m (Move page script moved page FireHit Series to FireHit series without leaving a redirect) |
m (Bigfarts moved page FireHit chip series (BN6) to Fire Hit chip series (BN6) without leaving a redirect: renaming with spaces) |
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{{Infobox chip | {{Infobox chip | ||
|gamenumber=6 | |||
|internalid=107 | |||
|sortorder=105 | |||
|name=FireHit1 | |name=FireHit1 | ||
|fullname=Fire Hit 1 | |||
|series=Fire Hit | |||
|description=Slams closest enemy | |description=Slams closest enemy | ||
|class=Standard | |class=Standard | ||
|librarysection=Standard | |||
|number=105 | |number=105 | ||
|element=Fire | |element=Fire | ||
|damage=60 | |damage=60 | ||
|mb=12 | |mb=12 | ||
| | |codes=D,E,F | ||
|delay=20 | |delay=20 | ||
|name_ja=ファイアパンチ1 | |name_ja=ファイアパンチ1 | ||
|description_ja=前方たて3れつで1ばんちかいてきのいるれつにパンチ! | |description_ja=前方たて3れつで1ばんちかいてきのいるれつにパンチ! | ||
Line 17: | Line 20: | ||
{{Infobox chip | {{Infobox chip | ||
|gamenumber=6 | |||
|internalid=108 | |||
|sortorder=106 | |||
|name=FireHit2 | |name=FireHit2 | ||
|fullname=Fire Hit 2 | |||
|series=Fire Hit | |||
|description=Slams closest enemy | |description=Slams closest enemy | ||
|class=Standard | |class=Standard | ||
|librarysection=Standard | |||
|number=106 | |number=106 | ||
|element=Fire | |element=Fire | ||
|damage=120 | |damage=120 | ||
|mb=22 | |mb=22 | ||
| | |codes=R,S,T | ||
|delay=20 | |delay=20 | ||
|name_ja=ファイアパンチ2 | |name_ja=ファイアパンチ2 | ||
|description_ja=前方たて3れつで1ばんちかいてきのいるれつにパンチ! | |description_ja=前方たて3れつで1ばんちかいてきのいるれつにパンチ! | ||
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{{Infobox chip | {{Infobox chip | ||
|gamenumber=6 | |||
|internalid=109 | |||
|sortorder=107 | |||
|name=FireHit3 | |name=FireHit3 | ||
|fullname=Fire Hit 3 | |||
|series=Fire Hit | |||
|description=Slams closest enemy | |description=Slams closest enemy | ||
|class=Standard | |class=Standard | ||
|librarysection=Standard | |||
|number=107 | |number=107 | ||
|element=Fire | |element=Fire | ||
|damage=180 | |damage=180 | ||
|mb=32 | |mb=32 | ||
| | |codes=A,B,C | ||
|delay=20 | |delay=20 | ||
|name_ja=ファイアパンチ3 | |name_ja=ファイアパンチ3 | ||
|description_ja=前方たて3れつで1ばんちかいてきのいるれつにパンチ! | |description_ja=前方たて3れつで1ばんちかいてきのいるれつにパンチ! | ||
Line 53: | Line 62: | ||
{{Navplate chips}} | {{Navplate chips (BN6)}} |
Latest revision as of 23:32, 25 October 2022
FireHit1 | |
---|---|
Description | Slams closest enemy |
Full name | Fire Hit 1 |
Class | Standard |
Library # | 105 |
Element | Fire |
Attack power | 60 |
Codes | D E F |
MB | 12 (max 5 copies) |
Chip lockout | 20 frames |
Part of program advances | FlmHook1 |
FireHit2 | |
---|---|
Description | Slams closest enemy |
Full name | Fire Hit 2 |
Class | Standard |
Library # | 106 |
Element | Fire |
Attack power | 120 |
Codes | R S T |
MB | 22 (max 4 copies) |
Chip lockout | 20 frames |
Part of program advances | FlmHook2 |
FireHit3 | |
---|---|
Description | Slams closest enemy |
Full name | Fire Hit 3 |
Class | Standard |
Library # | 107 |
Element | Fire |
Attack power | 180 |
Codes | A B C |
MB | 32 (max 3 copies) |
Chip lockout | 20 frames |
Part of program advances | FlmHook3, MstrCros |
Targets 3x3 panels ahead of MegaMan, spawning a hitbox on a panel if an enemy is occupying it. When used with BeastOut, can jump ahead and extend the range. FireHit hits on frame 15 after the A input for use. It has 20f chip lockout which starts when MegaMan returns to idle.