Invisible (BN6): Difference between revisions

Chip series (BN6)
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m (Text replacement - "TFC" to "cut in")
 
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|librarysection=Standard
|librarysection=Standard
|number=179
|number=179
|element=Null
|element=None
|damage=0
|damage=0
|mb=30
|mb=30
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Gives flashing status for 360f (6 seconds). A sound effect triggers when invisible is activated or when it ends naturally. Triggers Rush once per fight if used outside of a TFC.  
Gives flashing status for 360f (6 seconds). A sound effect triggers when invisible is activated or when it ends naturally. Triggers Rush once per fight if used outside of a cut in.  
Freeze status overwrites Flashing (invisible) when landing in a Time Freeze chain. This applies to Element Man Ice or SpoutMan series landing on ice panels. Having Status Guard will negate the Freeze thus applying flashing.
Freeze status overwrites Flashing (invisible) when landing in a Time Freeze chain. This applies to Element Man Ice or SpoutMan series landing on ice panels. Having Status Guard will negate the Freeze thus applying flashing.




{{Navplate chips (BN6)}}
{{Navplate chips (BN6)}}

Latest revision as of 18:34, 30 April 2023

Chip 6 Standard 179.png
Chip Icon 6 Standard 179.png Invisibl
DescriptionInvisible for a while
Full nameInvisible
ClassStandard
Library #179
ElementNone None
Attack power
Codes*
MB30 (max 3 copies)


Gives flashing status for 360f (6 seconds). A sound effect triggers when invisible is activated or when it ends naturally. Triggers Rush once per fight if used outside of a cut in. Freeze status overwrites Flashing (invisible) when landing in a Time Freeze chain. This applies to Element Man Ice or SpoutMan series landing on ice panels. Having Status Guard will negate the Freeze thus applying flashing.