(Fix internal ID and sort order) Tag: Manual revert |
m (Text replacement - "|element=Null" to "|element=None") |
||
(4 intermediate revisions by the same user not shown) | |||
Line 4: | Line 4: | ||
|sortorder=166 | |sortorder=166 | ||
|name=GrabBnsh | |name=GrabBnsh | ||
|fullname=Grab Banish | |||
|series=Grab Banish | |||
|description=20 damage for every stolen sq | |description=20 damage for every stolen sq | ||
|class=Standard | |class=Standard | ||
|librarysection=Standard | |librarysection=Standard | ||
|number=166 | |number=166 | ||
|element= | |element=None | ||
|damage=20 | |damage=20 | ||
|mb=24 | |mb=24 | ||
Line 22: | Line 24: | ||
|sortorder=167 | |sortorder=167 | ||
|name=GrabRvng | |name=GrabRvng | ||
|fullname=Grab Revenge | |||
|series=Grab Banish | |||
|description=40 damage for every stolen sq | |description=40 damage for every stolen sq | ||
|class=Standard | |class=Standard | ||
|librarysection=Standard | |librarysection=Standard | ||
|number=167 | |number=167 | ||
|element= | |element=None | ||
|damage=40 | |damage=40 | ||
|mb=50 | |mb=50 |
Latest revision as of 02:34, 31 March 2023
GrabBnsh | |
---|---|
Description | 20 damage for every stolen sq |
Full name | Grab Banish |
Class | Standard |
Library # | 166 |
Element | None |
Attack power | 20 |
Codes | B M S |
MB | 24 (max 4 copies) |
GrabRvng | |
---|---|
Description | 40 damage for every stolen sq |
Full name | Grab Revenge |
Class | Standard |
Library # | 167 |
Element | None |
Attack power | 40 |
Codes | I Q Z |
MB | 50 (max 1 copy) |
Invis-piercing. Banish deals 20 for each panel and Revenge deals 40 for each panel. Afterwards, the enemy is Big Pushed back to their backmost column. (Additional info on Dragging can be found in Game Mechanics section) If enemy remains in the area that is stolen, it will not return panels until they step back. If an object is on the area that is stolen, regardless of possession, the panels will not return until it is moved or destroyed. After the attack has been dealt, if the enemy took no damage and/or had a barrier/aura put up afterwards, they will not get pushed back. Change from previous game: Now invis-pierces.