>HonorNite (Created page with "If something is on the panel, the Shot will not be formed and the panels just become cracked. Using with Beast Out will attempt to line up with the same row of the enemy & jum...") |
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{{Infobox chip | |||
|gamenumber=6 | |||
|internalid=89 | |||
|sortorder=88 | |||
|name=CrakShot | |||
|fullname=Crack Shot | |||
|series=Crack Shot | |||
|description=Shoot a panel at an enemy! | |||
|class=Standard | |||
|librarysection=Standard | |||
|number=88 | |||
|element=None | |||
|damage=60 | |||
|mb=4 | |||
|codes=A,G,T,* | |||
|delay=0 | |||
|name_ja=クラックシュート | |||
|description_ja=目の前のパネルを前方へふっとばして攻撃する! | |||
}} | |||
{{Infobox chip | |||
|gamenumber=6 | |||
|internalid=90 | |||
|sortorder=89 | |||
|name=DublShot | |||
|fullname=Double Shot | |||
|series=Crack Shot | |||
|description=Shoot 2 panels at an enemy! | |||
|class=Standard | |||
|librarysection=Standard | |||
|number=89 | |||
|element=None | |||
|damage=60 | |||
|mb=8 | |||
|codes=C,R,U,* | |||
|delay=0 | |||
|name_ja=ダブルシュート | |||
|description_ja=目の前のよこ2マスのパネルを 前方へふっとばして攻撃! | |||
}} | |||
{{Infobox chip | |||
|gamenumber=6 | |||
|internalid=91 | |||
|sortorder=90 | |||
|name=TrplShot | |||
|fullname=Triple Shot | |||
|series=Crack Shot | |||
|description=Shoot 3 panels at an enemy! | |||
|class=Standard | |||
|librarysection=Standard | |||
|number=90 | |||
|element=None | |||
|damage=100 | |||
|mb=12 | |||
|codes=J,L,V,* | |||
|delay=0 | |||
|name_ja=トリプルシュート | |||
|description_ja=目の前のたて3マスのパネルを 前方へふっとばして攻撃! | |||
}} | |||
If something is on the panel, the Shot will not be formed and the panels just become cracked. Using with Beast Out will attempt to line up with the same row of the enemy & jump forward, lowering TripleShot’s accuracy. | If something is on the panel, the Shot will not be formed and the panels just become cracked. Using with Beast Out will attempt to line up with the same row of the enemy & jump forward, lowering TripleShot’s accuracy. | ||
{{Navplate chips (BN6)}} |
Latest revision as of 02:33, 31 March 2023
CrakShot | |
---|---|
Description | Shoot a panel at an enemy! |
Full name | Crack Shot |
Class | Standard |
Library # | 88 |
Element | None |
Attack power | 60 |
Codes | A G T * |
MB | 4 (max 5 copies) |
DublShot | |
---|---|
Description | Shoot 2 panels at an enemy! |
Full name | Double Shot |
Class | Standard |
Library # | 89 |
Element | None |
Attack power | 60 |
Codes | C R U * |
MB | 8 (max 5 copies) |
TrplShot | |
---|---|
Description | Shoot 3 panels at an enemy! |
Full name | Triple Shot |
Class | Standard |
Library # | 90 |
Element | None |
Attack power | 100 |
Codes | J L V * |
MB | 12 (max 5 copies) |
If something is on the panel, the Shot will not be formed and the panels just become cracked. Using with Beast Out will attempt to line up with the same row of the enemy & jump forward, lowering TripleShot’s accuracy.