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The first shot will target the panel directly in front if an enemy is there, otherwise targeting 2 panels ahead of the user. The next 15 shots have a 6/16 chance of firing on a panel with an enemy, and a 10/16 chance of avoiding an enemy. | The first shot will target the panel directly in front if an enemy is there, otherwise targeting 2 panels ahead of the user. The next 15 shots have a 6/16 chance of firing on a panel with an enemy, and a 10/16 chance of avoiding an enemy. | ||
If the shot | If the shot would target the enemy but no enemy is found, random panels in the 3x3 area are fired upon instead. Excluding the first shot, the last 3 targeted panels are kept track of: if the shot would miss, it will avoid targeting those panels. If that results in no panels, it falls back to the 3x3 area avoiding enemies. | ||
If the first shot were to appear out of bounds, no shots will be fired at all. Changes panels before dealing damage. | If the first shot were to appear out of bounds, no shots will be fired at all. Changes panels before dealing damage. | ||
{{Navplate chips (BN6)}} | {{Navplate chips (BN6)}} |
Revision as of 02:39, 31 October 2022
CornFsta | |
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Description | Explosive corn with 9pnl rch! |
Full name | Corn Fiesta |
Library # | 13 |
Damage | 40 |
Chip lockout | 20 frames |
Uses chips | CornSht1 J CornSht1 K CornSht1 L CornSht2 C CornSht2 D CornSht2 E CornSht3 P CornSht3 Q CornSht3 R |
Corn Fiesta is a Wood element program advance that fires 16 shots, hitting 2 times per shot, and deals 40 damage on each hit. It targets a 3x3 area in front of the user.
The first shot will target the panel directly in front if an enemy is there, otherwise targeting 2 panels ahead of the user. The next 15 shots have a 6/16 chance of firing on a panel with an enemy, and a 10/16 chance of avoiding an enemy.
If the shot would target the enemy but no enemy is found, random panels in the 3x3 area are fired upon instead. Excluding the first shot, the last 3 targeted panels are kept track of: if the shot would miss, it will avoid targeting those panels. If that results in no panels, it falls back to the 3x3 area avoiding enemies.
If the first shot were to appear out of bounds, no shots will be fired at all. Changes panels before dealing damage.