Spreadr1 | |
---|---|
Description | Spreads damg to adj panls |
Full name | Spreader 1 |
Class | Standard |
Library # | 9 |
Element | None |
Attack power | 30 |
Codes | L M N * |
MB | 10 (max 5 copies) |
Part of program advances | H-Burst |
Spreadr2 | |
---|---|
Description | Spreads damg to adj panls |
Full name | Spreader 2 |
Class | Standard |
Library # | 10 |
Element | None |
Attack power | 60 |
Codes | A B C * |
MB | 18 (max 5 copies) |
Part of program advances | H-Burst |
Spreadr3 | |
---|---|
Description | Spreads damg to adj panls |
Full name | Spreader 3 |
Class | Standard |
Library # | 11 |
Element | None |
Attack power | 90 |
Codes | Q R S * |
MB | 26 (max 4 copies) |
Part of program advances | H-Burst |
The Spreader series consists of Real Time chip that fire an invisible projectiles ahead in a straight line. They deal File:Element 6 Null.png Null element damage. Spreader does not cause flinching nor flashing. On impact, they damage surrounding panels.
Notes
- The Invisible + Barrier interaction causes the projectiles to go through the opponent and miss.
Frame Data
- Counter frames
Startup | Active | Recovery | Total | Counter Frames |
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Startup | Active | Recovery | Total | Counter Frames |
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Startup | Active | Recovery | Total | Counter Frames |
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Competitive Overview
Spreader Chips see almost no competitive play. They are low on damage and do not have much use in terms of chip utility.
Spreader 1, 2 and 3 can form the H-Burst PA. This could make it easier for some builds to use spreader 1 rather than 3 if the focus was using the PA.