m (Move page script moved page GroundMan Series to GroundMan series without leaving a redirect) |
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{{Infobox chip | |||
|gamenumber=6 | |||
|internalid=251 | |||
|sortorder=251 | |||
|name=GrndMan | |||
|fullname=GroundMan | |||
|series=GroundMan | |||
|description=Move fwrd then attk w/drill | |||
|class=Mega | |||
|librarysection=Mega | |||
|gamevariant=Falzar | |||
|number=16 | |||
|element=Break | |||
|damage=60 | |||
|mb=41 | |||
|codes=G,* | |||
|delay=0 | |||
|name_ja=グランドマン | |||
|description_ja=前方へすすんでいき画面はしをドリルでほってらくせき攻撃 | |||
}} | |||
{{Infobox chip | |||
|gamenumber=6 | |||
|internalid=252 | |||
|sortorder=252 | |||
|name=GrndManEX | |||
|fullname=GroundMan EX | |||
|series=GroundMan | |||
|description=Move fwrd then attk w/drill | |||
|class=Mega | |||
|librarysection=Mega | |||
|gamevariant=Falzar | |||
|number=17 | |||
|element=Break | |||
|damage=70 | |||
|mb=66 | |||
|codes=G | |||
|delay=0 | |||
|name_ja=グランドマンEX | |||
|description_ja=前方へすすんでいき画面はしをドリルでほってらくせき攻撃 | |||
}} | |||
{{Infobox chip | |||
|gamenumber=6 | |||
|internalid=253 | |||
|sortorder=253 | |||
|name=GrndManSP | |||
|fullname=GroundMan SP | |||
|series=GroundMan | |||
|description=Move fwrd then attk w/drill | |||
|class=Mega | |||
|librarysection=Mega | |||
|gamevariant=Falzar | |||
|number=18 | |||
|element=Break | |||
|damage=130 | |||
|mb=85 | |||
|codes=G | |||
|delay=0 | |||
|name_ja=グランドマンSP | |||
|description_ja=前方へすすんでいき画面はしをドリルでほってらくせき攻撃 | |||
}} | |||
GroundMan runs down the row until he reaches the back column, or disappears when he touches a broken/hole panel or an enemy. If the enemy is over a broken/hole panel, they will be struck first before GroundMan disappears. If GroundMan reaches enemy back column, he will drop down 3 sets of 3 rocks. Once per set, a rock will always land on the enemy. Each falling rock cracks panel and is Break element, dealing displayed damage. | GroundMan runs down the row until he reaches the back column, or disappears when he touches a broken/hole panel or an enemy. If the enemy is over a broken/hole panel, they will be struck first before GroundMan disappears. If GroundMan reaches enemy back column, he will drop down 3 sets of 3 rocks. Once per set, a rock will always land on the enemy. Each falling rock cracks panel and is Break element, dealing displayed damage. | ||
GroundMan changes the panel rocks fall on after dealing damage. Does not spawn if used on broken panels. | GroundMan changes the panel rocks fall on after dealing damage. Does not spawn if used on broken panels. | ||
{{Navplate chips (BN6)}} |
Latest revision as of 14:26, 15 March 2023
GrndMan | |
---|---|
Description | Move fwrd then attk w/drill |
Full name | GroundMan |
Class | Mega |
Library # | 16F |
Element | Break |
Attack power | 60 |
Codes | G * |
MB | 41 (max 2 copies) |
GrndManEX | |
---|---|
Description | Move fwrd then attk w/drill |
Full name | GroundMan EX |
Class | Mega |
Library # | 17F |
Element | Break |
Attack power | 70 |
Codes | G |
MB | 66 (max 1 copy) |
GrndManSP | |
---|---|
Description | Move fwrd then attk w/drill |
Full name | GroundMan SP |
Class | Mega |
Library # | 18F |
Element | Break |
Attack power | 130 |
Codes | G |
MB | 85 (max 1 copy) |
GroundMan runs down the row until he reaches the back column, or disappears when he touches a broken/hole panel or an enemy. If the enemy is over a broken/hole panel, they will be struck first before GroundMan disappears. If GroundMan reaches enemy back column, he will drop down 3 sets of 3 rocks. Once per set, a rock will always land on the enemy. Each falling rock cracks panel and is Break element, dealing displayed damage. GroundMan changes the panel rocks fall on after dealing damage. Does not spawn if used on broken panels.