Geddon (BN6): Difference between revisions

Chip series (BN6)
>HonorNite
(Created page with "Changes all panels into Broken Panels, except for panels that are already Broken Panels, permanent Hole Panels, and panels occupied by players or objects. Panels occupied by p...")
 
m (Text replacement - "|element=Null" to "|element=None")
 
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{{Infobox chip
|gamenumber=6
|internalid=167
|sortorder=169
|name=Geddon
|fullname=Geddon
|series=Geddon
|description=Breaks all empty panels
|class=Standard
|librarysection=Standard
|number=169
|element=None
|damage=0
|mb=47
|codes=A,L,R,*
|delay=0
|name_ja=デスマッチ
|description_ja=あいているマスがすべてこわれる!
}}
Changes all panels into Broken Panels, except for panels that are already Broken Panels, permanent Hole Panels, and panels occupied by players or objects. Panels occupied by players and objects are instead changed into Cracked Panels. There is a frame perfect interaction that allows thrown objects to land yet the panel they land on gets broken anyway.
Changes all panels into Broken Panels, except for panels that are already Broken Panels, permanent Hole Panels, and panels occupied by players or objects. Panels occupied by players and objects are instead changed into Cracked Panels. There is a frame perfect interaction that allows thrown objects to land yet the panel they land on gets broken anyway.
{{Navplate chips (BN6)}}

Latest revision as of 02:39, 31 March 2023

Chip 6 Standard 169.png
Chip Icon 6 Standard 169.png Geddon
DescriptionBreaks all empty panels
Full nameGeddon
ClassStandard
Library #169
ElementNone None
Attack power
CodesA L R *
MB47 (max 2 copies)

Changes all panels into Broken Panels, except for panels that are already Broken Panels, permanent Hole Panels, and panels occupied by players or objects. Panels occupied by players and objects are instead changed into Cracked Panels. There is a frame perfect interaction that allows thrown objects to land yet the panel they land on gets broken anyway.