Cannon chip series (BN6): Difference between revisions

Chip series (BN6)
>Playerzero
No edit summary
m (Text replacement - "|element=Null" to "|element=None")
 
(98 intermediate revisions by 5 users not shown)
Line 1: Line 1:
Fires in a straight line.
{{Infobox chip
|gamenumber=6
|internalid=1
|sortorder=1
|name=Cannon
|fullname=Cannon
|series=Cannon
|description=Cannon to attack 1 enemy
|class=Standard
|librarysection=Standard
|number=1
|element=None
|damage=40
|mb=6
|codes=A,B,C,*
|delay=0
|name_ja=キャノン
|description_ja=前方のてき1たいを攻撃できるキャノンほう
}}


{{Infobox chip
|gamenumber=6
|internalid=2
|sortorder=2
|name=HiCannon
|fullname=High Cannon
|series=Cannon
|description=Cannon to attack 1 enemy
|class=Standard
|librarysection=Standard
|number=2
|element=None
|damage=100
|mb=24
|codes=L,M,N,*
|delay=0
|name_ja=ハイキャノン
|description_ja=前方のてき1たいを攻撃できるキャノンほう
}}


{{Infobox chip
|gamenumber=6
|internalid=3
|sortorder=3
|name=M-Cannon
|fullname=Mega Cannon
|series=Cannon
|description=Cannon to attack 1 enemy
|class=Standard
|librarysection=Standard
|number=3
|element=None
|damage=180
|mb=38
|codes=R,S,T,*
|delay=0
|name_ja=メガキャノン
|description_ja=前方のてき1たいを攻撃できるキャノンほう
}}


{| class="infobox" style="margin-left: auto; margin-right: 0px;"
The '''Cannon series''' fire one invisible projectile ahead in a straight line, causing null damage on colliding with the closest enemy.
 
[[File:Cannon.gif]]
 
{| border="1" cellpadding="1" cellspacing="1" style="text-align:center;"
| style="width: 80px; height: 80px; background-color: #f8b898;" |
| style="width: 80px; background-color: #f8b898;" |
! style="width: 80px; background-color: #f8b898;" |
! style="width: 80px; background-color: #80d0f8;" |
! style="width: 80px; background-color: #80d0f8;" |
! style="width: 80px; background-color: #80d0f8;" |
|-
|-
! colspan=2 style="background:#CCCCCC; font-size:130%;" | [[File:Schip001.png|caption]][[File:Schip002.png|caption]][[File:Schip003.png|caption]] <nowiki>{{Cannon Series}}</nowiki>
! style="width: 80px; height: 80px; background-color: #f8b898;" | [[File:Schip001Icon.png| 40px |caption]]
! style="background-color: #f8b898;" | 15f
! style="background-color: #f8b898;" | 17f
! style="background-color: #80d0f8;" | 19f
! style="background-color: #80d0f8;" | 21f
! style="background-color: #80d0f8;" | 23f
|-
|-
| colspan=2 style="text-align:center;" | [[Image:Cannon.gif]]
| style="height: 80px; background-color: #f8b898;" |
| style="background-color: #f8b898;" |
! style="background-color: #f8b898;" |
! style="background-color: #80d0f8;" |
! style="background-color: #80d0f8;" |
! style="background-color: #80d0f8;" |
|}
 
===Notes===
*PA Forms {{Chip|6|Giga Cannon 1}}
*The [[Invisible + Barrier interaction]] causes Cannon to deal 2x damage to barriers(?).
 
==Frame Data==
 
*Cannon, HiCannon and M-Cannon share the same frame data.
*The attack lasts for 35 frames in total.  
*The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
 
{| class="wikitable"
! Startup!! Active!! Recovery
|-
|-
| style="width:10em;"  
| 18|| - || 17
|-
|}
| '''Damage:''' || 40, 100, 180
 
|-
 
| '''Element:''' || Null
{| class="mw-collapsible mw-collapsed wikitable"
|-
|+style= " white-space:nowrap; border:1px solid; padding:3px; margin:1em auto;" | Frame Data.
| '''MB Value:''' || 6, 24, 38
|style="width: 240px;" | [[File:CannonFrame2.png]] <br /> 2. Lasts for 4 Frames (4)
|-
|style="width: 240px;" | [[File:CannonFrame3.png]] <br /> 3. Lasts for 3 Frames (7)
| '''Codes:''' ||  
|style="width: 240px;" | [[File:CannonFrame4.png]] <br /> 4. Lasts for 6 Frames (13)
|-
|style="width: 240px;" | [[File:CannonFrame5.png]] <br /> 5. Lasts for 1 Frames (14)
! colspan=2 style="background:#CCCCCC;" | Prerequisites
|-  
|style="width: 240px;" | [[File:CannonFrame6.png]] <br /> 6. Damage box spawns, lasts for 1 Frames (15)
|style="width: 240px;" | [[File:CannonFrame7.png]] <br /> 7. Damage box moves one panel, Lasts for 2 Frames (17)
|style="width: 240px;" | [[File:CannonFrame8.png]] <br /> 8. Damage box travels one panel per 2 frames, lasts for 2 Frames (19)
|style="width: 240px;" | [[File:CannonFrame9.png]] <br /> 9. Lasts for 2 Frames (21)
|-
|-
| colspan=2 | {{{prereqs}}}
|style="width: 240px;" | [[File:CannonFrame10.png]] <br /> 10. Lasts for 7 Frames (28)
|style="width: 240px;" | [[File:CannonFrame11.png]] <br /> 11. Lasts for 3 Frames (31)
|style="width: 240px;" | [[File:CannonFrame12.png]] <br /> 12. Lasts for 1 Frames and ends the animation (32)
|}
|}
{{Navplate chips (BN6)}}

Latest revision as of 02:35, 31 March 2023

Chip 6 Standard 001.png
Chip Icon 6 Standard 001.png Cannon
DescriptionCannon to attack 1 enemy
Full nameCannon
ClassStandard
Library #1
ElementNone None
Attack power40
CodesA B C *
MB6 (max 5 copies)
Part of program advancesGigaCan1
Chip 6 Standard 002.png
Chip Icon 6 Standard 002.png HiCannon
DescriptionCannon to attack 1 enemy
Full nameHigh Cannon
ClassStandard
Library #2
ElementNone None
Attack power100
CodesL M N *
MB24 (max 4 copies)
Part of program advancesGigaCan2
Chip 6 Standard 003.png
Chip Icon 6 Standard 003.png M-Cannon
DescriptionCannon to attack 1 enemy
Full nameMega Cannon
ClassStandard
Library #3
ElementNone None
Attack power180
CodesR S T *
MB38 (max 3 copies)
Part of program advancesGigaCan3

The Cannon series fire one invisible projectile ahead in a straight line, causing null damage on colliding with the closest enemy.

Cannon.gif

caption 15f 17f 19f 21f 23f

Notes

Frame Data

  • Cannon, HiCannon and M-Cannon share the same frame data.
  • The attack lasts for 35 frames in total.
  • The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup Active Recovery
18 - 17


Frame Data.
CannonFrame2.png
2. Lasts for 4 Frames (4)
CannonFrame3.png
3. Lasts for 3 Frames (7)
CannonFrame4.png
4. Lasts for 6 Frames (13)
CannonFrame5.png
5. Lasts for 1 Frames (14)
CannonFrame6.png
6. Damage box spawns, lasts for 1 Frames (15)
CannonFrame7.png
7. Damage box moves one panel, Lasts for 2 Frames (17)
CannonFrame8.png
8. Damage box travels one panel per 2 frames, lasts for 2 Frames (19)
CannonFrame9.png
9. Lasts for 2 Frames (21)
CannonFrame10.png
10. Lasts for 7 Frames (28)
CannonFrame11.png
11. Lasts for 3 Frames (31)
CannonFrame12.png
12. Lasts for 1 Frames and ends the animation (32)