Fire Hit chip series (BN6): Difference between revisions

Chip series (BN6)
m (Text replacement - "\|codes=([A-Z*])([A-Z*])([A-Z*])\n" to "|codes=$1,$2,$3\n")
m (Bigfarts moved page FireHit chip series (BN6) to Fire Hit chip series (BN6) without leaving a redirect: renaming with spaces)
 
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{{Infobox chip
{{Infobox chip
|gamenumber=6
|internalid=107
|sortorder=105
|name=FireHit1
|name=FireHit1
|fullname=Fire Hit 1
|series=Fire Hit
|description=Slams closest enemy
|description=Slams closest enemy
|class=Standard
|class=Standard
|librarysection=Standard
|number=105
|number=105
|element=Fire
|element=Fire
|damage=60
|damage=60
|mb=12
|mb=12
|codes=D,E,F\n|delay=20
|codes=D,E,F
||name_ja=ファイアパンチ1
|delay=20
|name_ja=ファイアパンチ1
|description_ja=前方たて3れつで1ばんちかいてきのいるれつにパンチ!
|description_ja=前方たて3れつで1ばんちかいてきのいるれつにパンチ!
}}
}}


{{Infobox chip
{{Infobox chip
|gamenumber=6
|internalid=108
|sortorder=106
|name=FireHit2
|name=FireHit2
|fullname=Fire Hit 2
|series=Fire Hit
|description=Slams closest enemy
|description=Slams closest enemy
|class=Standard
|class=Standard
|librarysection=Standard
|number=106
|number=106
|element=Fire
|element=Fire
|damage=120
|damage=120
|mb=22
|mb=22
|codes=R,S,T\n|delay=20
|codes=R,S,T
||name_ja=ファイアパンチ2
|delay=20
|name_ja=ファイアパンチ2
|description_ja=前方たて3れつで1ばんちかいてきのいるれつにパンチ!
|description_ja=前方たて3れつで1ばんちかいてきのいるれつにパンチ!
}}
}}


{{Infobox chip
{{Infobox chip
|gamenumber=6
|internalid=109
|sortorder=107
|name=FireHit3
|name=FireHit3
|fullname=Fire Hit 3
|series=Fire Hit
|description=Slams closest enemy
|description=Slams closest enemy
|class=Standard
|class=Standard
|librarysection=Standard
|number=107
|number=107
|element=Fire
|element=Fire
|damage=180
|damage=180
|mb=32
|mb=32
|codes=A,B,C\n|delay=20
|codes=A,B,C
||name_ja=ファイアパンチ3
|delay=20
|name_ja=ファイアパンチ3
|description_ja=前方たて3れつで1ばんちかいてきのいるれつにパンチ!
|description_ja=前方たて3れつで1ばんちかいてきのいるれつにパンチ!
}}
}}
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{{Navplate chips}}
{{Navplate chips (BN6)}}

Latest revision as of 23:32, 25 October 2022

Chip 6 Standard 105.png
Chip Icon 6 Standard 105.png FireHit1
DescriptionSlams closest enemy
Full nameFire Hit 1
ClassStandard
Library #105
ElementFire Fire
Attack power60
CodesD E F
MB12 (max 5 copies)
Chip lockout20 frames
Part of program advancesFlmHook1
Chip 6 Standard 106.png
Chip Icon 6 Standard 106.png FireHit2
DescriptionSlams closest enemy
Full nameFire Hit 2
ClassStandard
Library #106
ElementFire Fire
Attack power120
CodesR S T
MB22 (max 4 copies)
Chip lockout20 frames
Part of program advancesFlmHook2
Chip 6 Standard 107.png
Chip Icon 6 Standard 107.png FireHit3
DescriptionSlams closest enemy
Full nameFire Hit 3
ClassStandard
Library #107
ElementFire Fire
Attack power180
CodesA B C
MB32 (max 3 copies)
Chip lockout20 frames
Part of program advancesFlmHook3, MstrCros

Targets 3x3 panels ahead of MegaMan, spawning a hitbox on a panel if an enemy is occupying it. When used with BeastOut, can jump ahead and extend the range. FireHit hits on frame 15 after the A input for use. It has 20f chip lockout which starts when MegaMan returns to idle.