(Fix internal ID and sort order) Tag: Manual revert |
(add full name) |
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Line 4: | Line 4: | ||
|sortorder=88 | |sortorder=88 | ||
|name=CrakShot | |name=CrakShot | ||
|fullname=CrackShot | |||
|description=Shoot a panel at an enemy! | |description=Shoot a panel at an enemy! | ||
|class=Standard | |class=Standard | ||
Line 22: | Line 23: | ||
|sortorder=89 | |sortorder=89 | ||
|name=DublShot | |name=DublShot | ||
|fullname=DoubleShot | |||
|description=Shoot 2 panels at an enemy! | |description=Shoot 2 panels at an enemy! | ||
|class=Standard | |class=Standard | ||
Line 40: | Line 42: | ||
|sortorder=90 | |sortorder=90 | ||
|name=TrplShot | |name=TrplShot | ||
|fullname=TripleShot | |||
|description=Shoot 3 panels at an enemy! | |description=Shoot 3 panels at an enemy! | ||
|class=Standard | |class=Standard |
Revision as of 18:50, 21 October 2022
CrakShot | |
---|---|
Description | Shoot a panel at an enemy! |
Full name | CrackShot |
Class | Standard |
Library # | 88 |
Element | Null Null |
Attack power | 60 |
Codes | A G T * |
MB | 4 (max 5 copies) |
DublShot | |
---|---|
Description | Shoot 2 panels at an enemy! |
Full name | DoubleShot |
Class | Standard |
Library # | 89 |
Element | Null Null |
Attack power | 60 |
Codes | C R U * |
MB | 8 (max 5 copies) |
TrplShot | |
---|---|
Description | Shoot 3 panels at an enemy! |
Full name | TripleShot |
Class | Standard |
Library # | 90 |
Element | Null Null |
Attack power | 100 |
Codes | J L V * |
MB | 12 (max 5 copies) |
If something is on the panel, the Shot will not be formed and the panels just become cracked. Using with Beast Out will attempt to line up with the same row of the enemy & jump forward, lowering TripleShot’s accuracy.