m (Bigfarts moved page GunDelSol chip series (BN6) to Gun del Sol chip series (BN6) without leaving a redirect: renaming with spaces) |
Not3rdPerson (talk | contribs) (Adding general section and frame data) |
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The Gun Del Sol series are Real Time chips that uses the power of the sun to deal damage over time. Gun Del Sol 1, 2, and 3 shines a 3 wide 1 deep ray of sunlight two panels ahead that normally deals 2 damage every frame. If [[Lan]] is in a location considered "outdoors", the sunlight deals 4 damage every frame instead. Gun Del Sol 1, 2, and 3 in total deal 120, 180, and 240 damage respectively if Lan is indoors, and 240, 360, and 480 damage in total if Lan is outdoors. | |||
Damage | Gun Del Sol EX is a JP exclusive chip in the series that shines a 3 wide 2 deep ray of sunlight two panels ahead that deals 240 damage in total if Lan is indoors and 480 damage in total if Lan is outdoors. | ||
1 | |||
===Notes=== | |||
* The following overworld locations are considered "outdoors": ACDC - ACDC Town Expo - Expo Site Central - Central Town Seaside - Seaside Town, Aquarium 2, Auditorium Green - Green Town Sky - Admin, Sky Town Change | |||
2 | * Unlike in BN4 and BN5, Gun Del Sol is not canceled by releasing the A button | ||
* The sunlight does not damage objects | |||
* Gun Del Sol's sunlight removes an enemy's [[Flashing]] status | |||
* The Gun Del Sol series is a reference to the Boktai series of games | |||
* If used in [[Beast Out]], Megaman will always attempt to use the Gun Del Sol series in the middle row | |||
* The Gun Del Sol series does not deal damage to {{Chip|6|Barrier|Barriers}}, but will instead deal damage directly to the opponent | |||
* As the Gun Del Sol series does not deal more than 10 damage per frame, the chips will not trigger {{Chip|6|Anti Damage}} | |||
==Frame Data== | |||
* Gun Del Sol 1, 2, 3, and EX have an 8 frame startup. Starting frame 9, Gun Del Sol 1, 2, and 3 produce a 3 wide 1 deep area of sunlight 2 columns ahead of Megaman, and Gun Del Sol EX produces sunlight in a 3 wide 2 deep area also starting 2 columns ahead of Megaman. This sunlight lasts up to frame 68 for Gun Del Sol 1, 98 for Gun Del Sol 2, and 128 for Gun Del Sol 3 and EX. All Gun Del Sol chips have 12 recovery frames. | |||
* The Tank Cannon series has 16 counter frames. | |||
Gun Del Sol 1/2/3 | |||
{{Frame data diagram | |||
| | | | 9-(68/98/128) | | | |||
| | Start | | 9-(68/98/128) | | | |||
| | | | 9-(68/98/128) | | | |||
}} | |||
Gun Del Sol EX | |||
{{Frame data diagram | |||
| | | | 9-128 | 9-128 | | |||
| | Start | | 9-128 | 9-128 | | |||
| | | | 9-128 | 9-128 | | |||
}} | |||
<div style=display:inline-table> | |||
{| class="wikitable" | |||
! Gun Del Sol 1 | |||
|- | |||
! Startup!! Active!! Recovery !! Counter Frames | |||
|- | |||
| 1-8 || 9-68 || 69-80 || ? | |||
|} | |||
</div> | |||
<div style=display:inline-table> | |||
{| class="wikitable" | |||
! Gun Del Sol 1 | |||
|- | |||
! Startup!! Active!! Recovery !! Counter Frames | |||
|- | |||
| 1-8 || 9-98 || 99-110 || ? | |||
|} | |||
</div> | |||
<div style=display:inline-table> | |||
{| class="wikitable" | |||
! Gun Del Sol 1 | |||
|- | |||
! Startup!! Active!! Recovery !! Counter Frames | |||
|- | |||
| 1-8 || 9-128 || 129-140 || ? | |||
|} | |||
</div> | |||
==Competitive Overview== | |||
===Counterplay=== | |||
{{Navplate chips (BN6)}} | {{Navplate chips (BN6)}} |
Revision as of 22:15, 25 February 2023
GunDelS1 | |
---|---|
Description | Hits row 2pnl ahd w/sunshne |
Full name | Gun del Sol 1 |
Class | Standard |
Library # | 15 |
Element | Null Null |
Attack power | — |
Codes | C M T * |
MB | 15 (max 5 copies) |
GunDelS2 | |
---|---|
Description | Hits row 2pnl ahd w/sunshne |
Full name | Gun del Sol 2 |
Class | Standard |
Library # | 16 |
Element | Null Null |
Attack power | — |
Codes | B E R |
MB | 30 (max 3 copies) |
GunDelS3 | |
---|---|
Description | Hits row 2pnl ahd w/sunshne |
Full name | Gun del Sol 3 |
Class | Standard |
Library # | 17 |
Element | Null Null |
Attack power | — |
Codes | N Q W |
MB | 38 (max 3 copies) |
GunDelEX | |
---|---|
Description | Fires a spread sunbeam |
Full name | Gun del Sol EX |
Class | Secret Standard |
Library # | 1 |
Element | Null Null |
Attack power | — |
Codes | G |
MB | 80 (max 1 copy) |
The Gun Del Sol series are Real Time chips that uses the power of the sun to deal damage over time. Gun Del Sol 1, 2, and 3 shines a 3 wide 1 deep ray of sunlight two panels ahead that normally deals 2 damage every frame. If Lan is in a location considered "outdoors", the sunlight deals 4 damage every frame instead. Gun Del Sol 1, 2, and 3 in total deal 120, 180, and 240 damage respectively if Lan is indoors, and 240, 360, and 480 damage in total if Lan is outdoors.
Gun Del Sol EX is a JP exclusive chip in the series that shines a 3 wide 2 deep ray of sunlight two panels ahead that deals 240 damage in total if Lan is indoors and 480 damage in total if Lan is outdoors.
Notes
- The following overworld locations are considered "outdoors": ACDC - ACDC Town Expo - Expo Site Central - Central Town Seaside - Seaside Town, Aquarium 2, Auditorium Green - Green Town Sky - Admin, Sky Town Change
- Unlike in BN4 and BN5, Gun Del Sol is not canceled by releasing the A button
- The sunlight does not damage objects
- Gun Del Sol's sunlight removes an enemy's Flashing status
- The Gun Del Sol series is a reference to the Boktai series of games
- If used in Beast Out, Megaman will always attempt to use the Gun Del Sol series in the middle row
- The Gun Del Sol series does not deal damage to Barriers, but will instead deal damage directly to the opponent
- As the Gun Del Sol series does not deal more than 10 damage per frame, the chips will not trigger AntiDmg
Frame Data
- Gun Del Sol 1, 2, 3, and EX have an 8 frame startup. Starting frame 9, Gun Del Sol 1, 2, and 3 produce a 3 wide 1 deep area of sunlight 2 columns ahead of Megaman, and Gun Del Sol EX produces sunlight in a 3 wide 2 deep area also starting 2 columns ahead of Megaman. This sunlight lasts up to frame 68 for Gun Del Sol 1, 98 for Gun Del Sol 2, and 128 for Gun Del Sol 3 and EX. All Gun Del Sol chips have 12 recovery frames.
- The Tank Cannon series has 16 counter frames.
Gun Del Sol 1/2/3
9-(68/98/128) | |||||
Start | 9-(68/98/128) | ||||
9-(68/98/128) |
Gun Del Sol EX
9-128 | 9-128 | ||||
Start | 9-128 | 9-128 | |||
9-128 | 9-128 |
Gun Del Sol 1 | |||
---|---|---|---|
Startup | Active | Recovery | Counter Frames |
1-8 | 9-68 | 69-80 | ? |
Gun Del Sol 1 | |||
---|---|---|---|
Startup | Active | Recovery | Counter Frames |
1-8 | 9-98 | 99-110 | ? |
Gun Del Sol 1 | |||
---|---|---|---|
Startup | Active | Recovery | Counter Frames |
1-8 | 9-128 | 129-140 | ? |