Geddon (BN6): Difference between revisions

Chip series (BN6)
(Fix internal ID and sort order)
Tag: Reverted
m (Text replacement - "|element=Null" to "|element=None")
 
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{{Infobox chip
{{Infobox chip
|gamenumber=6
|{{Infobox chip
|gamenumber=6
|gamenumber=6
|internalid=167
|internalid=167
|sortorder=169
|sortorder=169
|name=Geddon
|name=Geddon
|fullname=Geddon
|series=Geddon
|description=Breaks all empty panels
|description=Breaks all empty panels
|class=Standard
|class=Standard
|librarysection=Standard
|librarysection=Standard
|number=169
|number=169
|element=Null
|element=None
|damage=0
|damage=0
|mb=47
|mb=47

Latest revision as of 02:39, 31 March 2023

Chip 6 Standard 169.png
Chip Icon 6 Standard 169.png Geddon
DescriptionBreaks all empty panels
Full nameGeddon
ClassStandard
Library #169
ElementNone None
Attack power
CodesA L R *
MB47 (max 2 copies)

Changes all panels into Broken Panels, except for panels that are already Broken Panels, permanent Hole Panels, and panels occupied by players or objects. Panels occupied by players and objects are instead changed into Cracked Panels. There is a frame perfect interaction that allows thrown objects to land yet the panel they land on gets broken anyway.