m (Move page script moved page SummonBlack Series to SummonBlack series without leaving a redirect) |
m (Text replacement - "|element=Null" to "|element=None") |
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{{Infobox chip | {{Infobox chip | ||
|gamenumber=6 | |||
|internalid=135 | |||
|sortorder=100 | |||
|name=SumnBlk1 | |name=SumnBlk1 | ||
|fullname=Summon Black 1 | |||
|series=Summon Black | |||
|description=Summon a Nghtmare attack! | |description=Summon a Nghtmare attack! | ||
|class=Standard | |class=Standard | ||
|librarysection=Standard | |||
|number=100 | |number=100 | ||
|element= | |element=None | ||
|damage=160 | |damage=160 | ||
|mb=30 | |mb=30 | ||
| | |codes=E,I,P | ||
|delay=0 | |delay=0 | ||
|name_ja=サモンブラック1 | |name_ja=サモンブラック1 | ||
|description_ja=目の前のあなからナイトメアをよびちかくのてきをきる | |description_ja=目の前のあなからナイトメアをよびちかくのてきをきる | ||
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{{Infobox chip | {{Infobox chip | ||
|gamenumber=6 | |||
|internalid=136 | |||
|sortorder=101 | |||
|name=SumnBlk2 | |name=SumnBlk2 | ||
|fullname=Summon Black 2 | |||
|series=Summon Black | |||
|description=Summon a Nghtmare attack! | |description=Summon a Nghtmare attack! | ||
|class=Standard | |class=Standard | ||
|librarysection=Standard | |||
|number=101 | |number=101 | ||
|element= | |element=None | ||
|damage=200 | |damage=200 | ||
|mb=40 | |mb=40 | ||
| | |codes=H,O,V | ||
|delay=0 | |delay=0 | ||
|name_ja=サモンブラック2 | |name_ja=サモンブラック2 | ||
|description_ja=目の前のあなからナイトメアをよびちかくのてきをきる | |description_ja=目の前のあなからナイトメアをよびちかくのてきをきる | ||
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{{Infobox chip | {{Infobox chip | ||
|gamenumber=6 | |||
|internalid=137 | |||
|sortorder=102 | |||
|name=SumnBlk3 | |name=SumnBlk3 | ||
|fullname=Summon Black 3 | |||
|series=Summon Black | |||
|description=Summon a Nghtmare attack! | |description=Summon a Nghtmare attack! | ||
|class=Standard | |class=Standard | ||
|librarysection=Standard | |||
|number=102 | |number=102 | ||
|element= | |element=None | ||
|damage=260 | |damage=260 | ||
|mb=46 | |mb=46 | ||
| | |codes=W,Y,Z | ||
|delay=0 | |delay=0 | ||
|name_ja=サモンブラック3 | |name_ja=サモンブラック3 | ||
|description_ja=目の前のあなからナイトメアをよびちかくのてきをきる | |description_ja=目の前のあなからナイトメアをよびちかくのてきをきる | ||
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Sword type as second element. When there is a broken/hole panel in front of the user, a NightMare virus is summoned that attacks the nearest enemy with a 1x3 range slash. The virus can only attack enemies on columns ahead of it. | Sword type as second element. When there is a broken/hole panel in front of the user, a NightMare virus is summoned that attacks the nearest enemy with a 1x3 range slash. The virus can only attack enemies on columns ahead of it. | ||
{{Navplate chips}} | {{Navplate chips (BN6)}} |
Revision as of 02:46, 31 March 2023
SumnBlk1 | |
---|---|
Description | Summon a Nghtmare attack! |
Full name | Summon Black 1 |
Class | Standard |
Library # | 100 |
Element | None |
Attack power | 160 |
Codes | E I P |
MB | 30 (max 3 copies) |
SumnBlk2 | |
---|---|
Description | Summon a Nghtmare attack! |
Full name | Summon Black 2 |
Class | Standard |
Library # | 101 |
Element | None |
Attack power | 200 |
Codes | H O V |
MB | 40 (max 2 copies) |
SumnBlk3 | |
---|---|
Description | Summon a Nghtmare attack! |
Full name | Summon Black 3 |
Class | Standard |
Library # | 102 |
Element | None |
Attack power | 260 |
Codes | W Y Z |
MB | 46 (max 2 copies) |
Sword type as second element. When there is a broken/hole panel in front of the user, a NightMare virus is summoned that attacks the nearest enemy with a 1x3 range slash. The virus can only attack enemies on columns ahead of it.