No edit summary |
m (→Notes) |
||
Line 62: | Line 62: | ||
===Notes=== | ===Notes=== | ||
* The Bubbled status lasts 150 frames or until an attack lands. | * The Bubbled status lasts 150 frames or until an attack lands. | ||
* The same Bubble Star can hit an enemy multiple times. However, being hit by Bubble Star twice will remove the Bubbled status from the first hit, and the enemy can immediately move again. | * The same Bubble Star can hit an enemy multiple times. However, being hit by Bubble Star twice will remove the Bubbled status from the first hit, and the enemy can immediately move again. | ||
Line 75: | Line 67: | ||
* Different from other {{Element|6|Aqua}} element attacks, if the enemy gets hit by Bubble Star on an [[Battlefield#Panel_Types|Ice Panel]] directly in front of the user, they will be Bubbled instead of [[Statuses_(BN6)#Frozen|Frozen]]. | * Different from other {{Element|6|Aqua}} element attacks, if the enemy gets hit by Bubble Star on an [[Battlefield#Panel_Types|Ice Panel]] directly in front of the user, they will be Bubbled instead of [[Statuses_(BN6)#Frozen|Frozen]]. | ||
* Hitting an enemy player controlled object (e.g. {{Chip|6|Fanfare}}) with damage equal to or greater than its HP will destroy the object and the BubbleStar will continue. Hitting a neutral object (e.g. {{Chip|6|Rock Cube}}) with damage equal to or greater than its HP will destroy the object and the BubbleStar will disappear. | * Hitting an enemy player controlled object (e.g. {{Chip|6|Fanfare}}) with damage equal to or greater than its HP will destroy the object and the BubbleStar will continue. Hitting a neutral object (e.g. {{Chip|6|Rock Cube}}) with damage equal to or greater than its HP will destroy the object and the BubbleStar will disappear. | ||
* Using Bubble Star in [[Beast Out]] can cause for unexpected targeting behavior: | |||
** When the user is directly in front of the enemy, the user stays in place. | |||
** When the user is on the enemy's row, the user Beast Jumps one panel forward. | |||
** When the user is not on the enemy's row, the user Beast Jumps to the panel connecting the user's column and the enemy's row. | |||
** When the user is behind the enemy, the user Beast Jumps to directly in front of the enemy. | |||
==Frame Data== | ==Frame Data== | ||
Different versions of Bubble Star move at different speeds, with {{Chip|6|Bubble Star 1}} being the slowest and {{Chip|6|Bubble Star 3}} the fastest. | Different versions of Bubble Star move at different speeds, with {{Chip|6|Bubble Star 1}} being the slowest and {{Chip|6|Bubble Star 3}} the fastest. |
Revision as of 20:00, 25 March 2023
BblStar1 | |
---|---|
Description | Seals an enemy in a bubble. |
Full name | Bubble Star 1 |
Class | Standard |
Library # | 26 |
Element | Aqua |
Attack power | 60 |
Codes | B E T |
MB | 30 (max 3 copies) |
BblStar2 | |
---|---|
Description | Seals an enemy in a bubble. |
Full name | Bubble Star 2 |
Class | Standard |
Library # | 27 |
Element | Aqua |
Attack power | 80 |
Codes | C L V |
MB | 38 (max 3 copies) |
BblStar3 | |
---|---|
Description | Seals an enemy in a bubble. |
Full name | Bubble Star 3 |
Class | Standard |
Library # | 28 |
Element | Aqua |
Attack power | 100 |
Codes | G R S |
MB | 46 (max 2 copies) |
The Bubble Star series is a Real Time chip that fires a StarFish across the battlefield. It starts from the panel in front of the user, then it alternates between upward and downward movements. It deals Aqua element damage and inflicts the unique Bubbled status.
Notes
- The Bubbled status lasts 150 frames or until an attack lands.
- The same Bubble Star can hit an enemy multiple times. However, being hit by Bubble Star twice will remove the Bubbled status from the first hit, and the enemy can immediately move again.
- WhiCapsl can be added to Bubble Star, but it will have no effect.
- Different from other Aqua element attacks, if the enemy gets hit by Bubble Star on an Ice Panel directly in front of the user, they will be Bubbled instead of Frozen.
- Hitting an enemy player controlled object (e.g. Fanfare) with damage equal to or greater than its HP will destroy the object and the BubbleStar will continue. Hitting a neutral object (e.g. RockCube) with damage equal to or greater than its HP will destroy the object and the BubbleStar will disappear.
- Using Bubble Star in Beast Out can cause for unexpected targeting behavior:
- When the user is directly in front of the enemy, the user stays in place.
- When the user is on the enemy's row, the user Beast Jumps one panel forward.
- When the user is not on the enemy's row, the user Beast Jumps to the panel connecting the user's column and the enemy's row.
- When the user is behind the enemy, the user Beast Jumps to directly in front of the enemy.
Frame Data
Different versions of Bubble Star move at different speeds, with BblStar1 being the slowest and BblStar3 the fastest.
All versions of Bubble Star have a 3 frame startup. Using Bubble Star in Beast Out causes the user to spend 4 frames to Beast Jump (regardless of positioning), resulting in a 7 frame startup.
After spawning, Bubble Star moves to the upper panel on the same column. Next, it repeatedly moves to the next column and travels downwards for three panels, then moves to the next column and travels upwards for three panels, until it leaves the last column.
Startup | Active | Recovery | Total | Counter Frames |
---|---|---|---|---|
3 | 4-122 | 5-33 | 122 |
8-16 | 17-25 | 61-69 | 70-78 | 114-122 | |
start | 4-7 | 26-34 | 52-60 | 79-87 | 105-113 |
35-42 | 43-51 | 88-96 | 97-104 |
Startup | Active | Recovery | Total | Counter Frames |
---|---|---|---|---|
3 | 4-82 | 5-33 | 82 |
7-11 | 12-17 | 42-47 | 48-52 | 77-82 | |
start | 4-6 | 18-23 | 36-41 | 53-58 | 71-76 |
24-29 | 30-35 | 59-65 | 66-70 |
Startup | Active | Recovery | Total | Counter Frames |
---|---|---|---|---|
3 | 4-62 | 5-33 | 62 |
6-9 | 10-13 | 32-36 | 37-39 | 58-62 | |
start | 4-5 | 14-18 | 27-31 | 40-44 | 53-57 |
19-22 | 23-26 | 45-49 | 50-52 |
Competitive Overview
The Bubbled status causes affected enemies to receive double damage from Elec element attacks such as Elec Cross's Charge Shot, DolThdr3 and ElecDrgn. This status also acts as a form of disable for combos.
The fast-moving nature of BblStar3 makes it very hard to dodge. It can also be Chip Charged by Aqua Cross to break LifeAur.
If the enemy is pushed back by Big drag, they can be caught in Bubble Star's path multiple times. Hence, WindRack and BblStar1 is a dangerous combo that can deal lots of damage, especially when the user has area disadvantage and the enemy is in their front column.
Counterplay
If the enemy is Bubbled at the end of the turn, the opponent can change into a Cross or Beast Out to remove the status.
An enemy with Status Guard (e.g. Tomahawk Cross) cannot be Bubbled.
If the user cannot access their middle row, Bubble Star can be avoided by standing one row apart from the user.
An enemy with Warp Step Bug can dodge Bubble Star if they move from their rightmost to their leftmost column (from the user's perspective) with good timing.