>HonorNite (Created page with "Seeds take 50f to land and change the panel type on the next frame. If seed lands, the 3x3 panels around it, except for permanent hole panels, turn into their corresponding pa...") |
m (Text replacement - "|element=Null" to "|element=None") |
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{{Infobox chip | |||
|gamenumber=6 | |||
|internalid=68 | |||
|sortorder=67 | |||
|name=GrasSeed | |||
|fullname=Grass Seed | |||
|series=Seed | |||
|description=Makes 9sq meadow 3sq ahead | |||
|class=Standard | |||
|librarysection=Standard | |||
|number=67 | |||
|element=Wood | |||
|damage=10 | |||
|mb=19 | |||
|codes=A,F,S,* | |||
|delay=10 | |||
|name_ja=クサムラシード | |||
|description_ja=3マス前にタネ!9マス分のパネルをクサムラにする! | |||
}} | |||
{{Infobox chip | |||
|gamenumber=6 | |||
|internalid=69 | |||
|sortorder=68 | |||
|name=IceSeed | |||
|fullname=Ice Seed | |||
|series=Seed | |||
|description=Makes 9sq ice field 3sq ahead | |||
|class=Standard | |||
|librarysection=Standard | |||
|number=68 | |||
|element=Aqua | |||
|damage=10 | |||
|mb=31 | |||
|codes=A,L,R,* | |||
|delay=10 | |||
|name_ja=アイスシード | |||
|description_ja=3マス前にタネ!9マス分のパネルをこおりにする! | |||
}} | |||
{{Infobox chip | |||
|gamenumber=6 | |||
|internalid=70 | |||
|sortorder=69 | |||
|name=PoisSeed | |||
|fullname=Poison Seed | |||
|series=Seed | |||
|description=Makes 9sq poisn swp 3sq ahead | |||
|class=Standard | |||
|librarysection=Standard | |||
|number=69 | |||
|element=None | |||
|damage=10 | |||
|mb=37 | |||
|codes=H,N,P,* | |||
|delay=10 | |||
|name_ja=ポイズンシード | |||
|description_ja=3マス前にタネ!9マス分のパネルをどくぬまにする! | |||
}} | |||
Seeds take 50f to land and change the panel type on the next frame. If seed lands, the 3x3 panels around it, except for permanent hole panels, turn into their corresponding panel type. Seeds have 10f chip lockout which starts when MegaMan returns to idle. Seeds change the panels after dealing damage. | Seeds take 50f to land and change the panel type on the next frame. If seed lands, the 3x3 panels around it, except for permanent hole panels, turn into their corresponding panel type. Seeds have 10f chip lockout which starts when MegaMan returns to idle. Seeds change the panels after dealing damage. | ||
However, if a seed hits an enemy or object, they receive 10 damage of the seed’s element and only the panel the seed landed on changes. | However, if a seed hits an enemy or object, they receive 10 damage of the seed’s element and only the panel the seed landed on changes. | ||
{{Navplate chips (BN6)}} |
Latest revision as of 02:46, 31 March 2023
GrasSeed | |
---|---|
Description | Makes 9sq meadow 3sq ahead |
Full name | Grass Seed |
Class | Standard |
Library # | 67 |
Element | Wood |
Attack power | 10 |
Codes | A F S * |
MB | 19 (max 5 copies) |
Chip lockout | 10 frames |
IceSeed | |
---|---|
Description | Makes 9sq ice field 3sq ahead |
Full name | Ice Seed |
Class | Standard |
Library # | 68 |
Element | Aqua |
Attack power | 10 |
Codes | A L R * |
MB | 31 (max 3 copies) |
Chip lockout | 10 frames |
PoisSeed | |
---|---|
Description | Makes 9sq poisn swp 3sq ahead |
Full name | Poison Seed |
Class | Standard |
Library # | 69 |
Element | None |
Attack power | 10 |
Codes | H N P * |
MB | 37 (max 3 copies) |
Chip lockout | 10 frames |
Part of program advances | PoisPhar |
Seeds take 50f to land and change the panel type on the next frame. If seed lands, the 3x3 panels around it, except for permanent hole panels, turn into their corresponding panel type. Seeds have 10f chip lockout which starts when MegaMan returns to idle. Seeds change the panels after dealing damage.
However, if a seed hits an enemy or object, they receive 10 damage of the seed’s element and only the panel the seed landed on changes.