No edit summary Tag: Reverted |
m (Reverted edits by Bigfarts (talk) to last revision by Not3rdPerson) Tag: Rollback |
||
Line 80: | Line 80: | ||
}} | }} | ||
The Gun Del Sol series are Real Time chips that use the power of the sun to deal damage over time. Gun Del Sol 1, 2, and 3 shines a 3 wide 1 deep ray of sunlight two panels ahead that normally deals 2 damage every frame. If [[Lan]] is in a location considered "outdoors", the sunlight deals 4 damage every frame instead. Gun Del Sol 1, 2, and 3 in total deal 120, 180, and 240 damage respectively if Lan is indoors, and 240, 360, and 480 damage in total if Lan is outdoors. | |||
Gun Del Sol EX is a JP exclusive chip in the series that shines a 3 wide 2 deep ray of sunlight two panels ahead that deals 240 damage in total if Lan is indoors and 480 damage in total if Lan is outdoors. | |||
===Notes=== | ===Notes=== | ||
* The following overworld locations are considered "outdoors": ACDC - ACDC Town Expo - Expo Site Central - Central Town Seaside - Seaside Town, Aquarium 2, Auditorium Green - Green Town Sky - Admin, Sky Town Change | * The following overworld locations are considered "outdoors": | ||
* Unlike in BN4 and BN5, Gun | ** ACDC - ACDC Town | ||
**Expo - Expo Site | |||
**Central - Central Town | |||
**Seaside - Seaside Town, Aquarium 2, Auditorium | |||
**Green - Green Town | |||
**Sky - Admin, Sky Town Change | |||
* Unlike in BN4 and BN5, Gun Del Sol is not canceled by releasing the A button | |||
* The sunlight does not damage objects | * The sunlight does not damage objects | ||
* Gun | * Gun Del Sol's sunlight removes an enemy's [[Flashing]] status | ||
* The Gun | * The Gun Del Sol series is a reference to the Boktai series of games | ||
* If used in [[Beast Out]], Megaman will always attempt to use the Gun | * If used in [[Beast Out]], Megaman will always attempt to use the Gun Del Sol series in the middle row | ||
* The Gun | * The Gun Del Sol series does not deal damage to {{Chip|6|Barrier|Barriers}}, but will instead deal damage directly to the opponent | ||
* As the Gun | * As the Gun Del Sol series does not deal more than 10 damage per frame, the chips will not trigger {{Chip|6|Anti Damage}} | ||
==Frame Data== | ==Frame Data== | ||
* Gun | * Gun Del Sol 1, 2, 3, and EX have an 8 frame startup. Starting frame 9, Gun Del Sol 1, 2, and 3 produce a 3 wide 1 deep area of sunlight 2 columns ahead of Megaman, and Gun Del Sol EX produces sunlight in a 3 wide 2 deep area also starting 2 columns ahead of Megaman. This sunlight lasts up to frame 68 for Gun Del Sol 1, 98 for Gun Del Sol 2, and 128 for Gun Del Sol 3 and EX. All Gun Del Sol chips have 12 recovery frames. | ||
* The Tank Cannon series has 16 counter frames. | * The Tank Cannon series has 16 counter frames. | ||
Gun | Gun Del Sol 1/2/3 | ||
{{Frame data diagram | {{Frame data diagram | ||
| | | | 9-(68/98/128) | | | | | | | 9-(68/98/128) | | | ||
Line 106: | Line 113: | ||
}} | }} | ||
Gun | Gun Del Sol EX | ||
{{Frame data diagram | {{Frame data diagram | ||
| | | | 9-128 | 9-128 | | | | | | 9-128 | 9-128 | | ||
Line 115: | Line 122: | ||
<div style=display:inline-table> | <div style=display:inline-table> | ||
{| class="wikitable" | {| class="wikitable" | ||
! Gun | ! Gun Del Sol 1 | ||
|- | |- | ||
! Startup!! Active!! Recovery !! Counter Frames | ! Startup!! Active!! Recovery !! Counter Frames | ||
Line 124: | Line 131: | ||
<div style=display:inline-table> | <div style=display:inline-table> | ||
{| class="wikitable" | {| class="wikitable" | ||
! Gun | ! Gun Del Sol 1 | ||
|- | |- | ||
! Startup!! Active!! Recovery !! Counter Frames | ! Startup!! Active!! Recovery !! Counter Frames | ||
Line 133: | Line 140: | ||
<div style=display:inline-table> | <div style=display:inline-table> | ||
{| class="wikitable" | {| class="wikitable" | ||
! Gun | ! Gun Del Sol 1 | ||
|- | |- | ||
! Startup!! Active!! Recovery !! Counter Frames | ! Startup!! Active!! Recovery !! Counter Frames | ||
Line 143: | Line 150: | ||
==Competitive Overview== | ==Competitive Overview== | ||
The Gun Del Sol series has very high damage potential but requires the player to constantly hit their opponent with sunlight. | |||
Gun Del Sol can prematurely end the [[Flashing]] status created by an opponent using {{Chip|6|Invisible}}. | |||
Beast out can be used to ensure Gun Del Sol does not initially miss, although an opponent can still move out of the way to avoid taking full damage. | |||
The player can prevent their opponent from moving out of the sunlight by restricting their movement, either by destroying their panels with chips such as {{Chip|6|Geddon}} or by greatly reducing the opponent's area with {{Chip|6|Area Grab}}. | |||
Gun Del Sol 3 Q pairs incredibly well with the giga chip {{Chip|6|Colonel Force}}, and together make up parts of the "Gun Del Force" combo. {{Chip|6|Invisible}} can be used to completely dodge Colonel Force, but by landing Gun Del Sol immediately after using Colonel Force, the opponent loses their [[Flashing]], ensuring Colonel Force can hit and stun the enemy, which can in turn prevent the opponent from avoiding Gun Del Sol's sunlight. {{Chip|6|Wind Racket}} can be used before the Colonel Force or before the Gun Del Sol if the player is worried the opponent will block the Colonel Force with a {{Chip|6|Life Aura}} or another kind of {{Chip|6|Barrier}} chip. | |||
===Counterplay=== | ===Counterplay=== | ||
If an opponent uses Gun Del Sol, a player can move forwards or backwards out of the sunlight's range to avoid the entirety of the attack. | |||
If the opponent is not in [[Beast Out]], a player can completely avoid Gun Del Sol by standing at least 3 columns away from the opponent or by standing in the column directly in front of the opponent. | |||
{{Navplate chips (BN6)}} | {{Navplate chips (BN6)}} |
Revision as of 22:27, 25 February 2023
GunDelS1 | |
---|---|
Description | Hits row 2pnl ahd w/sunshne |
Full name | Gun del Sol 1 |
Class | Standard |
Library # | 15 |
Element | Null Null |
Attack power | — |
Codes | C M T * |
MB | 15 (max 5 copies) |
GunDelS2 | |
---|---|
Description | Hits row 2pnl ahd w/sunshne |
Full name | Gun del Sol 2 |
Class | Standard |
Library # | 16 |
Element | Null Null |
Attack power | — |
Codes | B E R |
MB | 30 (max 3 copies) |
GunDelS3 | |
---|---|
Description | Hits row 2pnl ahd w/sunshne |
Full name | Gun del Sol 3 |
Class | Standard |
Library # | 17 |
Element | Null Null |
Attack power | — |
Codes | N Q W |
MB | 38 (max 3 copies) |
GunDelEX | |
---|---|
Description | Fires a spread sunbeam |
Full name | Gun del Sol EX |
Class | Secret Standard |
Library # | 1 |
Element | Null Null |
Attack power | — |
Codes | G |
MB | 80 (max 1 copy) |
The Gun Del Sol series are Real Time chips that use the power of the sun to deal damage over time. Gun Del Sol 1, 2, and 3 shines a 3 wide 1 deep ray of sunlight two panels ahead that normally deals 2 damage every frame. If Lan is in a location considered "outdoors", the sunlight deals 4 damage every frame instead. Gun Del Sol 1, 2, and 3 in total deal 120, 180, and 240 damage respectively if Lan is indoors, and 240, 360, and 480 damage in total if Lan is outdoors.
Gun Del Sol EX is a JP exclusive chip in the series that shines a 3 wide 2 deep ray of sunlight two panels ahead that deals 240 damage in total if Lan is indoors and 480 damage in total if Lan is outdoors.
Notes
- The following overworld locations are considered "outdoors":
- ACDC - ACDC Town
- Expo - Expo Site
- Central - Central Town
- Seaside - Seaside Town, Aquarium 2, Auditorium
- Green - Green Town
- Sky - Admin, Sky Town Change
- Unlike in BN4 and BN5, Gun Del Sol is not canceled by releasing the A button
- The sunlight does not damage objects
- Gun Del Sol's sunlight removes an enemy's Flashing status
- The Gun Del Sol series is a reference to the Boktai series of games
- If used in Beast Out, Megaman will always attempt to use the Gun Del Sol series in the middle row
- The Gun Del Sol series does not deal damage to Barriers, but will instead deal damage directly to the opponent
- As the Gun Del Sol series does not deal more than 10 damage per frame, the chips will not trigger AntiDmg
Frame Data
- Gun Del Sol 1, 2, 3, and EX have an 8 frame startup. Starting frame 9, Gun Del Sol 1, 2, and 3 produce a 3 wide 1 deep area of sunlight 2 columns ahead of Megaman, and Gun Del Sol EX produces sunlight in a 3 wide 2 deep area also starting 2 columns ahead of Megaman. This sunlight lasts up to frame 68 for Gun Del Sol 1, 98 for Gun Del Sol 2, and 128 for Gun Del Sol 3 and EX. All Gun Del Sol chips have 12 recovery frames.
- The Tank Cannon series has 16 counter frames.
Gun Del Sol 1/2/3
9-(68/98/128) | |||||
Start | 9-(68/98/128) | ||||
9-(68/98/128) |
Gun Del Sol EX
9-128 | 9-128 | ||||
Start | 9-128 | 9-128 | |||
9-128 | 9-128 |
Gun Del Sol 1 | |||
---|---|---|---|
Startup | Active | Recovery | Counter Frames |
1-8 | 9-68 | 69-80 | ? |
Gun Del Sol 1 | |||
---|---|---|---|
Startup | Active | Recovery | Counter Frames |
1-8 | 9-98 | 99-110 | ? |
Gun Del Sol 1 | |||
---|---|---|---|
Startup | Active | Recovery | Counter Frames |
1-8 | 9-128 | 129-140 | ? |
Competitive Overview
The Gun Del Sol series has very high damage potential but requires the player to constantly hit their opponent with sunlight.
Gun Del Sol can prematurely end the Flashing status created by an opponent using Invisibl.
Beast out can be used to ensure Gun Del Sol does not initially miss, although an opponent can still move out of the way to avoid taking full damage.
The player can prevent their opponent from moving out of the sunlight by restricting their movement, either by destroying their panels with chips such as Geddon or by greatly reducing the opponent's area with AreaGrab.
Gun Del Sol 3 Q pairs incredibly well with the giga chip ColForce, and together make up parts of the "Gun Del Force" combo. Invisibl can be used to completely dodge Colonel Force, but by landing Gun Del Sol immediately after using Colonel Force, the opponent loses their Flashing, ensuring Colonel Force can hit and stun the enemy, which can in turn prevent the opponent from avoiding Gun Del Sol's sunlight. WindRack can be used before the Colonel Force or before the Gun Del Sol if the player is worried the opponent will block the Colonel Force with a LifeAur or another kind of Barrier chip.
Counterplay
If an opponent uses Gun Del Sol, a player can move forwards or backwards out of the sunlight's range to avoid the entirety of the attack.
If the opponent is not in Beast Out, a player can completely avoid Gun Del Sol by standing at least 3 columns away from the opponent or by standing in the column directly in front of the opponent.