Blizzard Ball (BN6): Difference between revisions

Chip series (BN6)
m (Text replacement - "\|code1=(.)\n\|code2=(.)\n\|code3=(.)" to "|codes=$1$2$3")
m (Bigfarts moved page BlizzardBall (BN6) to Blizzard Ball (BN6) without leaving a redirect: renaming with spaces)
 
(18 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Infobox chip
{{Infobox chip
|gamenumber=6
|internalid=199
|sortorder=115
|name=BlzrdBal
|name=BlzrdBal
|fullname=Blizzard Ball
|series=Blizzard Ball
|description=Launch a giant  snowball
|description=Launch a giant  snowball
|class=Standard
|class=Standard
|librarysection=Standard
|number=115
|number=115
|element=Aqua
|element=Aqua
|damage=150
|damage=150
|mb=39
|mb=39
|codes=HNT
|codes=H,N,T
|delay=0
|delay=0
||name_ja=ブリザードボール
|name_ja=ブリザードボール
|description_ja=ものをまきこんで大きくなるユキダマを前方へはっしゃ!
|description_ja=ものをまきこんで大きくなるユキダマを前方へはっしゃ!
}}
}}
Line 15: Line 21:
Absorbs obstacles in the row. The final damage is base damage x (1 + number of obstacles). Stops on holes, including if user is standing over a hole.
Absorbs obstacles in the row. The final damage is base damage x (1 + number of obstacles). Stops on holes, including if user is standing over a hole.


{{Navplate chips}}
{{Navplate chips (BN6)}}

Latest revision as of 23:31, 25 October 2022

Chip 6 Standard 115.png
Chip Icon 6 Standard 115.png BlzrdBal
DescriptionLaunch a giant snowball
Full nameBlizzard Ball
ClassStandard
Library #115
ElementAqua Aqua
Attack power150
CodesH N T
MB39 (max 3 copies)

Absorbs obstacles in the row. The final damage is base damage x (1 + number of obstacles). Stops on holes, including if user is standing over a hole.