(add full name) |
m (Text replacement - "|element=Null" to "|element=None") |
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|name=CrcusMan | |name=CrcusMan | ||
|fullname=CircusMan | |fullname=CircusMan | ||
|series=CircusMan | |||
|description=Capture enmy in a ash attck | |description=Capture enmy in a ash attck | ||
|class=Mega | |class=Mega | ||
|librarysection=Mega | |librarysection=Mega | ||
|number=28 | |number=28 | ||
|element= | |element=None | ||
|damage=20 | |damage=20 | ||
|mb=42 | |mb=42 | ||
Line 23: | Line 24: | ||
|sortorder=264 | |sortorder=264 | ||
|name=CrcusMnEX | |name=CrcusMnEX | ||
|fullname= | |fullname=CircusMan EX | ||
|series=CircusMan | |||
|description=Capture enmy in a ash attck | |description=Capture enmy in a ash attck | ||
|class=Mega | |class=Mega | ||
|librarysection=Mega | |librarysection=Mega | ||
|number=29 | |number=29 | ||
|element= | |element=None | ||
|damage=25 | |damage=25 | ||
|mb=64 | |mb=64 | ||
Line 42: | Line 44: | ||
|sortorder=265 | |sortorder=265 | ||
|name=CrcusMnSP | |name=CrcusMnSP | ||
|fullname= | |fullname=CircusMan SP | ||
|series=CircusMan | |||
|description=Capture enmy in a ash attck | |description=Capture enmy in a ash attck | ||
|class=Mega | |class=Mega | ||
|librarysection=Mega | |librarysection=Mega | ||
|number=30 | |number=30 | ||
|element= | |element=None | ||
|damage= | |damage=55 | ||
|mb=86 | |mb=86 | ||
|codes=C | |codes=C |
Latest revision as of 02:41, 31 March 2023
CrcusMan | |
---|---|
Description | Capture enmy in a ash attck |
Full name | CircusMan |
Class | Mega |
Library # | 28 |
Element | None |
Attack power | 20 |
Codes | C * |
MB | 42 (max 2 copies) |
CrcusMnEX | |
---|---|
Description | Capture enmy in a ash attck |
Full name | CircusMan EX |
Class | Mega |
Library # | 29 |
Element | None |
Attack power | 25 |
Codes | C |
MB | 64 (max 1 copy) |
CrcusMnSP | |
---|---|
Description | Capture enmy in a ash attck |
Full name | CircusMan SP |
Class | Mega |
Library # | 30 |
Element | None |
Attack power | 55 |
Codes | C |
MB | 86 (max 1 copy) |
Invis-piercing and psudo-breaking. Hits 3 panels ahead, 6 times. Cannot be used on holes but will still land if the opponent is on a hole.