>HonorNite (Created page with "Targets 3x3 panels ahead of MegaMan, spawning a hitbox on a panel if an enemy is occupying it. When used with BeastOut, can jump ahead and extend the range. FireHit hits on fr...") |
m (Bigfarts moved page FireHit chip series (BN6) to Fire Hit chip series (BN6) without leaving a redirect: renaming with spaces) |
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{{Infobox chip | |||
|gamenumber=6 | |||
|internalid=107 | |||
|sortorder=105 | |||
|name=FireHit1 | |||
|fullname=Fire Hit 1 | |||
|series=Fire Hit | |||
|description=Slams closest enemy | |||
|class=Standard | |||
|librarysection=Standard | |||
|number=105 | |||
|element=Fire | |||
|damage=60 | |||
|mb=12 | |||
|codes=D,E,F | |||
|delay=20 | |||
|name_ja=ファイアパンチ1 | |||
|description_ja=前方たて3れつで1ばんちかいてきのいるれつにパンチ! | |||
}} | |||
{{Infobox chip | |||
|gamenumber=6 | |||
|internalid=108 | |||
|sortorder=106 | |||
|name=FireHit2 | |||
|fullname=Fire Hit 2 | |||
|series=Fire Hit | |||
|description=Slams closest enemy | |||
|class=Standard | |||
|librarysection=Standard | |||
|number=106 | |||
|element=Fire | |||
|damage=120 | |||
|mb=22 | |||
|codes=R,S,T | |||
|delay=20 | |||
|name_ja=ファイアパンチ2 | |||
|description_ja=前方たて3れつで1ばんちかいてきのいるれつにパンチ! | |||
}} | |||
{{Infobox chip | |||
|gamenumber=6 | |||
|internalid=109 | |||
|sortorder=107 | |||
|name=FireHit3 | |||
|fullname=Fire Hit 3 | |||
|series=Fire Hit | |||
|description=Slams closest enemy | |||
|class=Standard | |||
|librarysection=Standard | |||
|number=107 | |||
|element=Fire | |||
|damage=180 | |||
|mb=32 | |||
|codes=A,B,C | |||
|delay=20 | |||
|name_ja=ファイアパンチ3 | |||
|description_ja=前方たて3れつで1ばんちかいてきのいるれつにパンチ! | |||
}} | |||
Targets 3x3 panels ahead of MegaMan, spawning a hitbox on a panel if an enemy is occupying it. When used with BeastOut, can jump ahead and extend the range. FireHit hits on frame 15 after the A input for use. It has 20f chip lockout which starts when MegaMan returns to idle. | Targets 3x3 panels ahead of MegaMan, spawning a hitbox on a panel if an enemy is occupying it. When used with BeastOut, can jump ahead and extend the range. FireHit hits on frame 15 after the A input for use. It has 20f chip lockout which starts when MegaMan returns to idle. | ||
{{Navplate chips (BN6)}} |
Latest revision as of 23:32, 25 October 2022
FireHit1 | |
---|---|
Description | Slams closest enemy |
Full name | Fire Hit 1 |
Class | Standard |
Library # | 105 |
Element | Fire |
Attack power | 60 |
Codes | D E F |
MB | 12 (max 5 copies) |
Chip lockout | 20 frames |
Part of program advances | FlmHook1 |
FireHit2 | |
---|---|
Description | Slams closest enemy |
Full name | Fire Hit 2 |
Class | Standard |
Library # | 106 |
Element | Fire |
Attack power | 120 |
Codes | R S T |
MB | 22 (max 4 copies) |
Chip lockout | 20 frames |
Part of program advances | FlmHook2 |
FireHit3 | |
---|---|
Description | Slams closest enemy |
Full name | Fire Hit 3 |
Class | Standard |
Library # | 107 |
Element | Fire |
Attack power | 180 |
Codes | A B C |
MB | 32 (max 3 copies) |
Chip lockout | 20 frames |
Part of program advances | FlmHook3, MstrCros |
Targets 3x3 panels ahead of MegaMan, spawning a hitbox on a panel if an enemy is occupying it. When used with BeastOut, can jump ahead and extend the range. FireHit hits on frame 15 after the A input for use. It has 20f chip lockout which starts when MegaMan returns to idle.