Gun del Sol chip series (BN6): Difference between revisions

Chip series (BN6)
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(Adding general section and frame data)
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GunDelSol
The Gun Del Sol series are Real Time chips that uses the power of the sun to deal damage over time. Gun Del Sol 1, 2, and 3 shines a 3 wide 1 deep ray of sunlight two panels ahead that normally deals 2 damage every frame.  If [[Lan]] is in a location considered "outdoors", the sunlight deals 4 damage every frame instead. Gun Del Sol 1, 2, and 3 in total deal 120, 180, and 240 damage respectively if Lan is indoors, and 240, 360, and 480 damage in total if Lan is outdoors.
Duration in frames
 
Damage (boosted)
Gun Del Sol EX is a JP exclusive chip in the series that shines a 3 wide 2 deep ray of sunlight two panels ahead that deals 240 damage in total if Lan is indoors and 480 damage in total if Lan is outdoors.
1
 
60
===Notes===
120 (240)
* The following overworld locations are considered "outdoors": ACDC - ACDC Town Expo - Expo Site Central - Central Town Seaside - Seaside Town, Aquarium 2, Auditorium Green - Green Town Sky - Admin, Sky Town Change
2
* Unlike in BN4 and BN5, Gun Del Sol is not canceled by releasing the A button
90
* The sunlight does not damage objects
180 (360)
* Gun Del Sol's sunlight removes an enemy's [[Flashing]] status
3
* The Gun Del Sol series is a reference to the Boktai series of games
120
* If used in [[Beast Out]], Megaman will always attempt to use the Gun Del Sol series in the middle row
240 (480)
* The Gun Del Sol series does not deal damage to {{Chip|6|Barrier|Barriers}}, but will instead deal damage directly to the opponent
* As the Gun Del Sol series does not deal more than 10 damage per frame, the chips will not trigger {{Chip|6|Anti Damage}}
 
==Frame Data==
* Gun Del Sol 1, 2, 3, and EX have an 8 frame startup. Starting frame 9, Gun Del Sol 1, 2, and 3 produce a 3 wide 1 deep area of sunlight 2 columns ahead of Megaman, and Gun Del Sol EX produces sunlight in a 3 wide 2 deep area also starting 2 columns ahead of Megaman. This sunlight lasts up to frame 68 for Gun Del Sol 1, 98 for Gun Del Sol 2, and 128 for Gun Del Sol 3 and EX. All Gun Del Sol chips have 12 recovery frames.
 
* The Tank Cannon series has 16 counter frames.
 
Gun Del Sol 1/2/3
{{Frame data diagram
|      |      |        | 9-(68/98/128) |        |
|      | Start |        | 9-(68/98/128) |        |
|      |      |        | 9-(68/98/128) |        |
}}
 
Gun Del Sol EX
{{Frame data diagram
|      |      |        | 9-128 | 9-128 |
|      | Start |        | 9-128 | 9-128 |
|      |      |        | 9-128 | 9-128 |
}}
 
<div style=display:inline-table>
{| class="wikitable" 
! Gun Del Sol 1
|-
! Startup!! Active!! Recovery !! Counter Frames
|-
| 1-8 || 9-68 || 69-80 ||  ?
|}
</div>
<div style=display:inline-table>
{| class="wikitable" 
! Gun Del Sol 1
|-
! Startup!! Active!! Recovery !! Counter Frames
|-
| 1-8 || 9-98 || 99-110 ||  ?
|}
</div>
<div style=display:inline-table>
{| class="wikitable" 
! Gun Del Sol 1
|-
! Startup!! Active!! Recovery !! Counter Frames
|-
| 1-8 || 9-128 || 129-140 ||  ?
|}
</div>
 
==Competitive Overview==
 
 
===Counterplay===


Deals damage in a 1x3 two panels in front of MegaMan. Shield, Reflect, and Reflector series block the damage.
Invis-removing and ignores all other defenses. Ignores Holy Panel damage reduction. Damage does not count towards Damage Judge.
Like all chips that can be used with the targeting ability of Beast Out, you will not be affected by wind gusts while using GunDelSol in Beast Out.
Unlike other chips, GunDelSol will end immediately if AntiDamage or AntiSword are triggered while it is active.
They can be boosted when Lan is "outdoors"; these areas count as outdoors :
ACDC - ACDC Town
Expo - Expo Site
Central - Central Town
Seaside - Seaside Town, Aquarium 2, Auditorium
Green - Green Town
Sky - Admin, Sky Town
Change from previous game: You do not have to hold A and you cannot control the duration. If the solar ray hits an obstacle, the obstacle is not damaged. No longer damages shielded enemies.




{{Navplate chips (BN6)}}
{{Navplate chips (BN6)}}

Revision as of 22:15, 25 February 2023

Chip 6 Standard 015.png
Chip Icon 6 Standard 015.png GunDelS1
DescriptionHits row 2pnl ahd w/sunshne
Full nameGun del Sol 1
ClassStandard
Library #15
ElementNull Null
Attack power
CodesC M T *
MB15 (max 5 copies)
Chip 6 Standard 016.png
Chip Icon 6 Standard 016.png GunDelS2
DescriptionHits row 2pnl ahd w/sunshne
Full nameGun del Sol 2
ClassStandard
Library #16
ElementNull Null
Attack power
CodesB E R
MB30 (max 3 copies)
Chip 6 Standard 017.png
Chip Icon 6 Standard 017.png GunDelS3
DescriptionHits row 2pnl ahd w/sunshne
Full nameGun del Sol 3
ClassStandard
Library #17
ElementNull Null
Attack power
CodesN Q W
MB38 (max 3 copies)
Chip 6 Secret 001.png
Chip Icon 6 Secret 001.png GunDelEX
DescriptionFires a spread sunbeam
Full nameGun del Sol EX
ClassSecret Standard
Library #1
ElementNull Null
Attack power
CodesG
MB80 (max 1 copy)


The Gun Del Sol series are Real Time chips that uses the power of the sun to deal damage over time. Gun Del Sol 1, 2, and 3 shines a 3 wide 1 deep ray of sunlight two panels ahead that normally deals 2 damage every frame. If Lan is in a location considered "outdoors", the sunlight deals 4 damage every frame instead. Gun Del Sol 1, 2, and 3 in total deal 120, 180, and 240 damage respectively if Lan is indoors, and 240, 360, and 480 damage in total if Lan is outdoors.

Gun Del Sol EX is a JP exclusive chip in the series that shines a 3 wide 2 deep ray of sunlight two panels ahead that deals 240 damage in total if Lan is indoors and 480 damage in total if Lan is outdoors.

Notes

  • The following overworld locations are considered "outdoors": ACDC - ACDC Town Expo - Expo Site Central - Central Town Seaside - Seaside Town, Aquarium 2, Auditorium Green - Green Town Sky - Admin, Sky Town Change
  • Unlike in BN4 and BN5, Gun Del Sol is not canceled by releasing the A button
  • The sunlight does not damage objects
  • Gun Del Sol's sunlight removes an enemy's Flashing status
  • The Gun Del Sol series is a reference to the Boktai series of games
  • If used in Beast Out, Megaman will always attempt to use the Gun Del Sol series in the middle row
  • The Gun Del Sol series does not deal damage to Chip Icon 6 Standard 180.png Barriers, but will instead deal damage directly to the opponent
  • As the Gun Del Sol series does not deal more than 10 damage per frame, the chips will not trigger Chip Icon 6 Standard 189.png AntiDmg

Frame Data

  • Gun Del Sol 1, 2, 3, and EX have an 8 frame startup. Starting frame 9, Gun Del Sol 1, 2, and 3 produce a 3 wide 1 deep area of sunlight 2 columns ahead of Megaman, and Gun Del Sol EX produces sunlight in a 3 wide 2 deep area also starting 2 columns ahead of Megaman. This sunlight lasts up to frame 68 for Gun Del Sol 1, 98 for Gun Del Sol 2, and 128 for Gun Del Sol 3 and EX. All Gun Del Sol chips have 12 recovery frames.
  • The Tank Cannon series has 16 counter frames.

Gun Del Sol 1/2/3

9-(68/98/128)
Start 9-(68/98/128)
9-(68/98/128)


Gun Del Sol EX

9-128 9-128
Start 9-128 9-128
9-128 9-128


Gun Del Sol 1
Startup Active Recovery Counter Frames
1-8 9-68 69-80 ?
Gun Del Sol 1
Startup Active Recovery Counter Frames
1-8 9-98 99-110 ?
Gun Del Sol 1
Startup Active Recovery Counter Frames
1-8 9-128 129-140 ?

Competitive Overview

Counterplay