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The '''Doll Thunder series ''' is a Real Time chip that fires a thunderbolt in a straight line. It deals {{Element|6|Elec}} element damage. | |||
* {{Chip|6|Doll Thunder 1}} deals 120 damage. | |||
* {{Chip|6|Doll Thunder 2}} deals 150 damage. | |||
* {{Chip|6|Doll Thunder 3}} deals 180 damage. | |||
===Notes=== | |||
* Using Doll Thunder in [[Beast Out]] can cause for unexpected targeting behavior: | |||
** When the user is directly in front of the enemy, the user stays in place. | |||
** When the user is on the enemy's row, the user Beast Jumps one panel forward. | |||
** When the user is not on the enemy's row, the user Beast Jumps to the panel connecting the user's column and the enemy's row. | |||
** When the user is behind the enemy, the user Beast Jumps to directly in front of the enemy. | |||
==Frame Data== | |||
All versions of Doll Thunder share the following frame data: | |||
* Have a 12 frame startup. Using Doll Thunder in Beast Out causes the user to spend 4 frames to Beast Jump (regardless of positioning), resulting in a 16 frame startup. | |||
* From frames 13 to 27, the thunderbolt hits all panels in front of the user. | |||
<div style=display:inline-table> | |||
{| class="wikitable" | |||
|- | |||
! Startup!! Active!! Recovery !! Total !! Counter Frames | |||
|- | |||
|12||13-27||14-33||33|| | |||
|} | |||
</div> | |||
{{Frame data diagram | |||
| | | | | | | |||
| start | 13-27 | 13-27 | 13-27 | 13-27 | 13-27 | |||
| | | | | | | |||
}} | |||
==Competitive Overview== | |||
The Doll Thunder series is often used in combination with the ''' Bubble Star series ''' to take advantage of the [[Statuses_(BN6)#Bubbled|Bubbled]] status doubling {{Element|6|Elec}} element damage. For example, {{Chip|6|Bubble Star 3}} when followed up with {{Chip|6|Doll Thunder 3}} deals 460 damage, an excellent amount of damage for just two chips. | |||
[[Elec Cross]]'s +50 damage boost to {{Element|6|Elec}} element chips enables {{Chip|6|Doll Thunder 2}} and {{Chip|6|Doll Thunder 3}} to break {{Chip|6|Life Aura}}. | |||
===Counterplay=== | |||
An enemy can avoid Doll Thunder by constantly moving up and down to stay away from the user's row. | |||
{{Navplate chips (BN6)}} | {{Navplate chips (BN6)}} |
Revision as of 00:51, 26 March 2023
DolThdr1 | |
---|---|
Description | A piercng thunder attack! |
Full name | Doll Thunder 1 |
Class | Standard |
Library # | 30 |
Element | Elec |
Attack power | 120 |
Codes | A E Q |
MB | 24 (max 4 copies) |
DolThdr2 | |
---|---|
Description | A piercng thunder attack! |
Full name | Doll Thunder 2 |
Class | Standard |
Library # | 31 |
Element | Elec |
Attack power | 150 |
Codes | C L P |
MB | 31 (max 3 copies) |
DolThdr3 | |
---|---|
Description | A piercng thunder attack! |
Full name | Doll Thunder 3 |
Class | Standard |
Library # | 32 |
Element | Elec |
Attack power | 180 |
Codes | B R V |
MB | 38 (max 3 copies) |
The Doll Thunder series is a Real Time chip that fires a thunderbolt in a straight line. It deals Elec element damage.
Notes
- Using Doll Thunder in Beast Out can cause for unexpected targeting behavior:
- When the user is directly in front of the enemy, the user stays in place.
- When the user is on the enemy's row, the user Beast Jumps one panel forward.
- When the user is not on the enemy's row, the user Beast Jumps to the panel connecting the user's column and the enemy's row.
- When the user is behind the enemy, the user Beast Jumps to directly in front of the enemy.
Frame Data
All versions of Doll Thunder share the following frame data:
- Have a 12 frame startup. Using Doll Thunder in Beast Out causes the user to spend 4 frames to Beast Jump (regardless of positioning), resulting in a 16 frame startup.
- From frames 13 to 27, the thunderbolt hits all panels in front of the user.
Startup | Active | Recovery | Total | Counter Frames |
---|---|---|---|---|
12 | 13-27 | 14-33 | 33 |
start | 13-27 | 13-27 | 13-27 | 13-27 | 13-27 |
Competitive Overview
The Doll Thunder series is often used in combination with the Bubble Star series to take advantage of the Bubbled status doubling Elec element damage. For example, BblStar3 when followed up with DolThdr3 deals 460 damage, an excellent amount of damage for just two chips.
Elec Cross's +50 damage boost to Elec element chips enables DolThdr2 and DolThdr3 to break LifeAur.
Counterplay
An enemy can avoid Doll Thunder by constantly moving up and down to stay away from the user's row.