Playerzero (talk | contribs) No edit summary |
m (Text replacement - "|element=Null" to "|element=None") |
||
(One intermediate revision by one other user not shown) | |||
Line 10: | Line 10: | ||
|librarysection=Standard | |librarysection=Standard | ||
|number=1 | |number=1 | ||
|element= | |element=None | ||
|damage=40 | |damage=40 | ||
|mb=6 | |mb=6 | ||
Line 30: | Line 30: | ||
|librarysection=Standard | |librarysection=Standard | ||
|number=2 | |number=2 | ||
|element= | |element=None | ||
|damage=100 | |damage=100 | ||
|mb=24 | |mb=24 | ||
Line 50: | Line 50: | ||
|librarysection=Standard | |librarysection=Standard | ||
|number=3 | |number=3 | ||
|element= | |element=None | ||
|damage=180 | |damage=180 | ||
|mb=38 | |mb=38 | ||
Line 102: | Line 102: | ||
|} | |} | ||
{| class="mw-collapsible mw-collapsed wikitable" | {| class="mw-collapsible mw-collapsed wikitable" |
Latest revision as of 02:35, 31 March 2023
Cannon | |
---|---|
Description | Cannon to attack 1 enemy |
Full name | Cannon |
Class | Standard |
Library # | 1 |
Element | None |
Attack power | 40 |
Codes | A B C * |
MB | 6 (max 5 copies) |
Part of program advances | GigaCan1 |
HiCannon | |
---|---|
Description | Cannon to attack 1 enemy |
Full name | High Cannon |
Class | Standard |
Library # | 2 |
Element | None |
Attack power | 100 |
Codes | L M N * |
MB | 24 (max 4 copies) |
Part of program advances | GigaCan2 |
M-Cannon | |
---|---|
Description | Cannon to attack 1 enemy |
Full name | Mega Cannon |
Class | Standard |
Library # | 3 |
Element | None |
Attack power | 180 |
Codes | R S T * |
MB | 38 (max 3 copies) |
Part of program advances | GigaCan3 |
The Cannon series fire one invisible projectile ahead in a straight line, causing null damage on colliding with the closest enemy.
caption | 15f | 17f | 19f | 21f | 23f |
---|---|---|---|---|---|
Notes
- PA Forms GigaCan1
- The Invisible + Barrier interaction causes Cannon to deal 2x damage to barriers(?).
Frame Data
- Cannon, HiCannon and M-Cannon share the same frame data.
- The attack lasts for 35 frames in total.
- The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup | Active | Recovery |
---|---|---|
18 | - | 17 |