m (Text replacement - "Navplate chips" to "Navplate chips 6") |
m (Text replacement - "|element=Null" to "|element=None") |
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{{Infobox chip | {{Infobox chip | ||
|gamenumber=6 | |gamenumber=6 | ||
|internalid=178 | |||
|sortorder=180 | |||
|name=Barrier | |name=Barrier | ||
|fullname=Barrier | |||
|series=Barrier | |||
|description=Nullifies 10 HP of damage | |description=Nullifies 10 HP of damage | ||
|class=Standard | |class=Standard | ||
|librarysection=Standard | |||
|number=180 | |number=180 | ||
|element= | |element=None | ||
|damage=0 | |damage=0 | ||
|mb=7 | |mb=7 | ||
Line 16: | Line 21: | ||
{{Infobox chip | {{Infobox chip | ||
|gamenumber=6 | |gamenumber=6 | ||
|internalid=179 | |||
|sortorder=181 | |||
|name=Barr100 | |name=Barr100 | ||
|fullname=Barrier 100 | |||
|series=Barrier | |||
|description=Nullifies 100 HP of damage | |description=Nullifies 100 HP of damage | ||
|class=Standard | |class=Standard | ||
|librarysection=Standard | |||
|number=181 | |number=181 | ||
|element= | |element=None | ||
|damage=0 | |damage=0 | ||
|mb=30 | |mb=30 | ||
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{{Infobox chip | {{Infobox chip | ||
|gamenumber=6 | |gamenumber=6 | ||
|internalid=180 | |||
|sortorder=182 | |||
|name=Barr200 | |name=Barr200 | ||
|fullname=Barrier 200 | |||
|series=Barrier | |||
|description=Nullifies 200 HP of damage | |description=Nullifies 200 HP of damage | ||
|class=Standard | |class=Standard | ||
|librarysection=Standard | |||
|number=182 | |number=182 | ||
|element= | |element=None | ||
|damage=0 | |damage=0 | ||
|mb=52 | |mb=52 | ||
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If Barrier is used while invisible, some strange events occur. Chips that deal damage upon impact such a CornShot would not deal damage to the Barrier. Meanwhile, attacks with lasting hitboxes like ElecCross and DollThunder will almost instantly remove the Barrier when they normally wouldn’t. Normal Mega Buster shots & Beast Buster deal damage to Barriers twice while Megaman is flashing. If the damage from a FlashBomb 3 destroys a Barrier, then the blind status will be inflicted without the Barrier being able to block it. | If Barrier is used while invisible, some strange events occur. Chips that deal damage upon impact such a CornShot would not deal damage to the Barrier. Meanwhile, attacks with lasting hitboxes like ElecCross and DollThunder will almost instantly remove the Barrier when they normally wouldn’t. Normal Mega Buster shots & Beast Buster deal damage to Barriers twice while Megaman is flashing. If the damage from a FlashBomb 3 destroys a Barrier, then the blind status will be inflicted without the Barrier being able to block it. | ||
{{Navplate chips | {{Navplate chips (BN6)}} |
Latest revision as of 02:40, 31 March 2023
Barrier | |
---|---|
Description | Nullifies 10 HP of damage |
Full name | Barrier |
Class | Standard |
Library # | 180 |
Element | None |
Attack power | — |
Codes | A F R * |
MB | 7 (max 5 copies) |
Barr100 | |
---|---|
Description | Nullifies 100 HP of damage |
Full name | Barrier 100 |
Class | Standard |
Library # | 181 |
Element | None |
Attack power | — |
Codes | H O Y |
MB | 30 (max 3 copies) |
Barr200 | |
---|---|
Description | Nullifies 200 HP of damage |
Full name | Barrier 200 |
Class | Standard |
Library # | 182 |
Element | None |
Attack power | — |
Codes | K U W |
MB | 52 (max 1 copy) |
Does not wear off. Barriers must be blown off by wind or acquire enough accumulated damage to be destroyed. If Barrier is used while invisible, some strange events occur. Chips that deal damage upon impact such a CornShot would not deal damage to the Barrier. Meanwhile, attacks with lasting hitboxes like ElecCross and DollThunder will almost instantly remove the Barrier when they normally wouldn’t. Normal Mega Buster shots & Beast Buster deal damage to Barriers twice while Megaman is flashing. If the damage from a FlashBomb 3 destroys a Barrier, then the blind status will be inflicted without the Barrier being able to block it.