White Capsule (BN6): Difference between revisions

Chip series (BN6)
(Add internal ID and sort order)
m (Text replacement - "|element=Null" to "|element=None")
 
(6 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Infobox chip
{{Infobox chip
|gamenumber=6
|gamenumber=6
|internalid=382
|internalid=184
|sortorder=126
|sortorder=192
|name=WhiCapsl
|name=WhiCapsl
|fullname=White Capsule
|series=White Capsule
|description=Add an effect: Paralyze
|description=Add an effect: Paralyze
|class=Standard
|class=Standard
|librarysection=Standard
|librarysection=Standard
|number=192
|number=192
|element=Null
|element=None
|damage=0
|damage=0
|mb=30
|mb=30

Latest revision as of 02:47, 31 March 2023

Chip 6 Standard 192.png
Chip Icon 6 Standard 192.png WhiCapsl
DescriptionAdd an effect: Paralyze
Full nameWhite Capsule
ClassStandard
Library #192
ElementNone None
Attack power
Codes*
MB30 (max 3 copies)
Chip lockout20 frames


Paralyzes for 90f. Does not stack with other paralysis effect chips. Only works on chips with a damage number listed (i.e. does not work on GrabBanish). Can be attached on the same chip with Uninstall. WhiteCapsule also adds flinch along with stun, so if someone is uninstalled but has statusguard, you could attach whitepill to something that doesn't flinch and it would make it flinch. Has 20f chip lockout when used alone. WhiteCapsule removes the Drag property from chips it’s attached to. Using it with WindRack will still push the opponent because of the wind effect applied by it.