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The '''Gun del Sol''' series of chips are Real Time chips that use the power of the sun to deal damage over time. Gun del Sol 1, 2, and 3 shine a 3 wide 1 deep ray of sunlight two panels ahead that normally deals 2 damage every frame. If [[Lan]] is in a location considered "outdoors", the sunlight deals 4 damage every frame instead. Gun del Sol 1, 2, and 3 in total deal 120, 180, and 240 damage respectively if Lan is indoors, and 240, 360, and 480 damage in total if Lan is outdoors. | The '''Gun del Sol''' series of chips are Real Time chips that use the power of the sun to deal damage over time. Gun del Sol 1, 2, and 3 shine a 3 wide 1 deep ray of sunlight two panels ahead that normally deals 2 damage every frame. If [[Lan]] is in a location considered "outdoors", the sunlight deals 4 damage every frame instead. Gun del Sol 1, 2, and 3 in total deal 120, 180, and 240 damage respectively if Lan is indoors, and 240, 360, and 480 damage in total if Lan is outdoors. | ||
'''Gun del Sol EX''' is a JP exclusive chip in the series that shines a 3 wide 2 deep ray of sunlight two panels ahead that deals 240 damage in total if Lan is indoors and 480 damage in total if Lan is outdoors. | '''{{Chip|6|Gun del Sol EX}}''' is a JP exclusive chip in the series that shines a 3 wide 2 deep ray of sunlight two panels ahead that deals 240 damage in total if Lan is indoors and 480 damage in total if Lan is outdoors. | ||
===Notes=== | ===Notes=== | ||
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==Frame Data== | ==Frame Data== | ||
* Gun del Sol 1, 2, 3, and EX have an 8 frame startup. Starting frame 9, Gun del Sol 1, 2, and 3 produce a 3 wide 1 deep area of sunlight 2 columns ahead of Megaman, and Gun del Sol EX produces sunlight in a 3 wide 2 deep area also starting 2 columns ahead of Megaman. This sunlight lasts up to frame 68 for Gun del Sol 1, 98 for Gun del Sol 2, and 128 for Gun del Sol 3 and EX. All Gun del Sol chips have 12 recovery frames. | * Gun del Sol 1, 2, 3, and EX have an 8 frame startup. Starting frame 9, Gun del Sol 1, 2, and 3 produce a 3 wide 1 deep area of sunlight 2 columns ahead of Megaman, and {{Chip|6|Gun del Sol EX}} produces sunlight in a 3 wide 2 deep area also starting 2 columns ahead of Megaman. This sunlight lasts up to frame 68 for {{Chip|6|Gun del Sol 1}}, 98 for {{Chip|6|Gun del Sol 2}}, and 128 for {{Chip|6|Gun del Sol 3}} and {{Chip|6|Gun del Sol EX}}. All Gun del Sol chips have 12 recovery frames. | ||
* The Tank Cannon series has 16 counter frames. | * The Tank Cannon series has 16 counter frames. | ||
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}} | }} | ||
Gun del Sol EX | {{Chip|6|Gun del Sol EX}} | ||
{{Frame data diagram | {{Frame data diagram | ||
| | | | 9-128 | 9-128 | | | | | | 9-128 | 9-128 | | ||
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<div style=display:inline-table> | <div style=display:inline-table> | ||
{| class="wikitable" | {| class="wikitable" | ||
! Gun del Sol 1 | ! {{Chip|6|Gun del Sol 1}} | ||
|- | |- | ||
! Startup!! Active!! Recovery !! Counter Frames | ! Startup!! Active!! Recovery !! Counter Frames | ||
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|} | |} | ||
</div> | </div> | ||
<div style=display:inline-table> | <div style=display:inline-table> | ||
{| class="wikitable" | {| class="wikitable" | ||
! Gun del Sol | ! {{Chip|6|Gun del Sol 2}} | ||
|- | |- | ||
! Startup!! Active!! Recovery !! Counter Frames | ! Startup!! Active!! Recovery !! Counter Frames | ||
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|} | |} | ||
</div> | </div> | ||
<div style=display:inline-table> | <div style=display:inline-table> | ||
{| class="wikitable" | {| class="wikitable" | ||
! Gun del Sol | ! {{Chip|6|Gun del Sol 3}} and {{Chip|6|Gun del Sol EX}} | ||
|- | |- | ||
! Startup!! Active!! Recovery !! Counter Frames | ! Startup!! Active!! Recovery !! Counter Frames | ||
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The player can prevent their opponent from moving out of the sunlight by restricting their movement, either by destroying their panels with chips such as {{Chip|6|Geddon}} or by greatly reducing the opponent's area with {{Chip|6|Area Grab}}. | The player can prevent their opponent from moving out of the sunlight by restricting their movement, either by destroying their panels with chips such as {{Chip|6|Geddon}} or by greatly reducing the opponent's area with {{Chip|6|Area Grab}}. | ||
Gun del Sol 3 Q pairs incredibly well with the giga chip {{Chip|6|Colonel Force}}, and together make up parts of the "Gun Del Force" combo. {{Chip|6|Invisible}} can be used to completely dodge Colonel Force, but by landing Gun del Sol immediately after using Colonel Force, the opponent loses their [[Flashing]], ensuring Colonel Force can hit and stun the enemy, which can in turn prevent the opponent from avoiding Gun del Sol's sunlight. {{Chip|6|Wind Racket}} can be used before the Colonel Force or before the Gun del Sol if the player is worried the opponent will block the Colonel Force with a {{Chip|6|Life Aura}} or another kind of {{Chip|6|Barrier}} chip. | {{Chip|6|Gun del Sol 3}} Q pairs incredibly well with the giga chip {{Chip|6|Colonel Force}}, and together make up parts of the "Gun Del Force" combo. {{Chip|6|Invisible}} can be used to completely dodge Colonel Force, but by landing Gun del Sol immediately after using Colonel Force, the opponent loses their [[Flashing]], ensuring Colonel Force can hit and stun the enemy, which can in turn prevent the opponent from avoiding Gun del Sol's sunlight. {{Chip|6|Wind Racket}} can be used before the Colonel Force or before the Gun del Sol if the player is worried the opponent will block the Colonel Force with a {{Chip|6|Life Aura}} or another kind of {{Chip|6|Barrier}} chip. | ||
===Counterplay=== | ===Counterplay=== |
Revision as of 13:39, 26 February 2023
GunDelS1 | |
---|---|
Description | Hits row 2pnl ahd w/sunshne |
Full name | Gun del Sol 1 |
Class | Standard |
Library # | 15 |
Element | Null Null |
Attack power | — |
Codes | C M T * |
MB | 15 (max 5 copies) |
GunDelS2 | |
---|---|
Description | Hits row 2pnl ahd w/sunshne |
Full name | Gun del Sol 2 |
Class | Standard |
Library # | 16 |
Element | Null Null |
Attack power | — |
Codes | B E R |
MB | 30 (max 3 copies) |
GunDelS3 | |
---|---|
Description | Hits row 2pnl ahd w/sunshne |
Full name | Gun del Sol 3 |
Class | Standard |
Library # | 17 |
Element | Null Null |
Attack power | — |
Codes | N Q W |
MB | 38 (max 3 copies) |
GunDelEX | |
---|---|
Description | Fires a spread sunbeam |
Full name | Gun del Sol EX |
Class | Secret Standard |
Library # | 1 |
Element | Null Null |
Attack power | — |
Codes | G |
MB | 80 (max 1 copy) |
The Gun del Sol series of chips are Real Time chips that use the power of the sun to deal damage over time. Gun del Sol 1, 2, and 3 shine a 3 wide 1 deep ray of sunlight two panels ahead that normally deals 2 damage every frame. If Lan is in a location considered "outdoors", the sunlight deals 4 damage every frame instead. Gun del Sol 1, 2, and 3 in total deal 120, 180, and 240 damage respectively if Lan is indoors, and 240, 360, and 480 damage in total if Lan is outdoors.
GunDelEX is a JP exclusive chip in the series that shines a 3 wide 2 deep ray of sunlight two panels ahead that deals 240 damage in total if Lan is indoors and 480 damage in total if Lan is outdoors.
Notes
- The following overworld locations are considered "outdoors":
- ACDC - ACDC Town
- Expo - Expo Site
- Central - Central Town
- Seaside - Seaside Town, Aquarium 2, Auditorium
- Green - Green Town
- Sky - Admin, Sky Town Change
- Unlike in BN4 and BN5, Gun del Sol is not canceled by releasing the A button
- The sunlight does not damage objects
- Gun del Sol's sunlight removes an enemy's Flashing status
- The Gun del Sol series is a reference to the Boktai series of games
- If used in Beast Out, Megaman will always attempt to use the Gun del Sol series in the middle row
- The Gun del Sol series does not deal damage to Barriers, but will instead deal damage directly to the opponent
- As the Gun del Sol series does not deal more than 10 damage per frame, the chips will not trigger AntiDmg
Frame Data
- Gun del Sol 1, 2, 3, and EX have an 8 frame startup. Starting frame 9, Gun del Sol 1, 2, and 3 produce a 3 wide 1 deep area of sunlight 2 columns ahead of Megaman, and GunDelEX produces sunlight in a 3 wide 2 deep area also starting 2 columns ahead of Megaman. This sunlight lasts up to frame 68 for GunDelS1, 98 for GunDelS2, and 128 for GunDelS3 and GunDelEX. All Gun del Sol chips have 12 recovery frames.
- The Tank Cannon series has 16 counter frames.
Gun del Sol 1/2/3
9-(68/98/128) | |||||
Start | 9-(68/98/128) | ||||
9-(68/98/128) |
9-128 | 9-128 | ||||
Start | 9-128 | 9-128 | |||
9-128 | 9-128 |
GunDelS1 | |||
---|---|---|---|
Startup | Active | Recovery | Counter Frames |
1-8 | 9-68 | 69-80 | ? |
GunDelS2 | |||
---|---|---|---|
Startup | Active | Recovery | Counter Frames |
1-8 | 9-98 | 99-110 | ? |
Competitive Overview
The Gun del Sol series has very high damage potential but requires the player to constantly hit their opponent with sunlight.
Gun del Sol can prematurely end the Flashing status created by an opponent using Invisibl.
Beast out can be used to ensure Gun del Sol does not initially miss, although an opponent can still move out of the way to avoid taking full damage.
The player can prevent their opponent from moving out of the sunlight by restricting their movement, either by destroying their panels with chips such as Geddon or by greatly reducing the opponent's area with AreaGrab.
GunDelS3 Q pairs incredibly well with the giga chip ColForce, and together make up parts of the "Gun Del Force" combo. Invisibl can be used to completely dodge Colonel Force, but by landing Gun del Sol immediately after using Colonel Force, the opponent loses their Flashing, ensuring Colonel Force can hit and stun the enemy, which can in turn prevent the opponent from avoiding Gun del Sol's sunlight. WindRack can be used before the Colonel Force or before the Gun del Sol if the player is worried the opponent will block the Colonel Force with a LifeAur or another kind of Barrier chip.
Counterplay
If an opponent uses Gun del Sol, a player can move forwards or backwards out of the sunlight's range to avoid the entirety of the attack.
If the opponent is not in Beast Out, a player can completely avoid Gun del Sol by standing at least 3 columns away from the opponent or by standing in the column directly in front of the opponent.