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Wood element. 40 damage each. Covers the 3x3 area in front of the user. Each shot makes a grass panel. | Wood element. 40 damage each. Covers the 3x3 area in front of the user. Does 16 shots in total. Each shot does two hits and makes a grass panel. The first shot will target the panel directly in front if an enemy is there, otherwise targeting 2 panels ahead of the user. For the next 15 shots, each shot has a 6/16 chance of targeting a panel with an enemy and a 10/16 chance of avoiding an enemy. If the shot will target the enemy but no enemy is found, random panels in the 3x3 area are attacked. Excluding the first shot, the last 3 targeted panels are kept tracked and if the shot will miss it will avoid targeting those panels. If that results in no panels, it falls back to the 3x3 area avoiding enemies. If the first shot were to appear out of bounds, no shots will be fired at all. Has 20f chip lockout which starts after the timefreeze ends. Changes panels before dealing damage. | ||
Changes panels before dealing damage. | |||
{{Navplate chips (BN6)}} | {{Navplate chips (BN6)}} |
Revision as of 02:20, 31 October 2022
CornFsta | |
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Description | Explosive corn with 9pnl rch! |
Full name | Corn Fiesta |
Library # | 13 |
Damage | 40 |
Chip lockout | 20 frames |
Uses chips | CornSht1 J CornSht1 K CornSht1 L CornSht2 C CornSht2 D CornSht2 E CornSht3 P CornSht3 Q CornSht3 R |
Wood element. 40 damage each. Covers the 3x3 area in front of the user. Does 16 shots in total. Each shot does two hits and makes a grass panel. The first shot will target the panel directly in front if an enemy is there, otherwise targeting 2 panels ahead of the user. For the next 15 shots, each shot has a 6/16 chance of targeting a panel with an enemy and a 10/16 chance of avoiding an enemy. If the shot will target the enemy but no enemy is found, random panels in the 3x3 area are attacked. Excluding the first shot, the last 3 targeted panels are kept tracked and if the shot will miss it will avoid targeting those panels. If that results in no panels, it falls back to the 3x3 area avoiding enemies. If the first shot were to appear out of bounds, no shots will be fired at all. Has 20f chip lockout which starts after the timefreeze ends. Changes panels before dealing damage.