Doll Thunder chip series (BN6): Difference between revisions

Chip series (BN6)
m (Bigfarts moved page DollThunder chip series (BN6) to Doll Thunder chip series (BN6) without leaving a redirect: renaming with spaces)
No edit summary
Line 59: Line 59:
}}
}}


The '''Doll Thunder series ''' is a Real Time chip that fires a thunderbolt in a straight line. It deals {{Element|6|Elec}} element damage.


Fires in a straight line.
* {{Chip|6|Doll Thunder 1}} deals 120 damage.
* {{Chip|6|Doll Thunder 2}} deals 150 damage.
* {{Chip|6|Doll Thunder 3}} deals 180 damage.
===Notes===
* Using Doll Thunder in [[Beast Out]] can cause for unexpected targeting behavior:
** When the user is directly in front of the enemy, the user stays in place.
** When the user is on the enemy's row, the user Beast Jumps one panel forward.
** When the user is not on the enemy's row, the user Beast Jumps to the panel connecting the user's column and the enemy's row.
** When the user is behind the enemy, the user Beast Jumps to directly in front of the enemy.
==Frame Data==
All versions of Doll Thunder share the following frame data:


* Have a 12 frame startup. Using Doll Thunder in Beast Out causes the user to spend 4 frames to Beast Jump (regardless of positioning), resulting in a 16 frame startup.
* From frames 13 to 27, the thunderbolt hits all panels in front of the user.
<div style=display:inline-table>
{| class="wikitable" 
|-
! Startup!! Active!! Recovery !! Total !! Counter Frames
|-
|12||13-27||14-33||33||
|}
</div>
{{Frame data diagram
|      |    |        |        |        |
| start | 13-27 | 13-27 | 13-27 | 13-27 | 13-27
|      |    |        |        |        |
}}
==Competitive Overview==
The Doll Thunder series is often used in combination with the ''' Bubble Star series ''' to take advantage of the [[Statuses_(BN6)#Bubbled|Bubbled]] status doubling {{Element|6|Elec}} element damage. For example, {{Chip|6|Bubble Star 3}} when followed up with {{Chip|6|Doll Thunder 3}} deals 460 damage, an excellent amount of damage for just two chips.
[[Elec Cross]]'s +50 damage boost to {{Element|6|Elec}} element chips enables {{Chip|6|Doll Thunder 2}} and {{Chip|6|Doll Thunder 3}} to break {{Chip|6|Life Aura}}.
===Counterplay===
An enemy can avoid Doll Thunder by constantly moving up and down to stay away from the user's row.
{{Navplate chips (BN6)}}
{{Navplate chips (BN6)}}

Revision as of 00:51, 26 March 2023

Chip 6 Standard 030.png
Chip Icon 6 Standard 030.png DolThdr1
DescriptionA piercng thunder attack!
Full nameDoll Thunder 1
ClassStandard
Library #30
ElementElec Elec
Attack power120
CodesA E Q
MB24 (max 4 copies)
Chip 6 Standard 031.png
Chip Icon 6 Standard 031.png DolThdr2
DescriptionA piercng thunder attack!
Full nameDoll Thunder 2
ClassStandard
Library #31
ElementElec Elec
Attack power150
CodesC L P
MB31 (max 3 copies)
Chip 6 Standard 032.png
Chip Icon 6 Standard 032.png DolThdr3
DescriptionA piercng thunder attack!
Full nameDoll Thunder 3
ClassStandard
Library #32
ElementElec Elec
Attack power180
CodesB R V
MB38 (max 3 copies)

The Doll Thunder series is a Real Time chip that fires a thunderbolt in a straight line. It deals Element 6 Elec.png Elec element damage.

Notes

  • Using Doll Thunder in Beast Out can cause for unexpected targeting behavior:
    • When the user is directly in front of the enemy, the user stays in place.
    • When the user is on the enemy's row, the user Beast Jumps one panel forward.
    • When the user is not on the enemy's row, the user Beast Jumps to the panel connecting the user's column and the enemy's row.
    • When the user is behind the enemy, the user Beast Jumps to directly in front of the enemy.

Frame Data

All versions of Doll Thunder share the following frame data:

  • Have a 12 frame startup. Using Doll Thunder in Beast Out causes the user to spend 4 frames to Beast Jump (regardless of positioning), resulting in a 16 frame startup.
  • From frames 13 to 27, the thunderbolt hits all panels in front of the user.
Startup Active Recovery Total Counter Frames
12 13-27 14-33 33
start 13-27 13-27 13-27 13-27 13-27

Competitive Overview

The Doll Thunder series is often used in combination with the Bubble Star series to take advantage of the Bubbled status doubling Element 6 Elec.png Elec element damage. For example, Chip Icon 6 Standard 028.png BblStar3 when followed up with Chip Icon 6 Standard 032.png DolThdr3 deals 460 damage, an excellent amount of damage for just two chips.

Elec Cross's +50 damage boost to Element 6 Elec.png Elec element chips enables Chip Icon 6 Standard 031.png DolThdr2 and Chip Icon 6 Standard 032.png DolThdr3 to break Chip Icon 6 Standard 184.png LifeAur.

Counterplay

An enemy can avoid Doll Thunder by constantly moving up and down to stay away from the user's row.