>HonorNite (Created page with "Can be spawned on broken/hole panels. Follows moving targets. The number of shots is dependent on the chip. AirRaid has a 1/4 chance to miss a non-moving target with a shot. T...") |
(temp fix for air raid info) |
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(27 intermediate revisions by 4 users not shown) | |||
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Can be spawned on broken/hole panels. Follows moving targets. The number of shots is dependent on the chip. AirRaid has a 1/4 chance to miss a non-moving target with a shot. They do not block wind gusts. | {{Infobox chip | ||
Chip | |gamenumber=6 | ||
HP | |internalid=104 | ||
Average hit count | |sortorder=142 | ||
Total shots | |name=AirRaid1 | ||
Lasts for (f) | |fullname=Air Raid 1 | ||
AirRaid1 | |series=Air Raid | ||
30 | |description=Attk enmy w/flying FgtrPlne. | ||
7.5 | |class=Standard | ||
10 | |librarysection=Standard | ||
150 | |number=142 | ||
AirRaid2 | |element=Obstacle | ||
40 | |damage=10 | ||
10.5 | |mb=26 | ||
14 | |codes=G,K,R | ||
190 | |delay=0 | ||
AirRaid3 | |name_ja=エアレイド1 | ||
50 | |description_ja=ゼロプレーンを目の前におきてきを攻撃する | ||
13.5 | }} | ||
{{Infobox chip | |||
|gamenumber=6 | |||
|internalid=105 | |||
|sortorder=143 | |||
|name=AirRaid2 | |||
|fullname=Air Raid 2 | |||
|series=Air Raid | |||
|description=Attk enmy w/flying FgtrPlne. | |||
|class=Standard | |||
|librarysection=Standard | |||
|number=143 | |||
|element=Obstacle | |||
|damage=10 | |||
|mb=32 | |||
|codes=O,T,Y | |||
|delay=0 | |||
|name_ja=エアレイド2 | |||
|description_ja=ゼロプレーンを目の前におきてきを攻撃する | |||
}} | |||
{{Infobox chip | |||
|gamenumber=6 | |||
|internalid=106 | |||
|sortorder=144 | |||
|name=AirRaid3 | |||
|fullname=Air Raid 3 | |||
|series=Air Raid | |||
|description=Attk enmy w/flying FgtrPlne. | |||
|class=Standard | |||
|librarysection=Standard | |||
|number=144 | |||
|element=Obstacle | |||
|damage=10 | |||
|mb=39 | |||
|codes=N,U,Z | |||
|delay=0 | |||
|name_ja=エアレイド3 | |||
|description_ja=ゼロプレーンを目の前におきてきを攻撃する | |||
}} | |||
Can be spawned on broken/hole panels. Follows moving targets. Does not cause flinching nor flashing. The number of shots is dependent on the chip. AirRaid has a 1/4 chance to miss a non-moving target with a shot. They do not block wind gusts. | |||
Chip | HP | Average hit count | Total shots | Lasts for (f) | |||
--------------------------------------------------------------- | |||
AirRaid1 | 30 | 7.5 | 10 | 150 | |||
AirRaid2 | 40 | 10.5 | 14 | 190 | |||
AirRaid3 | 50 | 13.5 | 18 | 230 | |||
{{Navplate chips (BN6)}} |
Latest revision as of 00:44, 19 April 2023
AirRaid1 | |
---|---|
Description | Attk enmy w/flying FgtrPlne. |
Full name | Air Raid 1 |
Class | Standard |
Library # | 142 |
Element | Obstacle |
Attack power | 10 |
Codes | G K R |
MB | 26 (max 4 copies) |
AirRaid2 | |
---|---|
Description | Attk enmy w/flying FgtrPlne. |
Full name | Air Raid 2 |
Class | Standard |
Library # | 143 |
Element | Obstacle |
Attack power | 10 |
Codes | O T Y |
MB | 32 (max 3 copies) |
AirRaid3 | |
---|---|
Description | Attk enmy w/flying FgtrPlne. |
Full name | Air Raid 3 |
Class | Standard |
Library # | 144 |
Element | Obstacle |
Attack power | 10 |
Codes | N U Z |
MB | 39 (max 3 copies) |
Can be spawned on broken/hole panels. Follows moving targets. Does not cause flinching nor flashing. The number of shots is dependent on the chip. AirRaid has a 1/4 chance to miss a non-moving target with a shot. They do not block wind gusts.
Chip | HP | Average hit count | Total shots | Lasts for (f) --------------------------------------------------------------- AirRaid1 | 30 | 7.5 | 10 | 150 AirRaid2 | 40 | 10.5 | 14 | 190 AirRaid3 | 50 | 13.5 | 18 | 230