Cannon chip series (BN6): Difference between revisions

Chip series (BN6)
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|+style= "white-space:nowrap; border:1px solid; padding:3px; width:1000px; margin:1em auto;" | Frame Data.
|style="width: 240px;" | [[File:CannonFrame2.png]] <br /> 2. Lasts for 4 Frames (4)
|style="width: 240px;" | [[File:CannonFrame3.png]] <br /> 3. Lasts for 3 Frames (7)
|style="width: 240px;" | [[File:CannonFrame4.png]] <br /> 4. Lasts for 6 Frames (13)
|style="width: 240px;" | [[File:CannonFrame5.png]] <br /> 5. Lasts for 1 Frames (14)
|-
|style="width: 240px;" | [[File:CannonFrame6.png]] <br /> 6. Damage box spawns, lasts for 1 Frames (15)
|style="width: 240px;" | [[File:CannonFrame7.png]] <br /> 7. Damage box moves one panel, Lasts for 2 Frames (17)
|style="width: 240px;" | [[File:CannonFrame8.png]] <br /> 8. Damage box travels one panel per 2 frames, lasts for 2 Frames (19)
|style="width: 240px;" | [[File:CannonFrame9.png]] <br /> 9. Lasts for 2 Frames (21)
|-
|style="width: 240px;" | [[File:CannonFrame10.png]] <br /> 10. Lasts for 7 Frames (28)
|style="width: 240px;" | [[File:CannonFrame11.png]] <br /> 11. Lasts for 3 Frames (31)
|style="width: 240px;" | [[File:CannonFrame12.png]] <br /> 12. Lasts for 1 Frames and ends the animation (32)
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Revision as of 18:56, 7 February 2023

Chip 6 Standard 001.png
Chip Icon 6 Standard 001.png Cannon
DescriptionCannon to attack 1 enemy
Full nameCannon
ClassStandard
Library #1
ElementNull Null
Attack power40
CodesA B C *
MB6 (max 5 copies)
Part of program advancesGigaCan1
Chip 6 Standard 002.png
Chip Icon 6 Standard 002.png HiCannon
DescriptionCannon to attack 1 enemy
Full nameHigh Cannon
ClassStandard
Library #2
ElementNull Null
Attack power100
CodesL M N *
MB24 (max 4 copies)
Part of program advancesGigaCan2
Chip 6 Standard 003.png
Chip Icon 6 Standard 003.png M-Cannon
DescriptionCannon to attack 1 enemy
Full nameMega Cannon
ClassStandard
Library #3
ElementNull Null
Attack power180
CodesR S T *
MB38 (max 3 copies)
Part of program advancesGigaCan3

The Cannon series fire one invisible projectile ahead in a straight line, causing null damage on colliding with the closest enemy.

Cannon.gif

caption 15f 17f 19f 21f 23f

Notes

Frame Data

  • Cannon, HiCannon and M-Cannon share the same frame data.
  • The attack lasts for 35 frames in total.
  • The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup Active Recovery
18 - 17


Frame Data.
CannonFrame2.png
2. Lasts for 4 Frames (4)
CannonFrame3.png
3. Lasts for 3 Frames (7)
CannonFrame4.png
4. Lasts for 6 Frames (13)
CannonFrame5.png
5. Lasts for 1 Frames (14)
CannonFrame6.png
6. Damage box spawns, lasts for 1 Frames (15)
CannonFrame7.png
7. Damage box moves one panel, Lasts for 2 Frames (17)
CannonFrame8.png
8. Damage box travels one panel per 2 frames, lasts for 2 Frames (19)
CannonFrame9.png
9. Lasts for 2 Frames (21)
CannonFrame10.png
10. Lasts for 7 Frames (28)
CannonFrame11.png
11. Lasts for 3 Frames (31)
CannonFrame12.png
12. Lasts for 1 Frames and ends the animation (32)