Tag: visualeditor-wikitext |
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| Fires in a straight line.
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| <!--
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| {| class="wikitable" style="float:right; margin-left: 20px; margin-right: 0px; __TOC__;"
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| ! colspan=2 style="background:#CCCCCC; font-size:130%;" | [[File:Schip001.png|caption]] <nowiki>Cannon</nowiki>
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| |-
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| | '''Description:''' || Cannon to attack
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| |-
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| | '''ID Number:''' || 1
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| |-
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| | '''Class:''' || Standard
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| |-
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| | '''Damage:''' || 40
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| |-
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| | '''Element:''' || [[File:ElementNull.png|caption]] Null
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| |-
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| | '''MB Value:''' || 6
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| |-
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| | '''Number In Folder:''' || 5
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| |-
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| | '''Codes:''' || A B C *
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| |-
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| | '''Range:''' ||
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| {| border="1" cellpadding="1" cellspacing="1" style="text-align:center;"
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| | style="width: 20px; height: 20px; background-color: #f8b898;" |
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| | style="width: 20px; background-color: #f8b898;" |
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| ! style="width: 20px; background-color: #f8b898;" |
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| ! style="width: 20px; background-color: #80d0f8;" |
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| ! style="width: 20px; background-color: #80d0f8;" |
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| ! style="width: 20px; background-color: #80d0f8;" |
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| |-
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| | style="background-color: #f8b898;" |
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| | style="background-color: #f8b898;" |M
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| ! style="background-color: #f8b898;" |X
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| ! style="background-color: #80d0f8;" |X
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| ! style="background-color: #80d0f8;" |
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| ! style="background-color: #80d0f8;" |
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| | style="height: 20px; background-color: #f8b898;" |
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| | style="background-color: #f8b898;" |
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| ! style="background-color: #f8b898;" |
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| ! style="background-color: #80d0f8;" |
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| ! style="background-color: #80d0f8;" |
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| ! style="background-color: #80d0f8;" |
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| |}
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| |-
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| | '''Properties:''' || Flashing, Flinching
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| | '''Chip Lockout:''' ||
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| | '''In Game Icon:''' || [[File:Schip001Icon.png| 20px | caption]]
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| |}
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| -->
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| =Cannon=
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| {{Infobox chip | | {{Infobox chip |
| | |gamenumber=6 |
| | |internalid=1 |
| | |sortorder=1 |
| |name=Cannon | | |name=Cannon |
| |description=Cannon to attack | | |fullname=Cannon |
| | |series=Cannon |
| | |description=Cannon to attack 1 enemy |
| |class=Standard | | |class=Standard |
| | |librarysection=Standard |
| |number=1 | | |number=1 |
| |element=Null | | |element=None |
| |damage=40 | | |damage=40 |
| |mb=6 | | |mb=6 |
| |code1=A | | |codes=A,B,C,* |
| |code2=B | | |delay=0 |
| |code3=C | | |name_ja=キャノン |
| |code4=* | | |description_ja=前方のてき1たいを攻撃できるキャノンほう |
| | }} |
| | |
| | {{Infobox chip |
| | |gamenumber=6 |
| | |internalid=2 |
| | |sortorder=2 |
| | |name=HiCannon |
| | |fullname=High Cannon |
| | |series=Cannon |
| | |description=Cannon to attack 1 enemy |
| | |class=Standard |
| | |librarysection=Standard |
| | |number=2 |
| | |element=None |
| | |damage=100 |
| | |mb=24 |
| | |codes=L,M,N,* |
| | |delay=0 |
| | |name_ja=ハイキャノン |
| | |description_ja=前方のてき1たいを攻撃できるキャノンほう |
| | }} |
| | |
| | {{Infobox chip |
| | |gamenumber=6 |
| | |internalid=3 |
| | |sortorder=3 |
| | |name=M-Cannon |
| | |fullname=Mega Cannon |
| | |series=Cannon |
| | |description=Cannon to attack 1 enemy |
| | |class=Standard |
| | |librarysection=Standard |
| | |number=3 |
| | |element=None |
| | |damage=180 |
| | |mb=38 |
| | |codes=R,S,T,* |
| |delay=0 | | |delay=0 |
| |properties=Flashing, Flinching | | |name_ja=メガキャノン |
| | |description_ja=前方のてき1たいを攻撃できるキャノンほう |
| }} | | }} |
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| Fires in a straight line.
| | The '''Cannon series''' fire one invisible projectile ahead in a straight line, causing null damage on colliding with the closest enemy. |
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| [[File:Cannon.gif]] | | [[File:Cannon.gif]] |
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| ===Notes=== | | ===Notes=== |
| *PA Forms [[Giga Cannon 1]] | | *PA Forms {{Chip|6|Giga Cannon 1}} |
| *The [[Invisible + Barrier interaction]] causes Cannon to deal 2x damage to barriers(?). | | *The [[Invisible + Barrier interaction]] causes Cannon to deal 2x damage to barriers(?). |
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| ==Frame Data== | | ==Frame Data== |
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| *Cannon, HiCannon and M-Cannon share the same frame data | | *Cannon, HiCannon and M-Cannon share the same frame data. |
| *The attack lasts for 35 frames in total. | | *The attack lasts for 35 frames in total. |
| *The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards. | | *The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards. |
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| | 18|| - || 17 | | | 18|| - || 17 |
| |} | | |} |
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| {| class="mw-collapsible mw-collapsed wikitable"
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| |+style= " white-space:nowrap; border:1px solid; padding:3px; width:1000px; margin:1em auto;" | Frame Data.
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| |style="width: 240px;" | [[File:CannonFrame2.png]] <br /> 2. Lasts for 4 Frames (4)
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| |style="width: 240px;" | [[File:CannonFrame3.png]] <br /> 3. Lasts for 3 Frames (7)
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| |style="width: 240px;" | [[File:CannonFrame4.png]] <br /> 4. Lasts for 6 Frames (13)
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| |style="width: 240px;" | [[File:CannonFrame5.png]] <br /> 5. Lasts for 1 Frames (14)
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| |-
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| |style="width: 240px;" | [[File:CannonFrame6.png]] <br /> 6. Damage box spawns, lasts for 1 Frames (15)
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| |style="width: 240px;" | [[File:CannonFrame7.png]] <br /> 7. Damage box moves one panel, Lasts for 2 Frames (17)
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| |style="width: 240px;" | [[File:CannonFrame8.png]] <br /> 8. Damage box travels one panel per 2 frames, lasts for 2 Frames (19)
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| |style="width: 240px;" | [[File:CannonFrame9.png]] <br /> 9. Lasts for 2 Frames (21)
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| |style="width: 240px;" | [[File:CannonFrame10.png]] <br /> 10. Lasts for 7 Frames (28)
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| |style="width: 240px;" | [[File:CannonFrame11.png]] <br /> 11. Lasts for 3 Frames (31)
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| |style="width: 240px;" | [[File:CannonFrame12.png]] <br /> 12. Lasts for 1 Frames and ends the animation (32)
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| |}
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| =HiCannon=
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| {| class="wikitable" style="float:right; margin-left: auto; margin-right: 0px;"
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| ! colspan=2 style="background:#CCCCCC; font-size:130%;" | [[File:Schip002.png|caption]] <nowiki>HiCannon </nowiki>
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| | '''Description:''' || Cannon to attack
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| |-
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| | '''Class:''' || Standard
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| |-
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| | '''ID Number:''' || 2
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| |-
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| | '''Damage:''' ||100
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| |-
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| | '''Element:''' ||[[File:ElementNull.png|caption]] Null
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| |-
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| | '''MB Value:''' ||24
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| |-
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| | '''Number In Folder:''' ||4
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| |-
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| | '''Codes:''' ||L M N *
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| | '''Range:''' ||
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| | '''Properties:''' || Flashing, Flinching
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| | '''Chip Lockout:''' ||
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| | '''In Game Icon:''' ||[[File:IconSchip002.png|caption]]
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| |}
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| Fires in a straight line.
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| [[File:Cannon.gif]]
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|
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| ===Notes===
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| *PA Forms [[Giga Cannon 2]]
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| *The [[Invisible + Barrier interaction]] causes Cannon to deal 2x damage to barriers(?).
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| ==Frame Data==
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| *Cannon, HiCannon and M-Cannon share the same frame data
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| *The attack lasts for 35 frames in total.
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| *The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
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| {| class="wikitable"
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| ! Startup!! Active!! Recovery
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| | 18|| - || 17
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| |}
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| {| class="mw-collapsible mw-collapsed wikitable"
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| |+style= " white-space:nowrap; border:1px solid; padding:3px; width:1000px; margin:1em auto;" | Frame data
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| |style="width: 240px;" | [[File:CannonFrame2.png]] <br /> 2. Lasts for 4 Frames (4)
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| |style="width: 240px;" | [[File:CannonFrame3.png]] <br /> 3. Lasts for 3 Frames (7)
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| |style="width: 240px;" | [[File:CannonFrame4.png]] <br /> 4. Lasts for 6 Frames (13)
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| |style="width: 240px;" | [[File:CannonFrame5.png]] <br /> 5. Lasts for 1 Frames (14)
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| |-
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| |style="width: 240px;" | [[File:CannonFrame6.png]] <br /> 6. Damage box spawns, lasts for 1 Frames (15)
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| |style="width: 240px;" | [[File:CannonFrame7.png]] <br /> 7. Damage box moves one panel, Lasts for 2 Frames (17)
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| |style="width: 240px;" | [[File:CannonFrame8.png]] <br /> 8. Damage box travels one panel per 2 frames, lasts for 2 Frames (19)
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| |style="width: 240px;" | [[File:CannonFrame9.png]] <br /> 9. Lasts for 2 Frames (21)
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| |-
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| |style="width: 240px;" | [[File:CannonFrame10.png]] <br /> 10. Lasts for 7 Frames (28)
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| |style="width: 240px;" | [[File:CannonFrame11.png]] <br /> 11. Lasts for 3 Frames (31)
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| |style="width: 240px;" | [[File:CannonFrame12.png]] <br /> 12. Lasts for 1 Frames and ends the animation (32)
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| |}
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| =M-Cannon=
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| {| class="wikitable" style="float:right; margin-left: auto; margin-right: 0px;"
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| ! colspan=2 style="background:#CCCCCC; font-size:130%;" | [[File:Schip003.png|caption]] <nowiki>M-Cannon</nowiki>
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| |-
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| | '''Description:''' || Cannon to attack
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| |-
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| | '''Class:''' || Standard
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| |-
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| | '''ID Number:''' || 3
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| |-
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| | '''Damage:''' || 180
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| |-
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| | '''Element:''' || [[File:ElementNull.png|caption]] Null
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| |-
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| | '''MB Value:''' || 38
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| |-
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| | '''Number In Folder:''' ||3
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| |-
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| | '''Codes:''' || R S T *
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| |-
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| | '''Range:''' ||
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| |-
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| | '''Properties:''' || Flashing, Flinching
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| |-
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| | '''Chip Lockout:''' ||
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| |-
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| | '''In Game Icon:''' || [[File:IconSchip003.png|caption]]
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| |}
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| Fires in a straight line.
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| [[File:Cannon.gif]]
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|
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| ===Notes===
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| *PA Forms [[Giga Cannon 3]]
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| *The [[Invisible + Barrier interaction]] causes Cannon to deal 2x damage to barriers(?).
| |
|
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| ==Frame Data==
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|
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| *Cannon, HiCannon and M-Cannon share the same frame data
| |
| *The attack lasts for 35 frames in total.
| |
| *The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
| |
|
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| {| class="wikitable"
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| ! Startup!! Active!! Recovery
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| |-
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| | 18|| - || 17
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| |}
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| {| class="mw-collapsible mw-collapsed wikitable" | | {| class="mw-collapsible mw-collapsed wikitable" |
| |+style= " white-space:nowrap; border:1px solid; padding:3px; width:1000px; margin:1em auto;" | Frame Data | | |+style= " white-space:nowrap; border:1px solid; padding:3px; margin:1em auto;" | Frame Data. |
| |style="width: 240px;" | [[File:CannonFrame2.png]] <br /> 2. Lasts for 4 Frames (4) | | |style="width: 240px;" | [[File:CannonFrame2.png]] <br /> 2. Lasts for 4 Frames (4) |
| |style="width: 240px;" | [[File:CannonFrame3.png]] <br /> 3. Lasts for 3 Frames (7) | | |style="width: 240px;" | [[File:CannonFrame3.png]] <br /> 3. Lasts for 3 Frames (7) |
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| |} | | |} |
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| {{Navplate_chips}} | | {{Navplate chips (BN6)}} |