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The '''Gun del Sol''' series are series of Real Time chips that use the power of the sun to deal damage over time. Gun del Sol 1, 2, and 3 shines a 3 wide 1 deep ray of sunlight two panels ahead that normally deals 2 damage every frame. If [[Lan]] is in a location considered "outdoors", the sunlight deals 4 damage every frame instead. Gun del Sol 1, 2, and 3 in total deal 120, 180, and 240 damage respectively if Lan is indoors, and 240, 360, and 480 damage in total if Lan is outdoors. | |||
'''Gun del Sol EX''' is a JP exclusive chip in the series that shines a 3 wide 2 deep ray of sunlight two panels ahead that deals 240 damage in total if Lan is indoors and 480 damage in total if Lan is outdoors. | |||
===Notes=== | ===Notes=== | ||
* The following overworld locations are considered "outdoors": | * The following overworld locations are considered "outdoors": ACDC - ACDC Town Expo - Expo Site Central - Central Town Seaside - Seaside Town, Aquarium 2, Auditorium Green - Green Town Sky - Admin, Sky Town Change | ||
* Unlike in BN4 and BN5, Gun del Sol is not canceled by releasing the A button | |||
* Unlike in BN4 and BN5, Gun | |||
* The sunlight does not damage objects | * The sunlight does not damage objects | ||
* Gun | * Gun del Sol's sunlight removes an enemy's [[Flashing]] status | ||
* The Gun | * The Gun del Sol series is a reference to the Boktai series of games | ||
* If used in [[Beast Out]], Megaman will always attempt to use the Gun | * If used in [[Beast Out]], Megaman will always attempt to use the Gun del Sol series in the middle row | ||
* The Gun | * The Gun del Sol series does not deal damage to {{Chip|6|Barrier|Barriers}}, but will instead deal damage directly to the opponent | ||
* As the Gun | * As the Gun del Sol series does not deal more than 10 damage per frame, the chips will not trigger {{Chip|6|Anti Damage}} | ||
==Frame Data== | ==Frame Data== | ||
* Gun | * Gun del Sol 1, 2, 3, and EX have an 8 frame startup. Starting frame 9, Gun del Sol 1, 2, and 3 produce a 3 wide 1 deep area of sunlight 2 columns ahead of Megaman, and Gun del Sol EX produces sunlight in a 3 wide 2 deep area also starting 2 columns ahead of Megaman. This sunlight lasts up to frame 68 for Gun del Sol 1, 98 for Gun del Sol 2, and 128 for Gun del Sol 3 and EX. All Gun del Sol chips have 12 recovery frames. | ||
* The Tank Cannon series has 16 counter frames. | * The Tank Cannon series has 16 counter frames. | ||
Gun | Gun del Sol 1/2/3 | ||
{{Frame data diagram | {{Frame data diagram | ||
| | | | 9-(68/98/128) | | | | | | | 9-(68/98/128) | | | ||
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}} | }} | ||
Gun | Gun del Sol EX | ||
{{Frame data diagram | {{Frame data diagram | ||
| | | | 9-128 | 9-128 | | | | | | 9-128 | 9-128 | | ||
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<div style=display:inline-table> | <div style=display:inline-table> | ||
{| class="wikitable" | {| class="wikitable" | ||
! Gun | ! Gun del Sol 1 | ||
|- | |- | ||
! Startup!! Active!! Recovery !! Counter Frames | ! Startup!! Active!! Recovery !! Counter Frames | ||
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<div style=display:inline-table> | <div style=display:inline-table> | ||
{| class="wikitable" | {| class="wikitable" | ||
! Gun | ! Gun del Sol 1 | ||
|- | |- | ||
! Startup!! Active!! Recovery !! Counter Frames | ! Startup!! Active!! Recovery !! Counter Frames | ||
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<div style=display:inline-table> | <div style=display:inline-table> | ||
{| class="wikitable" | {| class="wikitable" | ||
! Gun | ! Gun del Sol 1 | ||
|- | |- | ||
! Startup!! Active!! Recovery !! Counter Frames | ! Startup!! Active!! Recovery !! Counter Frames | ||
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==Competitive Overview== | ==Competitive Overview== | ||
===Counterplay=== | ===Counterplay=== | ||
{{Navplate chips (BN6)}} | {{Navplate chips (BN6)}} |
Revision as of 22:27, 25 February 2023
GunDelS1 | |
---|---|
Description | Hits row 2pnl ahd w/sunshne |
Full name | Gun del Sol 1 |
Class | Standard |
Library # | 15 |
Element | Null Null |
Attack power | — |
Codes | C M T * |
MB | 15 (max 5 copies) |
GunDelS2 | |
---|---|
Description | Hits row 2pnl ahd w/sunshne |
Full name | Gun del Sol 2 |
Class | Standard |
Library # | 16 |
Element | Null Null |
Attack power | — |
Codes | B E R |
MB | 30 (max 3 copies) |
GunDelS3 | |
---|---|
Description | Hits row 2pnl ahd w/sunshne |
Full name | Gun del Sol 3 |
Class | Standard |
Library # | 17 |
Element | Null Null |
Attack power | — |
Codes | N Q W |
MB | 38 (max 3 copies) |
GunDelEX | |
---|---|
Description | Fires a spread sunbeam |
Full name | Gun del Sol EX |
Class | Secret Standard |
Library # | 1 |
Element | Null Null |
Attack power | — |
Codes | G |
MB | 80 (max 1 copy) |
The Gun del Sol series are series of Real Time chips that use the power of the sun to deal damage over time. Gun del Sol 1, 2, and 3 shines a 3 wide 1 deep ray of sunlight two panels ahead that normally deals 2 damage every frame. If Lan is in a location considered "outdoors", the sunlight deals 4 damage every frame instead. Gun del Sol 1, 2, and 3 in total deal 120, 180, and 240 damage respectively if Lan is indoors, and 240, 360, and 480 damage in total if Lan is outdoors.
Gun del Sol EX is a JP exclusive chip in the series that shines a 3 wide 2 deep ray of sunlight two panels ahead that deals 240 damage in total if Lan is indoors and 480 damage in total if Lan is outdoors.
Notes
- The following overworld locations are considered "outdoors": ACDC - ACDC Town Expo - Expo Site Central - Central Town Seaside - Seaside Town, Aquarium 2, Auditorium Green - Green Town Sky - Admin, Sky Town Change
- Unlike in BN4 and BN5, Gun del Sol is not canceled by releasing the A button
- The sunlight does not damage objects
- Gun del Sol's sunlight removes an enemy's Flashing status
- The Gun del Sol series is a reference to the Boktai series of games
- If used in Beast Out, Megaman will always attempt to use the Gun del Sol series in the middle row
- The Gun del Sol series does not deal damage to Barriers, but will instead deal damage directly to the opponent
- As the Gun del Sol series does not deal more than 10 damage per frame, the chips will not trigger AntiDmg
Frame Data
- Gun del Sol 1, 2, 3, and EX have an 8 frame startup. Starting frame 9, Gun del Sol 1, 2, and 3 produce a 3 wide 1 deep area of sunlight 2 columns ahead of Megaman, and Gun del Sol EX produces sunlight in a 3 wide 2 deep area also starting 2 columns ahead of Megaman. This sunlight lasts up to frame 68 for Gun del Sol 1, 98 for Gun del Sol 2, and 128 for Gun del Sol 3 and EX. All Gun del Sol chips have 12 recovery frames.
- The Tank Cannon series has 16 counter frames.
Gun del Sol 1/2/3
9-(68/98/128) | |||||
Start | 9-(68/98/128) | ||||
9-(68/98/128) |
Gun del Sol EX
9-128 | 9-128 | ||||
Start | 9-128 | 9-128 | |||
9-128 | 9-128 |
Gun del Sol 1 | |||
---|---|---|---|
Startup | Active | Recovery | Counter Frames |
1-8 | 9-68 | 69-80 | ? |
Gun del Sol 1 | |||
---|---|---|---|
Startup | Active | Recovery | Counter Frames |
1-8 | 9-98 | 99-110 | ? |
Gun del Sol 1 | |||
---|---|---|---|
Startup | Active | Recovery | Counter Frames |
1-8 | 9-128 | 129-140 | ? |