(Fix internal ID and sort order) Tag: Manual revert |
(add full name) |
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Line 4: | Line 4: | ||
|sortorder=23 | |sortorder=23 | ||
|name=TrnArrw1 | |name=TrnArrw1 | ||
|fullname=TrainArrow1 | |||
|description=Hits enmy w/arrow. Use dstnc | |description=Hits enmy w/arrow. Use dstnc | ||
|class=Standard | |class=Standard | ||
Line 22: | Line 23: | ||
|sortorder=24 | |sortorder=24 | ||
|name=TrnArrw2 | |name=TrnArrw2 | ||
|fullname=TrainArrow2 | |||
|description=Hits enmy w/arrow. Use dstnc | |description=Hits enmy w/arrow. Use dstnc | ||
|class=Standard | |class=Standard | ||
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|sortorder=25 | |sortorder=25 | ||
|name=TrnArrw3 | |name=TrnArrw3 | ||
|fullname=TrainArrow3 | |||
|description=Hits enmy w/arrow. Use dstnc | |description=Hits enmy w/arrow. Use dstnc | ||
|class=Standard | |class=Standard |
Revision as of 18:52, 21 October 2022
TrnArrw1 | |
---|---|
Description | Hits enmy w/arrow. Use dstnc |
Full name | TrainArrow1 |
Class | Standard |
Library # | 23 |
Element | Aqua |
Attack power | 30 |
Codes | A F K |
MB | 30 (max 3 copies) |
TrnArrw2 | |
---|---|
Description | Hits enmy w/arrow. Use dstnc |
Full name | TrainArrow2 |
Class | Standard |
Library # | 24 |
Element | Aqua |
Attack power | 40 |
Codes | G M Z |
MB | 36 (max 3 copies) |
TrnArrw3 | |
---|---|
Description | Hits enmy w/arrow. Use dstnc |
Full name | TrainArrow3 |
Class | Standard |
Library # | 25 |
Element | Aqua |
Attack power | 50 |
Codes | M S Y |
MB | 42 (max 2 copies) |
Number of arrows is equal to the amount of panels between Megaman and the next hittable obstacle/enemy in the same row, plus 1 extra arrow. If there is no object/enemy in the row and the user is standing on the very back of the area, can spawn up to 6 arrows. The extra 1 arrow will not fire if MegaMan becomes paralyzed, bubbled, frozen or flinches after taking out the bow.