)|Custom HP Bug]]=
The '''Custom HP Bug''' causes MegaMan to steadily lose HP in the Custom Screen. No Navi Customizer Part gives this bug and can only be received through other means, such as {{Chip|6|Destroy Pulse}}. If {{Chip|6|Bug Fix}} is used, Custom HP Bug will be removed.
The '''Custom HP Bug''' causes MegaMan to steadily lose HP in the Custom Screen. No Navi Customizer Part gives this bug and can only be received through other means, such as {{Chip|6|Destroy Pulse}}. If {{Chip|6|Bug Fix}} is used, Custom HP Bug will be removed.


=Custom Damage Bug=
=[[Custom Damage Bug_(BN6)|Custom Damage Bug]]=
The '''custom damage bug''' causes a set amount of damage to be inflicted when entering the custom screen. It can only be caused by use of [[Patch Cards (BN6)|Patch Cards]].
The '''custom damage bug''' causes a set amount of damage to be inflicted when entering the custom screen. It can only be caused by use of [[Patch Cards (BN6)|Patch Cards]].


=Color Bug=
=[[Color Bug_(BN6)|Color Bug]]=
The '''Color Bug''' inflicts MegaMan with a [[Statuses_(BN6)|Status]] effect at the start of a round. The Status can either be [[Statuses_(BN6)#Confused|Confused]], [[Statuses_(BN6)#Blinded|Blinded]], [[Statuses_(BN6)#Flashing|Invisivle]] or [[Statuses_(BN6)#Invulnerable|Invincible]] for a set amount of time with all of them having a 25% chance to occur.
The '''Color Bug''' inflicts MegaMan with a [[Statuses_(BN6)|Status]] effect at the start of a round. The Status can either be [[Statuses_(BN6)#Confused|Confused]], [[Statuses_(BN6)#Blinded|Blinded]], [[Statuses_(BN6)#Flashing|Invisivle]] or [[Statuses_(BN6)#Invulnerable|Invincible]] for a set amount of time with all of them having a 25% chance to occur.


===Notes===
Notes
* Having 5 Colors on Grid results in a 5 second long Status effect.
* Having 5 Colors on Grid results in a 5 second long Status effect.
* Having 5 Colors on Grid results in a 10 seconds long Status effect.
* Having 6 Colors on Grid results in a 10 seconds long Status effect.
* Transforming into [[Tomahawk_Cross|Tomahawk Cross]] turn 1 will not remove the Confused and Blinded Status.
* Transforming into [[Tomahawk_Cross|Tomahawk Cross]] turn 1 will not remove the Confused and Blinded Status.
=[[Emotion Bug_(BN6)|Emotion Bug]]=
The '''Emotion Bug''' causes Base MegaMan's Emotion Window to cycle between [[Statuses_(BN6)#Normal|Normal]],[[Statuses_(BN6)#Tired|Tired]], [[Statuses_(BN6)#Angry|Angry]] and [[Statuses_(BN6)#Full Synchro|Full Snychro]] every 60 frames and is only active in Base MegaMan when his Beast Counter is greater than 0.
Navi Cust parts causing the Bug
* {{NaviCust part|6|Humor}}, {{NaviCust part|6|Poem}}

Latest revision as of 11:47, 28 April 2023

Bugs afflict the player's Navi during network duel and generally has a negative effect. When the player's Navi is affected by a bug, their emotion window will flicker.

They can be caused in the following ways:

  • A NaviCust part is placed in a way such that it does not follow NaviCust part placement rules.
  • A mod card with negative effects is installed (Japanese version only).
  • The Navi is hit by a chip or program advance (e.g. Chip Icon 6 Standard 083.png MoonBld, Chip Icon 6 Standard 035.png ElcPuls3, Chip Icon 6 Standard 066.png BugBomb, Chip Icon 6 Program advance 015.png DestPuls) that causes a certain bug.

Movement Bug

The Movement Bug causes MegaMan to warp to the edge of his field, whenever he moves regardless of the Bug level.

Navi Cust parts causing this Bug

Custom Bug

The Custom Bug starts after a number of turns, depending on the Bug level, and reduces the amount of available chip slots in the Custom Screen by 1 every time the Custom Screen is opened.

The bug takes effect depending on Bug level:

  • Level 1: Fourth turn onward.
  • Level 2: Third turn onward.
  • Level 3: Second turn onward.

Notes

  • Custom Bug will not decrease the available chip slots below 2.
  • Charge Cross can stall the chip decrease by 3 turns.
  • Chip Icon 6 Giga 004 Falzar.png HubBatc can be used to stall out Custom Bug for several additional turns by resetting the custom size to the maximum possible.

Navi Cust parts causing the Bug

Panel Bug

The Panel Bug causes MegaMan to crack the pnael when moving off of it. The panel becomes broken, if it was already cracked

The chances of the panel cracking goes a sfollows:

  • Level 1: 2/8 cracking panel.
  • Level 2: 3/8 cracking panel.
  • Level 3: 4/8 cracking panel.

Navi Cust parts causing the Bug

Encounter Bug

The Encounter Bug causes MegaMan to encounter viruses more frequently regardless of the Bug level.

Navi Cust parts causing the Bug

Result Bug

The Result Bug causes the player to only receive Zenny as a Battle Reward.

Navi Cust parts causing the Bug

Buster Bug

The Buster Bug causes the Buster Shot to occasionally be either a jam or a shot with the damage multiplied by 10 instead. This does not apply to Beast Out.

The chances of jams and missfires depends on the level:

  • Level 1: 6/16 (37.5%) Jam and 1/16 (6.25%) 10x Damage.
  • Level 2: 10/16 (62.5%) Jam and 2/16 (12.5%) 10x Damage.
  • Level 3: 13/16 (81.25%) Jam and 3/16 (18.75%) 10x Damage; the Normal buster is deactivated (0%).

Navi Cust parts causing the Bug

Disabled

The disabled bug causes the bugged support program (i.e. Rush, Beat, or Tango) to have no effect.

Battle HP Bug

The Battle HP Bug causes MegaMan's HP to steadily drain during the battle. Depending on how many bugs you have through the Navi Customizer (up to 3) is which level it starts with.

The Battle HP Bug drain goes as followed:

  • Level 1: Drops 1 every 40 frames. Starts with this if have 1 HP Bug.
  • Level 2: Drops 1 every 35 frames. Starts with this if have 2 HP Bugs.
  • Level 3: Drops 1 every 30 frames. Starts with this if have 3 HP Bugs.
  • Level 4: Drops 1 every 25 frames.
  • Level 5: Drops 1 every 20 frames.
  • Level 6: Drops 1 every 15 frames.
  • Level 7: Drops 1 every 10 frames.

Notes

Navi Cust parts causing the Bug

Damage HP Bug

The Damage HP Bug increases MegaMan's Battle HP Bug by 1 level when hit by a damaging attack without having SuprArmr (causing him to flinch) or a damaging attack that inflicts Drag, such as or Chip Icon 6 Standard 034.png ElcPuls2.

Navi Cust parts causing the Bug

Custom HP Bug

The Custom HP Bug causes MegaMan to steadily lose HP in the Custom Screen. No Navi Customizer Part gives this bug and can only be received through other means, such as Chip Icon 6 Program advance 015.png DestPuls. If Chip Icon 6 Standard 178.png BugFix is used, Custom HP Bug will be removed.

Custom Damage Bug

The custom damage bug causes a set amount of damage to be inflicted when entering the custom screen. It can only be caused by use of Patch Cards.

Color Bug

The Color Bug inflicts MegaMan with a Status effect at the start of a round. The Status can either be Confused, Blinded, Invisivle or Invincible for a set amount of time with all of them having a 25% chance to occur.

Notes

  • Having 5 Colors on Grid results in a 5 second long Status effect.
  • Having 6 Colors on Grid results in a 10 seconds long Status effect.
  • Transforming into Tomahawk Cross turn 1 will not remove the Confused and Blinded Status.

Emotion Bug

The Emotion Bug causes Base MegaMan's Emotion Window to cycle between Normal,Tired, Angry and Full Snychro every 60 frames and is only active in Base MegaMan when his Beast Counter is greater than 0.

Navi Cust parts causing the Bug