Fire Hit chip series (BN6): Difference between revisions

Chip series (BN6)
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m (Bigfarts moved page FireHit chip series (BN6) to Fire Hit chip series (BN6) without leaving a redirect: renaming with spaces)
 
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{{Infobox chip
{{Infobox chip
|gamenumber=6
|internalid=107
|sortorder=105
|name=FireHit1
|name=FireHit1
|fullname=Fire Hit 1
|series=Fire Hit
|description=Slams closest enemy
|description=Slams closest enemy
|class=Standard
|class=Standard
|librarysection=Standard
|number=105
|number=105
|element=Fire
|element=Fire
|damage=60
|damage=60
|mb=12
|mb=12
|code1=D
|codes=D,E,F
|code2=E
|code3=F
|delay=20
|delay=20
|properties=TODO
|name_ja=ファイアパンチ1
|name_ja=ファイアパンチ1
|description_ja=前方たて3れつで1ばんちかいてきのいるれつにパンチ!
|description_ja=前方たて3れつで1ばんちかいてきのいるれつにパンチ!
Line 17: Line 20:


{{Infobox chip
{{Infobox chip
|gamenumber=6
|internalid=108
|sortorder=106
|name=FireHit2
|name=FireHit2
|fullname=Fire Hit 2
|series=Fire Hit
|description=Slams closest enemy
|description=Slams closest enemy
|class=Standard
|class=Standard
|librarysection=Standard
|number=106
|number=106
|element=Fire
|element=Fire
|damage=120
|damage=120
|mb=22
|mb=22
|code1=R
|codes=R,S,T
|code2=S
|code3=T
|delay=20
|delay=20
|properties=TODO
|name_ja=ファイアパンチ2
|name_ja=ファイアパンチ2
|description_ja=前方たて3れつで1ばんちかいてきのいるれつにパンチ!
|description_ja=前方たて3れつで1ばんちかいてきのいるれつにパンチ!
Line 34: Line 40:


{{Infobox chip
{{Infobox chip
|gamenumber=6
|internalid=109
|sortorder=107
|name=FireHit3
|name=FireHit3
|fullname=Fire Hit 3
|series=Fire Hit
|description=Slams closest enemy
|description=Slams closest enemy
|class=Standard
|class=Standard
|librarysection=Standard
|number=107
|number=107
|element=Fire
|element=Fire
|damage=180
|damage=180
|mb=32
|mb=32
|code1=A
|codes=A,B,C
|code2=B
|code3=C
|delay=20
|delay=20
|properties=TODO
|name_ja=ファイアパンチ3
|name_ja=ファイアパンチ3
|description_ja=前方たて3れつで1ばんちかいてきのいるれつにパンチ!
|description_ja=前方たて3れつで1ばんちかいてきのいるれつにパンチ!
Line 53: Line 62:




{{Navplate chips}}
{{Navplate chips (BN6)}}

Latest revision as of 23:32, 25 October 2022

Chip 6 Standard 105.png
Chip Icon 6 Standard 105.png FireHit1
DescriptionSlams closest enemy
Full nameFire Hit 1
ClassStandard
Library #105
ElementFire Fire
Attack power60
CodesD E F
MB12 (max 5 copies)
Chip lockout20 frames
Part of program advancesFlmHook1
Chip 6 Standard 106.png
Chip Icon 6 Standard 106.png FireHit2
DescriptionSlams closest enemy
Full nameFire Hit 2
ClassStandard
Library #106
ElementFire Fire
Attack power120
CodesR S T
MB22 (max 4 copies)
Chip lockout20 frames
Part of program advancesFlmHook2
Chip 6 Standard 107.png
Chip Icon 6 Standard 107.png FireHit3
DescriptionSlams closest enemy
Full nameFire Hit 3
ClassStandard
Library #107
ElementFire Fire
Attack power180
CodesA B C
MB32 (max 3 copies)
Chip lockout20 frames
Part of program advancesFlmHook3, MstrCros

Targets 3x3 panels ahead of MegaMan, spawning a hitbox on a panel if an enemy is occupying it. When used with BeastOut, can jump ahead and extend the range. FireHit hits on frame 15 after the A input for use. It has 20f chip lockout which starts when MegaMan returns to idle.