Rolling Log chip series (BN6)

Chip series (BN6)
Chip 6 Standard 042.png
Chip Icon 6 Standard 042.png RlngLog1
DescriptionSend out 2 logs 2panl fwd
Full nameRolling Log 1
ClassStandard
Library #42
ElementWood Wood
Attack power50
CodesI K P
MB14 (max 5 copies)
Chip 6 Standard 043.png
Chip Icon 6 Standard 043.png RlngLog2
DescriptionSend out 2 logs 2panl fwd
Full nameRolling Log 2
ClassStandard
Library #43
ElementWood Wood
Attack power70
CodesE Q Z
MB26 (max 4 copies)
Chip 6 Standard 044.png
Chip Icon 6 Standard 044.png RlngLog3
DescriptionSend out 2 logs 2panl fwd
Full nameRolling Log 3
ClassStandard
Library #44
ElementWood Wood
Attack power90
CodesF N W
MB38 (max 3 copies)

The Rolling Log series are real time Element 6 Wood.png Wood chips. It spawns 2 logs that skip the column in front of the user and rolls along the row until it hits the first unit dealing non-Flashing but Flinching damage. It fails over holes if both the top and bottom of the log pass over two holes in a single column.

Depending on the row the chip is used, the range it covers varies:

  • Top: Both logs cover top/center
  • Center: One log covers top/center, one log covers bottom/center
  • Bottom: Both logs cover bottom/center


Frame Data

All versions of Rolling Log share the same frame data:

  • Have a 6 frame startup
  • The second log spawns 14 frames after the first log.
  • After the first column it takes between 12-13 to move from one panel to an another.


7-20 21-33 34-47 48-60
start 7-20/21-34 21-33/35-47 34-47/48-61 48-60/62-74
21-34 35-47 48-61 62-74


Chip Icon 6 Standard 042.png RlngLog1
Startup Active Recovery Total Counter Frames
6 7-74 21-26 74 ???
Chip Icon 6 Standard 043.png RlngLog2
Startup Active Recovery Total Counter Frames
6 7-74 21-26 74 ???


Chip Icon 6 Standard 044.png RlngLog3
Startup Active Recovery Total Counter Frames
6 7-74 21-26 74 ???

Competitive Overview

Due to the consistent frame data for the Rolling Log series, Rolling Log 3 is the preffered choice, as it has the highest attack value out of the 3. Comming in N-Code, alongside other strong chips such as Chip Icon 6 Standard 082.png NeoVari, Chip Icon 6 Standard 017.png GunDelS3 and Chip Icon 6 Standard 144.png AirRaid3, as well as the giga chip Chip Icon 6 Giga 002 Falzar.png MetrKnuk, it can be used for additional damage in between a combo thanks to its non-Flashing property. Especially in combination with Tomahawk Cross for the x2 chip charge, it can deal up to 360 damage if both logs hit the opponent.

Counter Play

Maintaining a distance between oneself and the enemy makes it harder for the opponent to hit with Rolling Log, due to its rather slow projectile speed.

Furthermore, chips such as Chip Icon 6 Standard 169.png Geddon and Chip Icon 6 Standard 136.png Magnum, that can break an entire column or more, render Rolling Log completely useless. The Log disappears when it rolls over two broken panels at the same time.